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Old 5th March 2006, 13:52   #1921  |  Link
Sharktooth
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you're right.
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Old 5th March 2006, 21:31   #1922  |  Link
ChronoCross
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Compiled Sharktooths additions.

*kicks sourceforge CVS*
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Old 5th March 2006, 23:49   #1923  |  Link
Sharktooth
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SF CVS hates me... i cant still commit the changes...
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Old 5th March 2006, 23:55   #1924  |  Link
dimzon
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there are corecodec.org with same features as sf
maybe migrate on it?
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Old 5th March 2006, 23:59   #1925  |  Link
Sharktooth
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well, i think it's only a temporaneous problem. lets wait and see.

EDIT: Finally committed...

Last edited by Sharktooth; 6th March 2006 at 00:49.
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Old 6th March 2006, 06:57   #1926  |  Link
berrinam
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Code:
0.2.3.2107 6 March 2006
Commit by berrinam:
  - Fixed crash when saving AviSynth script during source type detection
  - Cleaned up GUI management of source detection in AviSynth Script Creator
  - Fixed OneClickConfig bug with 'delete' button not working
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Old 6th March 2006, 11:16   #1927  |  Link
Sharktooth
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CVS Update:

- Added gpl.txt (license).
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Old 6th March 2006, 11:36   #1928  |  Link
Sharktooth
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I updated also the file releases on SF with the new MeGUI 0.2.3.2107 (0.2.3.2033 was quite old).
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Old 6th March 2006, 13:04   #1929  |  Link
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the darned dynamic muxpath selection is taking forever. Now I'm at the point where the autoencodewindow shows all available containers based on the selected audio and video output types, but right now it takes the first path instead of the best path, and it adds avi twice so that's not really it.. why oh why did I have to touch what was working.
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Old 6th March 2006, 13:24   #1930  |  Link
Sharktooth
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LOL
think at me fixing x264 tri-state 6-7 times... always the same bugs
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Old 6th March 2006, 16:35   #1931  |  Link
squid_80
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(slightly off-topic post warning)
Quote:
Originally Posted by ChronoCross
*kicks sourceforge CVS*
So you're the reason sourceforge is giving me the "I've fallen and can't get up!" error.
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Old 6th March 2006, 16:35   #1932  |  Link
Doom9
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Quote:
think at me fixing x264 tri-state 6-7 times... always the same bugs
I think we need to assign one person in charge of a codec configuration dialog, and let him do everything that concerns that dialog.. that way, we have no conflicting ideas on how people think things should work, and one person has the overview of what has been done and needs to be done.
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Old 6th March 2006, 16:41   #1933  |  Link
Sharktooth
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we should have a "milestone" view of the project.
i mean, a place where to put all the ideas for the next major version (0.3 for example) and then every devs choose what to do.
when all ideas are implemented and all bugs are squashed, release MeGUI 0.3 and start that again for MeGUI 0.4.
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Old 6th March 2006, 16:50   #1934  |  Link
dimzon
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Quote:
Originally Posted by Sharktooth
we should have a "milestone" view of the project.
i mean, a place where to put all the ideas for the next major version (0.3 for example) and then every devs choose what to do.
when all ideas are implemented and all bugs are squashed, release MeGUI 0.3 and start that again for MeGUI 0.4.
Yes, we need roadmap!!!
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Old 6th March 2006, 18:40   #1935  |  Link
Sharktooth
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i had an irc discussion with verm today.
i'll report it here:
Quote:
<verm_> you around?
<verm_> got a question
<verm_> anyway i'll just say what i have to you can read when you're around.
<verm_> is megui looking for hosting?, i can offer perm hosting, svn+trac+ftp+www (perm as in litrally, forever, no bandwidth limits)
<verm_> shell access as well
<Sharktooth> well we're hosted on SF right now
<verm_> these days that's the same as having no hosting at all...
<Sharktooth> but you know how much slow it is
<verm_> yeah, and trac will help a lot with development
<verm_> i'm sure you know trac
<Sharktooth> yep
<verm_> anyway it's a very fast machine, hosted at http://non-gnu.uvt.nl/
<Sharktooth> i'll ask doom9, or if you want you can drop a post in this forum thread: http://forum.doom9.org/showthread.php?t=95863
<verm_> hehe better if you ask directly i'm not much of a forum person, IRC or mailing lists for me
<verm_> but it's stable and fast hosting
<Sharktooth> ok
<Sharktooth> i'll ask
<Sharktooth> is if for free?
<verm_> oh of course
<verm_> free forever
<Sharktooth> ok
<verm_> no bandwidth limits either
<verm_> oh and we can host domains too, megui.org
<verm_> if its owned by a developer

Last edited by Sharktooth; 6th March 2006 at 19:32.
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Old 6th March 2006, 20:11   #1936  |  Link
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speaking of roadmaps, I recall posting one already.. just without any timestamps but feature wise I have my plans set for the next two stable builds.
As far as hosting goes, it does sound interesting. But we'd have to convert CVS to SVN somehow, and I don't think that part should be done prior to the next really stable build. I finally have a reliable answer from the muxprovider as to what output it can provide provided the input types, so hopefully tomorrow I can rewrite the mux job generation so that the autoencode works again, but then I have another layer of generalization to be done (video and audio output types are not generic enough.. it needs to be video codec + audio codec = what container or the one clicker will never work.
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Old 6th March 2006, 20:39   #1937  |  Link
Sharktooth
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with shell access cvs2svn can be used to "convert" it.
Quote:
Convert a cvs repository to a subversion repository
Converts a CVS repository (including its branches and tags) to a
Subversion repository. It is designed for one-time conversions, not for
repeated synchronizations between CVS and Subversion.
However verm is importing the MeGUI CVS to his SVN to see if he can keep the revision changes.
We'll need a domain though.

Last edited by Sharktooth; 6th March 2006 at 20:57.
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Old 6th March 2006, 20:56   #1938  |  Link
Richard Berg
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FWIW, I'm adding TeamPlain to one of my Team Foundation Servers, which should give TFS the web interface an OSS project like MeGUI needs.

I agree we should wait before making any more major changes.
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Old 6th March 2006, 21:13   #1939  |  Link
Sharktooth
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do you know trac?
http://www.edgewall.com/trac/
we'll have it on that host...
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Old 6th March 2006, 21:59   #1940  |  Link
Sharktooth
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@devs: However a temporaneous SVN is up. All the revision changes and logs have been kept.
PM me if you wanna see it and i'll give you the URL.
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