View Full Version : MeGUI 0.2.5.1007 bug? no reported fps
graysky
21st July 2007, 10:31
I just upgraded to 0.2.5.1007 and run some stuff to go overnight. Everything seems to have worked, except there are no FPS values in my queue. Usually the app reports them. Anyone else getting this or is it just me?
mitsubishi
21st July 2007, 13:41
This was a known bug, discussed in the forums, but was fixed in the next release (0.2.6.1001)
Some people were reporting the "remaining time" to screwed because elapsed time was resetting, haven't seen that myself though.
graysky
21st July 2007, 13:45
Cool, thanks for the info... too bad version 0.2.6.1001 has its own bugs preventing me from running it :)
For example, the bitrate never updates when I change the target file size; they are all 1426 kbps regardless of the size I tell it to use. Oh well, maybe the next release...
ditche
21st July 2007, 14:54
Cool, thanks for the info... too bad version 0.2.6.1001 has its own bugs preventing me from running it :)
For example, the bitrate never updates when I change the target file size; they are all 1426 kbps regardless of the size I tell it to use. Oh well, maybe the next release...
Erf, thanks for the info. :eek:
saint-francis
21st July 2007, 23:28
I too am having the same issue. And I to am using 0.2.5.1007. Why doesn't the auto update function in MeGUI download 0.2.6.1001? Can the bugs spoken of in 0.2.6.1001 be elaborated upon?
graysky
22nd July 2007, 10:36
Do you have it configured to use the stable or development server?
saint-francis
22nd July 2007, 17:16
I had it set to stable. I had recently reinstalled MeGUI and forgot to change it back to development. But any way about the problems in the 0.2.6.1001? I see no thread about it anywhere. Is it only the bitrate updating in the bitrate calculator?
graysky
22nd July 2007, 17:23
The calculator works fine.. the problem is when you set the encode via an auto encode
mitsubishi
22nd July 2007, 17:29
Ah so, it's just in the auto-encode, I did a test and didn't get the issue.
As to the time problem, it was mentioned by a couple of people here: http://forum.doom9.org/showthread.php?p=1024438#post1024438
One claiming a 24h problem, another saying it resets after a few hours. I've only been doing SD stuff the last couple of weeks, so havn't seen it myself.
ACrowley
23rd July 2007, 13:42
I just upgraded to 0.2.5.1007 and run some stuff to go overnight. Everything seems to have worked, except there are no FPS values in my queue. Usually the app reports them. Anyone else getting this or is it just me?
http://forum.doom9.org/showthread.php?t=127681&highlight=fps
FPS in Queue Overview works fine again with latest 0.2.0.6.1001
But now there are a new Problems wit the "Time Calculation " in Status Window
1. The Remaing Time jumps around. In older Version it was correct because after a while it was stable at 20h remaing which was correct.
2. The Elapsed Time resets after 24h and counts from 0 again
Ive still the feeling the whole Problem starts with the new code from this Update:
0.2.5.1003
Commit by berrinam:
- Nicer progress window displaying consistent information for all jobs(and much nicer internal code)
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