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#1 | Link |
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Registered User
Join Date: Dec 2003
Location: Czech rep.
Posts: 56
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XviD 1.0.2 bugfix release
* Fixed non compliant bvop decoding (was using rounding=0 instead of rounding=1)
* Added better mv bound clipping for broken streams. * Better behavior with content claiming not containing bvops but eventually having bvops. * Force fincr and fbase to be < 16bit. * Fixed thread safety problem in C language iDCT implementation. more on xvid.org |
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#2 | Link |
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Moderator
![]() Join Date: Oct 2001
Location: Germany
Posts: 4,453
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What's this thread supposed to do?
I'll upload a binary tomorrow, I still don't have internet at home (I'm moving to a new place currently). So please be patient, those bugfixes are more than non-critical. Regards Koepi
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Koepi's new media development site |
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#4 | Link |
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Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
Posts: 10,818
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Celticdruid has 1.02 binaries ready on his site: http://celticdruid.no-ip.com/xvid
or mirrored here: http://ebola.gamersrevolt.it/XviD-1.0.2.exe @Koepi: no hurry
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MPEG-4 ASP Custom Matrices: EQM V1(old), EQM AutoGK Sharpmatrix (aka EQM V2), EQM V3HR (updated 01/10/2004), EQM V3LR, EQM V3ULR (updated 04/02/2005), EQM V3UHR (updated 17/12/2004) and EQM V3EHR (updated 05/10/2004) Info about my ASP matrices. MPEG-4 AVC Custom Matrices: EQM AVC-HR Info about my AVC matrices My x264 builds. Mooo!!! Last edited by Sharktooth; 30th August 2004 at 17:13. |
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#6 | Link |
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Registered User
Join Date: Jul 2002
Posts: 63
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ummmmm, i dont know what people are expecting but 1.0.2 wont give any major improvements, its a bugfix release, nothing more. if you want any sort of real differences you need to goto a 1.1 alpha build. if you want to try 1 try the url in my signature but dont expect a world of different of 1.0.1 to 1.0.2.
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My xvid instabuild site: http://xvid.gamrdev.com/ |
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#7 | Link | |
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IUUULEEEENZ
Join Date: Mar 2002
Location: Italy
Posts: 452
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Quote:
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PC1: Sempron 3000+, Asus K8N4E Deluxe, 1GB HyperX, Geforce 6200@6600, 1 Hitachi 60GB, 1 Maxtor 120GB, BenQ DW 822A, Iomega Dual DVD PC2: Athlon XP 3000+ Barton, Abit AN7, 1 GB Kingmax, Geforce 6200A AGP, 1 IBM Deskstar 30GB, Skystar 2, DVD-ROM PC3: Sempron 3000+, DFI K8M800, 1 GB V-Data, Radeon 9550 (128bit), Hard Disk, BenQ DW 1640 |
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#8 | Link | |
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Registered User
Join Date: Jan 2002
Posts: 150
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#10 | Link |
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I'm afraid we've to stop
![]() Join Date: Mar 2003
Location: Amongst mad people
Posts: 5,402
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Funny, the above build is being distributed on most download sites as "Koepi XviD 1.0.2 binaries", very few mention Celticdruid...
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Gordian Knot Family: Gordian Knot: website, download Auto Gordian Knot: Website and download, tutorial, FAQ |
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#11 | Link | |
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Registered User
Join Date: Jun 2004
Posts: 1
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#12 | Link | |
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....
Join Date: May 2002
Location: Australia
Posts: 2,789
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celtic_druid - just wondering why you dont link the libguide.lib with your compile. that way you wouldnt have to worry about the libmdd.dll. |
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#15 | Link |
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Registered User
Join Date: Oct 2001
Location: Melbourne, Australia
Posts: 2,175
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It is linked to libmmd.lib. Has to be because of the symbol libbmmd_sse2_log (I think?). I could remove that then no need for libmmd anymore, no idea what impact speed wise if any that would have on SSE2 capable CPU's.
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#16 | Link |
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....
Join Date: May 2002
Location: Australia
Posts: 2,789
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so you still need to include the dll even if you link the lib ? hmm i thought it would be more like libguide where if you link the lib you dont need the dll. the dll being an external form of the functions in the lib.
according to the intel compiler docs libmmd usage is caused by the use of the /md option so you could probably try compiling it without that and see if it still needs the dll aswell etc. |
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#17 | Link |
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Moderator
![]() Join Date: Oct 2001
Location: Germany
Posts: 4,453
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It took me a whole week, but finally my build is up now!
Enjoy it! Regards Koepi
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Koepi's new media development site |
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#20 | Link | |
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The One, as in unique :)
Join Date: Feb 2004
Posts: 505
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![]() Hows your new place anyway? ![]() Got binaries from your site anyway, i only use trusted sources
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Mr. Anderson, welcome back. We...missed you. -= Agent Smith, The Matrix Revolutions =- |
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