View Full Version : RealAnime 5 - Feature Request and Development Thread
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Sirber
9th May 2006, 01:36
http://www.detritus.qc.ca/images/RA5.PNG
Please post here what you would like to have in RealAnime 5. We'll see what we can do.
Sirber
9th May 2006, 01:44
Some changes from 4.1.2:
* 5MB installer :D
* Intelligent file list
* Better error handling
* Log tab, where you can see RealAnime internal log as well as realtime encoder output
* Only x264 and AAC
* Automatic track management
* Automatic AAC bitrate, you only choose Audio Quality preset. RealAnime 5 will show you which bitrate it selected (readonly)
* 2pass AAC using Nero commandline encoder (SSE2)
* PC and iPod profiles (no more PSP)
that's all what I can think of now...
http://www.detritus.qc.ca/images/RA5_1.PNG
http://www.detritus.qc.ca/images/RA5_2.PNG
http://www.detritus.qc.ca/images/RA5_3.PNG
clone83
9th May 2006, 05:09
can you please add the audio and video codec select again as there is still some of us that LOVE ur program and still use xvid and vorbis in mkv to do our encodings?
Latexxx
9th May 2006, 09:17
Why no psp support?
Eretria-chan
9th May 2006, 10:54
can you please add the audio and video codec select again as there is still some of us that LOVE ur program and still use xvid and vorbis in mkv to do our encodings?
I doubt that. If you want those features, you'll have to stick with RA4. To make easy and simple, I strongly doubt anything but x264 and AAC will be used in RA5.
Sirber
9th May 2006, 11:52
@clone83
Older codecs older RealAnime ;)
@Latexxx
I don't have one, so I can't test. Also, no one reported anything about it in RA4.
Sirber
9th May 2006, 11:53
I'm planning to add MPC and ffsdhow to the package, to have a player part in RealAnime, to play the source, output and preview filtering.
Eretria-chan
9th May 2006, 12:51
The "preview" doesn't sound half bad! Perhaps you could add a feature to "test" the quality of the output by encoding like 5% of the file. This way the user can see if the encode will be good or not and don't spend 5 hours encoding a clip and the result looks bad.
Sirber
9th May 2006, 12:56
you won't get the same quality on 5% and on 100% of the clip, especially on lower bitrates (those I forced you to since RealAnime 1.0 :p) :D
Eretria-chan
9th May 2006, 13:01
Of couse not, but it is still preferable instead of wasting 5 hours :sly:
And you are planning on adding a preview already, so!
Sirber
9th May 2006, 13:02
preview = extract source, build AVS, add filters, launch MPC ;)
[edit]
Hum... maybe I could add a "trim" in the avs...
[edit 2]
... and some kind of encoding... ;)
killerhex
9th May 2006, 14:29
will it still have RV10 encoding
Sirber
9th May 2006, 14:50
will it still have RV10 encoding
I am truely annoyed of answering already answered question you always ask. Go see second post where it says "Only x264 and AAC" :sly:
Sirber
11th May 2006, 12:28
alright, people have spoken: no feature request :(
siddharthagandhi
12th May 2006, 00:25
About the only x264:
Are you willing to reconsider that? Because there are still many uses for Xvid, and I use Xvid a lot because of its much faster encode speed (and the quality lost isnt that much).
Sirber
12th May 2006, 00:36
Do you use xvid for low bitrate anime recoding? ;)
To add xvid I would need to add mencoder, which is around 10MB with all the needed dlls, which most user I'm sure will not wish to download at every new release each 2 days ;)
Also, RealAnime 5 is ment for Pentium 4 or AMD64, because it requries SSE2 and quality profiles were made to have good speed with those machine.
Quality:
Normal: P4 or AMD64
Better: PD or AMD64 X2
Best: dual core could do it... ;)
clone83
12th May 2006, 02:35
well how about releasing 2 versions of RA5.
1) Xvid + Vorbis Only
2) x264 + AAC Only
And you could call them RealAnime 5 Xvid and RealAnime 5 x264:D
Sirber
12th May 2006, 02:46
xvid and vorbis can't compete for low bitrate. They are not updated anymore. RealAnime is not just a GUI, it's a GUI with kick ass codecs :D. You are free to use RealAnime 4 for that older stuff.
[edit]
I won't make the same miste as in RA4, which was supposed to be x264 + AAC only. ;)
killerhex
12th May 2006, 14:08
whats the best setting to encode with this new RA
in a
1.00ghz
256mb ram comp
Sirber
12th May 2006, 14:28
You will need a Pentium 4 or compatible with SSE2 to use the lowest quality profile. Time to upgrade ;)
RealAnime 5 will not let you encode on your current machine.
[edit]
The lowest quality mode will be made for a 3GHz CPU (or 3000+).
killerhex
12th May 2006, 18:18
You will need a Pentium 4 or compatible with SSE2 to use the lowest quality profile. Time to upgrade ;)
RealAnime 5 will not let you encode on your current machine.
[edit]
The lowest quality mode will be made for a 3GHz CPU (or 3000+).
dammit
Sirber
12th May 2006, 19:46
dammit
$498.00: eMachines W3115 Desktop PC w/ AMD Sempron 3100+ 1.8GHz Processor & 17" Flatscreen CRT Monitor (http://www.walmart.com/catalog/product.do?product_id=4837463)
Sirber
15th May 2006, 13:04
Upgraded to Delphi 2005 Personal :)
Sirber
16th May 2006, 01:32
I'm making tonight the profiles for x264 and Nero AAC.
Sirber
16th May 2006, 03:46
x264 / AAC (1pass) done, installer done (Inno Setup), DosCommand function done too, logs done.
What's left for Preview 1:
* Source Analyzis / Track extraction / AVS
* Save / Load XML for settings
* File List manipulation (right click menu)
Sirber
16th May 2006, 18:00
I'm thinking of removing MKV as output. MP4 is the standard for AVC and AAC.
Deinorius
16th May 2006, 23:47
Did you truly think correct about it? Of course, mp4 ist standard for AVC and AAC.
But you said, RealAnime ist for Anime low bitrate encoding. There's no better Container for Animes than Matroska because of better Subtitle support.
Sirber
17th May 2006, 00:54
New rules:
1) Subtitle track will be hardcoded (hardsub) in the video stream.
2) x264 and AAC in MP4 container only, no more MKV.
3) RealVideo 10 and RealAudio in RM container will be supported.
4) Theora (1pass) and Vorbis in OGG container will be supported.
also
5) Both SSE2 and normal version of Nero AAC cmdline encoder will be bundeled, P4/AMD64 users will use the SSE2 version
6) No more CPU restrictions, but user will be warned that x264 will encode at camel speed.
@killerhex
Please read above carefuly :p
killerhex
17th May 2006, 02:07
got it and thanx
Sirber
17th May 2006, 02:48
7) Installer will include ffdshow, MPC, Helix YUV codecs and Haali splitter, and will be 18MB
8) You will be able to play the source (normal) and preview filtering (video, audio and hardsubs)
RealAnime 5 is so gonna kick huge ass :D
killerhex
17th May 2006, 03:36
nevermind
Deinorius
17th May 2006, 09:32
oO
Well, will you support at least Softsubs .srt. I think, mp4 support it, right?
On the other hand... no interests for this coming version. I want to write a guide for RA4. So it will be RA4 forever.
Last question... Why?
SpAwN_gUy
17th May 2006, 12:13
so, my 5 cents..
No XviD+OGGinMKV - TooBAD no use for RA5
only mp4 - TooBAD no use for RA5
only HardSUB - TooBAD no use for RA5
-----------
so i don't get a point why should i give a try for RA.. (currntly downloading RA4.. dammit it's HUGE)..
'cause i have FireFly to RiP and thought that it would be more.. convinient to RiP them AtOnce...
my collegues ensisted to make XviD+MP3 in AVI... and they really do that encodes now..
there are 2 Options I do RiPs:
1st) for ANiME FANS: XviD+OGG(AC3)+Chapters(if any)+SoftSUBZ in MKV
2nd) for Everyone Else(personally? i hate those Dudes): XviD+MP3 in AVI ...
no HardSubz AtAll ..
will give a try to RA4 ... and Calculate everything in GK... tooBAD
Sirber
17th May 2006, 12:20
@Deinorius
I could let softsubs too, but what if the source have VoSub? Since RealANime 5 chose what to keep, (max 1 audio and max 1 sub), IMO it's best to hardsub.
@SpAwN_gUy
RealAnime is ment to recode crap big XviD release into something very very small. I hate 350, 235 and 170MB AVI/MKV/OGM/MP4 files. RealAnime 4 (and 5) produce a 60MB file from those, which is great. For the use you have go MeGUI :P
[edit]
Looks like you missed the point completly about RealAnime...
Deinorius
17th May 2006, 13:32
If the source has VobSub, you can use SubRip. It should be enough to support a button to click it opens SubRip.
If I'm correct informed theres a version of mp4box, which support experimental VobSub support.
and-y
17th May 2006, 13:49
and how about filter??? are RA 5 support that too? (I think many people which have bad source video like me... )
Sirber
17th May 2006, 14:07
@Deinorius
I can't open subrip in an automated process. best is to hardcode them.
@and-y
yes, plenty of filters :)
anne_so78
17th May 2006, 14:21
All I want from RealAnime:
1) Batch encoding to x264 and Coding Tech's aacPlus from various input formats...
2) 32 kbps aacPlus with Parametric Stereo, perfectly synchronized, without delay! If the delay bug still exists then add a "delay" checkbox defaulted to the correct setting or hard-code this (eg. -130ms for the MKV container; I don't know how much for MP4).
3) Good documented settings for x264 (eg. StaxRip), preferably Sharktooth's complete x264 profiles. Why not add 'simple' profiles like "Normal" "Better" "Best" and 'additional' Sharktooth profiles... If you don't want to include Sharktooth's profiles then give complete description and parameters for "Normal" "Better" and "Best" in your website or somewhere...
4) High quality bi-cubic resizing
5) An accurate bitrate calculator that actually works! (eg. XVID's bitrate calculator works great and also calculates overhead)
Some features are already implemented.
This is all I need...
Sirber
17th May 2006, 14:32
1) x264 and the newest nero commandline encoder, better than CT and no delay (I've been told)
2) #1
3) CLI args are in the code, which is avalible on the SVN
4) I thought about using Biculin (bicubic luma, bilinear chroma)
5) Dunno, maybe as an external tool. Maybe someone can make a good one.
anne_so78
17th May 2006, 15:44
1) x264 and the newest nero commandline encoder, better than CT and no delay (I've been told)
very interesting, I'll check it out
3) CLI args are in the code, which is available on the SVN
hmm maybe, but that isn't user-friendly. Instead, could you post it in this forum?
4) I thought about using Biculin (bicubic luma, bilinear chroma)
Screw Biculin, haven't heard of it. Maybe it is better than precise bicubic but that I'm not sure and wouldn't want to take a chance on. Precise bicubic is the best resize method I've seen and it works great for all material and resolutions. At least keep an option for bicubic if you insist on including biculin...
5) Dunno, maybe as an external tool. Maybe someone can make a good one.
Yes I think so too, there are a lot of free bitrate calculators. You can contact the author to include it in your program. But first, that program must be found...
Sirber
17th May 2006, 15:49
hmm maybe, but that isn't user-friendly. Instead, could you post it in this forum?I could do that :), but it will cost you. That's right, all the tea. ;)
Screw Biculin, haven't heard of it. Maybe it is better than precise bicubic but that I'm not sure and wouldn't want to take a chance on. Precise bicubic is the best resize method I've seen and it works great for all material and resolutions. At least keep an option for bicubic if you insist on including biculin...Alright, Bicubic (0.75) for PC and Bilinear for iPod.
Yes I think so too, there are a lot of free bitrate calculators. You can contact the author to include it in your program. But first, that program must be found...Can you point me to one? I need MP4 overhead, OGG overhead and RMVB overhead :)
Deinorius
17th May 2006, 16:18
I meant, that the button will only open SubRip. Not more. It would be enough. Editing the subs with SubRip, then using the .srt with RealAnime.
Sirber
17th May 2006, 16:39
I meant, that the button will only open SubRip. Not more. It would be enough. Editing the subs with SubRip, then using the .srt with RealAnime.And you will manually do that for all your files (i.e. 26 episodes): extract the MKV, convert the subs, merge the MKV back, then encode?
Deinorius
17th May 2006, 17:39
I would, but it could run this way. It's just an example.
I think, mkvextract can be started with RealAnime (I know, that you don't support mkv). Converting Vobsub with Subrip into .srt doesn't need much time, because you only need to run it at background, just set the vocals at the first time should be enough.
Rest is about RealAnime.
Sirber
17th May 2006, 19:25
I support MKV as input, not output.
So, for each file, I will start SubRip and wait that you convert them, then encode?
anne_so78
17th May 2006, 20:07
Alright, Bicubic (0.75) for PC and Bilinear for iPod.
Bicubic 0.5 please (as in StaxRip and RealAnime 4).
Sirber
17th May 2006, 20:33
Bicubic 0.5 please (as in StaxRip and RealAnime 4).alright. I'm still waiting for your paiement of "all the tea" ;)
killerhex
17th May 2006, 20:41
can you support .mkv for dual audio i like to keep both audios but never tried with mp4 i like mkv better but thats just my opinion
anne_so78
17th May 2006, 20:48
alright. I'm still waiting for your paiement of "all the tea" ;)
http://techhelpers.net/e4u/drink/trink33.gif
Sirber
17th May 2006, 21:08
can you support .mkv for dual audio i like to keep both audios but never tried with mp4 i like mkv better but thats just my opinionRealAnime 5 (and xAnime) only keep 1 audio, japanese, default track or track 1, whatever the container.
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