getty
22nd January 2007, 20:20
Hi
I'm using Procoder 2.0 for MPEG2 (2-pass) encoding. Never ever did it crash while feeding it via avisynth, no matter if a short clip or footage of 2 hours.
I use fft3dFILTER and recently learned fft3dGPU now also supports interlaced material, so i gave it a try. But i had to learn that with the use of fft3dGPU (0.8.2) i always get Procoder to terminate itself without leaving trace in any log(s).
e.g. i use the following call on footage of about 2 hours:
FFT3DGPU(sigma=6, sharpen=1.2, mode=1, bw=32, bh=32, ow=16, oh=16, bt=3, plane=0, interlaced=true)
With the same source and parameters, but instead using fft3dFILTER, Procoder works flawlessly, no matter how long the source material might be.
Also, if i use another encoder like xvid in VDub or for example TMPGENC the script using FFT3DGPU works perfectly.
Anyone successfully using the combination Procoder (2.0) and fft3dGPU ?
p.s.
I use an Nvidia 7600 GT with the latest Force-Ware (93.71).
Yes, fft3dGPU works with Procoder if the clip does not exceed a certain length. e.g. 10 seconds clips work.
I'm using Procoder 2.0 for MPEG2 (2-pass) encoding. Never ever did it crash while feeding it via avisynth, no matter if a short clip or footage of 2 hours.
I use fft3dFILTER and recently learned fft3dGPU now also supports interlaced material, so i gave it a try. But i had to learn that with the use of fft3dGPU (0.8.2) i always get Procoder to terminate itself without leaving trace in any log(s).
e.g. i use the following call on footage of about 2 hours:
FFT3DGPU(sigma=6, sharpen=1.2, mode=1, bw=32, bh=32, ow=16, oh=16, bt=3, plane=0, interlaced=true)
With the same source and parameters, but instead using fft3dFILTER, Procoder works flawlessly, no matter how long the source material might be.
Also, if i use another encoder like xvid in VDub or for example TMPGENC the script using FFT3DGPU works perfectly.
Anyone successfully using the combination Procoder (2.0) and fft3dGPU ?
p.s.
I use an Nvidia 7600 GT with the latest Force-Ware (93.71).
Yes, fft3dGPU works with Procoder if the clip does not exceed a certain length. e.g. 10 seconds clips work.