chandragupta
14th February 2007, 07:21
hello there...my first post...so forgive me for mistakes...if any!
i have read samjoe's post "forum.doom9.org/showthread.php?s=&threadid=56020"
and have understood it too...
except for the dialogue normalization part.....
it is said that you have to select a part of your wave file in sound forge(cooledit etc..) to be encoded which represents the refence dialouge(without any music or special effects) and find it's RMS value.
but when i load my wav file in sound forge .... i am confused because i do not know which dialouge to take as reference....
as different dialouge selections in the wav file have different RMS values as expected...
like some parts have rms value of -24Db while others have -29Db and others have -32dB..
so i am confused as to what value should i take for dialouge normalization for encoding this wav to AC3.
i have read samjoe's post "forum.doom9.org/showthread.php?s=&threadid=56020"
and have understood it too...
except for the dialogue normalization part.....
it is said that you have to select a part of your wave file in sound forge(cooledit etc..) to be encoded which represents the refence dialouge(without any music or special effects) and find it's RMS value.
but when i load my wav file in sound forge .... i am confused because i do not know which dialouge to take as reference....
as different dialouge selections in the wav file have different RMS values as expected...
like some parts have rms value of -24Db while others have -29Db and others have -32dB..
so i am confused as to what value should i take for dialouge normalization for encoding this wav to AC3.