Dot50Cal
11th March 2007, 22:11
Im hoping someone here can help me out, Im using megui with the following settings:
<?xml version="1.0"?>
<GenericProfileOfVideoCodecSettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Temp Goodness</Name>
<Settings xsi:type="x264Settings">
<EncodingMode>8</EncodingMode>
<BitrateQuantizer>3000</BitrateQuantizer>
<KeyframeInterval>250</KeyframeInterval>
<NbBframes>3</NbBframes>
<MinQuantizer>10</MinQuantizer>
<MaxQuantizer>51</MaxQuantizer>
<Turbo>true</Turbo>
<V4MV>false</V4MV>
<QPel>false</QPel>
<Trellis>false</Trellis>
<CreditsQuantizer>40</CreditsQuantizer>
<Logfile>.stats</Logfile>
<CustomEncoderOptions />
<FourCC>0</FourCC>
<Zones />
<MaxNumberOfPasses>3</MaxNumberOfPasses>
<NbThreads>0</NbThreads>
<QuantizerCRF>3000</QuantizerCRF>
<EncodeInterlaced>false</EncodeInterlaced>
<NoDCTDecimate>false</NoDCTDecimate>
<PSNRCalculation>false</PSNRCalculation>
<noFastPSkip>true</noFastPSkip>
<NoiseReduction>0</NoiseReduction>
<MixedRefs>true</MixedRefs>
<X264Trellis>2</X264Trellis>
<NbRefFrames>5</NbRefFrames>
<AlphaDeblock>0</AlphaDeblock>
<BetaDeblock>0</BetaDeblock>
<SubPelRefinement>5</SubPelRefinement>
<MaxQuantDelta>4</MaxQuantDelta>
<TempQuantBlur>0</TempQuantBlur>
<BframePredictionMode>1</BframePredictionMode>
<VBVBufferSize>-1</VBVBufferSize>
<VBVMaxBitrate>-1</VBVMaxBitrate>
<METype>2</METype>
<MERange>16</MERange>
<MinGOPSize>25</MinGOPSize>
<Profile>2</Profile>
<Level>15</Level>
<IPFactor>1.4</IPFactor>
<PBFactor>1.3</PBFactor>
<ChromaQPOffset>0</ChromaQPOffset>
<VBVInitialBuffer>0.9</VBVInitialBuffer>
<BitrateVariance>1.0</BitrateVariance>
<QuantCompression>0.6</QuantCompression>
<TempComplexityBlur>20</TempComplexityBlur>
<TempQuanBlurCC>0.5</TempQuanBlurCC>
<SCDSensitivity>40</SCDSensitivity>
<BframeBias>0</BframeBias>
<Deblock>true</Deblock>
<Cabac>true</Cabac>
<WeightedBPrediction>true</WeightedBPrediction>
<AdaptiveBFrames>true</AdaptiveBFrames>
<BFramePyramid>true</BFramePyramid>
<BRDO>true</BRDO>
<biME>true</biME>
<ChromaME>true</ChromaME>
<P8x8mv>true</P8x8mv>
<B8x8mv>true</B8x8mv>
<I4x4mv>true</I4x4mv>
<I8x8mv>true</I8x8mv>
<P4x4mv>true</P4x4mv>
<AdaptiveDCT>true</AdaptiveDCT>
<SSIMCalculation>false</SSIMCalculation>
<Lossless>false</Lossless>
<QuantizerMatrix />
<QuantizerMatrixType>0</QuantizerMatrixType>
<DeadZoneInter>21</DeadZoneInter>
<DeadZoneIntra>11</DeadZoneIntra>
</Settings>
</GenericProfileOfVideoCodecSettings>
Im encoding a gaming session, but the hud is acting strange. Randomly I'll get blocks and distortion which sometimes translates to the surrounding area. Ive included a picture below of the issue, as well as the same frame from the source (lossless) video. If anyone has a suggestion as to what might be causing this that would be great.
Final Output:
http://img442.imageshack.us/img442/3241/image4lo7.jpg
Original Lossless:
http://img369.imageshack.us/img369/7206/image5zm4.jpg
Edit: Looking further, this is happening all over the place :| I just spent 3 hours on this encode so its incredibly anoying. Anyone know what is the cause?
<?xml version="1.0"?>
<GenericProfileOfVideoCodecSettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Temp Goodness</Name>
<Settings xsi:type="x264Settings">
<EncodingMode>8</EncodingMode>
<BitrateQuantizer>3000</BitrateQuantizer>
<KeyframeInterval>250</KeyframeInterval>
<NbBframes>3</NbBframes>
<MinQuantizer>10</MinQuantizer>
<MaxQuantizer>51</MaxQuantizer>
<Turbo>true</Turbo>
<V4MV>false</V4MV>
<QPel>false</QPel>
<Trellis>false</Trellis>
<CreditsQuantizer>40</CreditsQuantizer>
<Logfile>.stats</Logfile>
<CustomEncoderOptions />
<FourCC>0</FourCC>
<Zones />
<MaxNumberOfPasses>3</MaxNumberOfPasses>
<NbThreads>0</NbThreads>
<QuantizerCRF>3000</QuantizerCRF>
<EncodeInterlaced>false</EncodeInterlaced>
<NoDCTDecimate>false</NoDCTDecimate>
<PSNRCalculation>false</PSNRCalculation>
<noFastPSkip>true</noFastPSkip>
<NoiseReduction>0</NoiseReduction>
<MixedRefs>true</MixedRefs>
<X264Trellis>2</X264Trellis>
<NbRefFrames>5</NbRefFrames>
<AlphaDeblock>0</AlphaDeblock>
<BetaDeblock>0</BetaDeblock>
<SubPelRefinement>5</SubPelRefinement>
<MaxQuantDelta>4</MaxQuantDelta>
<TempQuantBlur>0</TempQuantBlur>
<BframePredictionMode>1</BframePredictionMode>
<VBVBufferSize>-1</VBVBufferSize>
<VBVMaxBitrate>-1</VBVMaxBitrate>
<METype>2</METype>
<MERange>16</MERange>
<MinGOPSize>25</MinGOPSize>
<Profile>2</Profile>
<Level>15</Level>
<IPFactor>1.4</IPFactor>
<PBFactor>1.3</PBFactor>
<ChromaQPOffset>0</ChromaQPOffset>
<VBVInitialBuffer>0.9</VBVInitialBuffer>
<BitrateVariance>1.0</BitrateVariance>
<QuantCompression>0.6</QuantCompression>
<TempComplexityBlur>20</TempComplexityBlur>
<TempQuanBlurCC>0.5</TempQuanBlurCC>
<SCDSensitivity>40</SCDSensitivity>
<BframeBias>0</BframeBias>
<Deblock>true</Deblock>
<Cabac>true</Cabac>
<WeightedBPrediction>true</WeightedBPrediction>
<AdaptiveBFrames>true</AdaptiveBFrames>
<BFramePyramid>true</BFramePyramid>
<BRDO>true</BRDO>
<biME>true</biME>
<ChromaME>true</ChromaME>
<P8x8mv>true</P8x8mv>
<B8x8mv>true</B8x8mv>
<I4x4mv>true</I4x4mv>
<I8x8mv>true</I8x8mv>
<P4x4mv>true</P4x4mv>
<AdaptiveDCT>true</AdaptiveDCT>
<SSIMCalculation>false</SSIMCalculation>
<Lossless>false</Lossless>
<QuantizerMatrix />
<QuantizerMatrixType>0</QuantizerMatrixType>
<DeadZoneInter>21</DeadZoneInter>
<DeadZoneIntra>11</DeadZoneIntra>
</Settings>
</GenericProfileOfVideoCodecSettings>
Im encoding a gaming session, but the hud is acting strange. Randomly I'll get blocks and distortion which sometimes translates to the surrounding area. Ive included a picture below of the issue, as well as the same frame from the source (lossless) video. If anyone has a suggestion as to what might be causing this that would be great.
Final Output:
http://img442.imageshack.us/img442/3241/image4lo7.jpg
Original Lossless:
http://img369.imageshack.us/img369/7206/image5zm4.jpg
Edit: Looking further, this is happening all over the place :| I just spent 3 hours on this encode so its incredibly anoying. Anyone know what is the cause?