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#1 | Link |
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
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DeathTheSheep United: x264 Guide and VfW Builds
DeathTheSheep United: The ultimate x264 VFW spot has been born.
Download new VfW builds here or here (Bugmaster)! Special thanks to Komisar! New x264 VfW builds, comprehensive x264 settings guide [server currently down], small community forum. Last edited by DeathTheSheep; 2nd November 2008 at 17:30. Reason: New VfW Builds! New servers and sourceforge site! |
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#2 | Link |
Registered User
Join Date: Feb 2005
Location: São Paulo, Brazil
Posts: 392
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Don't ever use me-range higher than 32... it will only low the PNSR and increase the encoding time. ( http://forum.doom9.org/showthread.php?t=96636 )
And the B-frame reduction for anime is intersting... I think it can work, but don't tested yet. In that case I can use B-frames as references? |
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#3 | Link | |
Registered User
Join Date: Apr 2005
Posts: 1,740
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Quote:
Anyway, except for that, thank you for all your work and your guide. ![]() |
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#4 | Link | ||
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
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Quote:
Quote:
I'll clarify that in my guide. Thanks! ![]()
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Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds! Last edited by DeathTheSheep; 14th August 2005 at 22:39. |
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#5 | Link |
retired developer
Join Date: Oct 2002
Location: Canada
Posts: 8,978
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Good! I will try the SMEQ at 6 and bframe reduction 50%!
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Detritus Software |
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#7 | Link |
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
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Good news. What type of source material do you typically use? Animation, "real" movies, etc?
You mentioned how you got 20% of "that bitrate" when encoding in Nero. What exactly do you mean by this? ex: Have you achieved 20% better compression with Nero Recode than with x264 using the above method? Or did you simply use 20% of the average bitrate Nero reported to you? My regards, DTS
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Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds! |
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#8 | Link |
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
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The Guide is really long now...In fact, it can't get much longer at all due to the post size limit... *gulps in anxiety*
ADDED: <> Deblocking Guide <> Bitrate Variability Section <> Streaming sections NEED: <> Cosmetics Work <> More space for the rest of the guide (there's a 16000-char. limit here)!
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Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds! Last edited by DeathTheSheep; 13th August 2005 at 16:49. |
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#9 | Link | |
Registered User
Join Date: Jan 2004
Posts: 567
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Quote:
CLI: Code:
--cqm <string> Preset quant matrices ["flat"] - jvt, flat --cqmfile <string> Read quant matrices from a JM-compatible file Overrides any other --cqm* options. --cqm4 <list> Set all 4x4 quant matrices Takes a comma-separated list of 16 integers. --cqm8 <list> Set all 8x8 quant matrices Takes a comma-separated list of 64 integers. --cqm4i, --cqm4p, --cqm8i, --cqm8p Set both luma and chroma quant matrices --cqm4iy, --cqm4ic, --cqm4py, --cqm4pc Set individual quant matrices Interesting information on motion search engine/motion search algorithms in x264: Motion Search Method
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Bye Last edited by CiNcH; 13th August 2005 at 01:16. |
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#10 | Link |
retired developer
Join Date: Oct 2002
Location: Canada
Posts: 8,978
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We could make that sticky
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#11 | Link | |
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Posts: n/a
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Quote:
check out these screenshots: DVD Screen : http://img223.imageshack.us/img223/4...dickdvd1vg.jpg Nero Max-Def AVC Screen:http://img223.imageshack.us/img223/56/riddickmp46wg.jpg |
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#12 | Link | ||
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
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Cool.
![]() The thing that frazzles me is that the people who use Nero often confuse the "range:32" of x264 and the "range:512" of Recode2. I think some "range" clarification is in order for us poor folks (motion vector range : motion estimation range). neo_anderson: Slightly OT... But btw, in the screenshots, the guy looks more pleasant and clean-shaven in the AVC encode...He looks more menacing/dirty in the DVD frame with all his stubble. Gotta love that MPEG-4 smoothing! ![]() Quote:
![]() Quote:
![]() Is there any way to increase the post size limit? (From 16000 characters to, say... 25000?)
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Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds! Last edited by DeathTheSheep; 13th August 2005 at 16:59. |
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#14 | Link |
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
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I know-- The source DVD looks very good in your screenshot
![]() But maybe only I think that.... ![]()
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Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds! |
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#16 | Link |
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
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To find out what bitrate to use, start out by asking yourself what the maximum should be. For instance, if I wanted to encode The Matrix 3, I'd probably set aside 2 CDs to acheive the maximum quality. Then use a bitrate calculator (like the one in xvid).
But, if you wanted a more exact bitrate based on quality, try to take a sample of the source (make it a fairly large) and encode it with your desired QP. With the resulting file, perform this calculation: { (# of MB in file x 1024) / (# of seconds in file) } x 8 = (Average Bitrate) This will give you an average bitrate for the quality you desired. An example: I take out 10 minutes of a cool scene in the middle and encode it with a quantizer of 22, 26, and 28. I find that the file with the quantizer of 26 fits my liking, so I apply my formula to it. With the resulting bitrate, I encode the entire movie in 2-Pass mode with the "High Speed, High Quality" mode above. Of course, if you knew your target size (ex: you wanted to fit your content fit to two CDs), use the following formula: ( {(target MB x 1024) / (# of seconds in video)} x 8 ) - (audio bitrate) = (bitrate needed) Cheers.
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Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds! |
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#18 | Link |
Registered User
Join Date: Oct 2004
Posts: 19
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MeGUI comes with a bitrate calculator
![]() Last edited by _E_; 14th August 2005 at 15:54. |
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#19 | Link |
<The VFW Sheep of Death>
Join Date: Dec 2004
Location: Deathly pasture of VFW
Posts: 1,149
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Psychovisual Enhancements? Okay, I added the section. The guide is shaping up, right?
![]() Well, I'll really have to do something about that accursed 16000 character limit in this forum... I had to tone down the guide already, and it's already full to the max! LOL
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Recommended all-in-one stop for x264/GCC needs on Windows: Komisar x264 builds! |
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#20 | Link | |
Registered User
Join Date: Jan 2004
Posts: 567
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Here's my interpretation of Psychovisual Modeling / Psychovisual Heuristics:
Psychovisual modeling algorithms exploit the peculiarities of the Human Visual System (HVS). This knowledge allows the encoder to more efficiently allocate video data, helping it to increase perceptual quality. This area is full of possibilities which are continuously being explored and developed. On FrameLevel data is reduced for a video sequence at full frame rate in a way that the HVS does not notice. On MacroblockLevel distortions are masked in dark/bright (luminance masking) or highly textured areas of the picture (in other words bit spend is reduced) where the HVS does not notice it, details in flat areas, where the human eye is most sensitive, are enhanced. Although psychovisual heuristics appear to improve quality the PSNR score drops, so the PSNR metric does not have a good correlation with subjective perception of video quality. Psy-Vis in latest Ateme AVC Encoder Beta (I am not a tester so I am not aware of its effects) Quote:
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Bye Last edited by CiNcH; 14th August 2005 at 23:51. |
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