DarkT
6th April 2007, 01:55
Hi,
I was doing the Berserk anime dvd, and to make the story short, I have ~500 freeze frame lines(I don't use Yatta for reasons I don't know).
Most of the FreezeFrames are either using the next or the previous frame, and only need to replace one frame, here's an example:
FreezeFrame(30639,30639,30640)
FreezeFrame(30853,30853,30852)
FreezeFrame(30854,30854,30855)
FreezeFrame(30984,30984,30983)
FreezeFrame(30985,30985,30986)
So I wrote this little script to make this easier:
Function FFF(Clip Clp,Int"X")
{
Clp.FreezeFrame(X,X,X+1)
Return(Last)
}
I'll also write one with X-1, for the "change by previous frame).
My question is, will it be slower then with the "natural" freezeFrame line?
The scripts would allow me to convert the 5 lines above into:
FFF(30639)
FFP(30853)
FFF(30854)
FFP(30984)
FFF(30985)
Which may not seem much - but it really is to me.
I was doing the Berserk anime dvd, and to make the story short, I have ~500 freeze frame lines(I don't use Yatta for reasons I don't know).
Most of the FreezeFrames are either using the next or the previous frame, and only need to replace one frame, here's an example:
FreezeFrame(30639,30639,30640)
FreezeFrame(30853,30853,30852)
FreezeFrame(30854,30854,30855)
FreezeFrame(30984,30984,30983)
FreezeFrame(30985,30985,30986)
So I wrote this little script to make this easier:
Function FFF(Clip Clp,Int"X")
{
Clp.FreezeFrame(X,X,X+1)
Return(Last)
}
I'll also write one with X-1, for the "change by previous frame).
My question is, will it be slower then with the "natural" freezeFrame line?
The scripts would allow me to convert the 5 lines above into:
FFF(30639)
FFP(30853)
FFF(30854)
FFP(30984)
FFF(30985)
Which may not seem much - but it really is to me.