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View Full Version : Latest version of mcbob?


Terranigma
5th February 2007, 16:16
Could someone point me in the right direction of the latest version of mcbob, or is the version I posted in December still the latest version? I did a search to see if there was a latter version, but I gotten way too many results (Numerous threads). Also, is there another deinterlacer out there (perhaps a new one) that I should be aware of?


Offtopic:
By The Way, does anyone know how to resize HDTV Content (1920X1080/16:9) to DVD (720X480/4:3) properly?

Mug Funky
6th February 2007, 04:48
assumetff()
bob(height=360)
assumetff()
separatefields().selectevery(4,0,3).weave()
addborders(60,60)

as for the latest version of mcbob, no doubt it's still cooking on didee's computer and will be released when it's done :)

Terranigma
6th February 2007, 16:21
assumetff()
bob(height=360)
assumetff()
separatefields().selectevery(4,0,3).weave()
addborders(60,60)


I was afraid that it'd include that bob line.
Didée explained it the way you have here (http://forum.doom9.org/showthread.php?p=898870#post898870') without the addborders line.

I was hoping there was a way to do it properly without losing sharpness by bobbing, I guess that's just wishful thinking.

Anyways, thanks. :D


btw. I thought there was 4 values that had to be specified in addborders, (for left, top, right, and bottom) or am I wrong?

Mug Funky
7th February 2007, 05:44
well, considering that each field in 1080i is 540 lines... i don't think you'll lose much from a dumb bob.

and your CPU will thank you :)

if you want it sharper, try:

bob(0,.5,height=360)

instead. by default bob does a little blurring. this is actually a good idea for downsizing - the blurring and ringing parameters are set to look the most natural (antialiasers in 3d programs often use the same settings).