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dgoodbourn
6th July 2006, 12:03
Hi there,

I've been racking my brains to get this to work, and it's now driving me crazy! :mad:

What I've got are 2 buttons in a menu repeated twice. So two sets of highlights in one highlight stream, like you would for animated highlights. In the first set both buttons are non auto-actions, in the second set, both are auto-actions. The problem is, if you have a button selected (say button #2) which as it's played moves into the second set of highlights turns into an auto-action button, but is'nt activating. (I think that makes sense!).

They work if move from one button to another, just not if you stay on the button when it changes to an auto-action button.

Can anyone suggest anyway of getting that button to activate?

Cheers,
D.

weetabang
7th July 2006, 10:48
Instead of trying to get the highlighted button to activate, you could use cell commands assuming your repeated menu is divided into two cells. SPRM 8 contains the number of the highlighted button (x1024), so you could test the value and execute the command associated with the highlighted button at the end of the first cell.

dgoodbourn
7th July 2006, 12:19
Ah, interesting idea, but this will make the animation non-seamless. Good idea though. :)

Cheers,
D.

Corion
15th July 2006, 16:59
So I'm assuming that your menu consists of 2 cells and that the idea is for the 1st cell to timeout into the 2nd and once the auto-action button in the 2nd cell kicks in, the user is taken to another PGC or whatever?

If that's the case then why not shorten your 2nd cell to something like a GOP or 2, then change the highlight colours so that the effect you were going to use for the activated state is now used for the selected state. Read SPRM8 in your PGC's post command section and then away you go!

The button will appear to auto activate without actually doing so.

DaRat
15th July 2006, 18:02
No, he's trying to do something like cell1, bt1 (auto): set video stream to 2; cell2, bt1 (auto): highlight btn x. Basicly a 2 command button by including some lag time.

dgoodbourn
18th July 2006, 09:13
Actually it's more like cell1, bt1 (non-auto), cell2, bt1(auto). If you stay on bt1 from cell1 to cell2, then the auto action won't activate because, I guess, It's already selected.

D.

Crazyjoe
22nd July 2006, 13:33
Right at the moment I can't imagine what exactly you want to achieve.

I can tell you that there's no way an auto-action button will activate without having the user navigate to it (i.e. the highlight is set to that button at the beginning of the cell). Since video content would be useless during the auto-action highlight (because of the immediate execution) I assume you want to change the appearance of the buttons in that last part of the menu using the highlightcolors?

If the only thing you want to achieve is a menu that doesn't loop, but instead executes the current button on exit, than it would be enough to check SPRM8 in the post-command table and execute the specific command.

Please give me some better explanation if I'm mistaken in what you want to do. ;)

Zeul
22nd July 2006, 14:50
If you set the select_end_time of the highlight in cell2 to be very short the button should self activate after just entering the cell - if you also set forced select button and forced action button you can specify which button is to be played. (I think - never tried this)

dgoodbourn
1st August 2006, 18:11
Sorry it's been a while for a reply but i've been too busy. Back on to the project now. :)

Changing the select_end_time doesn't seem to make it work. As I've said before, I've got it working nicly, except on Sony and Pioneer players. They don't seem to like auto action button with the auto action button being the currently selected button. Need to come up with a solution that works on those players too.

Cheers,
D.