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View Full Version : Help with Div6 FAQ for GK


colordog
9th October 2005, 22:24
Howdy -

Been having trouble lately, and have been relyling upon guides and FAQs to try to learn more. I've been using the guide for implementing DivX6 in GK (http://www.doom9.org/gknot-codecsetup-divx6.htm), but there's some things missing that I can't find out:

1) The guide says: Do no bother with the bitrate right now, but make a mental note that in DivX6, you currently have to set the bitrate manually at a later point.
But the rest of the guide doesn't say where the bitrate value is to be manually entered later on. Where do I change this?

2) The guide gives information on 1st pass, Nth pass, Credits pass, but not the Compressibility Check pass. Before, Len0x had mentioned to to a single-pass quality-based run at Quant=2. I'm really confused on this point, probably because of my ignorance. If I want to run a compressibility check for a movie encoded via bitrate-quality, why don't I set the check to bitrate-quality as well? Aren't the two modes trying to achieve different goals?

colordog
9th October 2005, 22:35
So I found this discussion (http://forum.doom9.org/showthread.php?t=100268) ... does this really mean that doing a 2-pass encode with DivX 6 is in fact totally useless?

Has this caused most people to switch to Xvid?

wdmalik
10th October 2005, 19:38
I had the same question .. Read following thread http://forum.doom9.org/showthread.php?t=100056

Just for your info, i don't have any problem wit DIVX encoding ...

Edit: Read question 4.3 in following thread
http://forum.doom9.org/showthread.php?t=72679

wdmalik
10th October 2005, 19:43
and a clearification, for GK u need to put bitrate manually in codec settings [in options tab] for both first and second pass,
you can't do any manual changes for autogk so it doesn't matter fot autogk .. :)