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Old 18th January 2004, 16:33   #1  |  Link
Marc FD
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Deen and SangNom

wow, almost a year i didn't post here ^^!

i'm not active at all here, might be because this board bored me (seriously, i can't see what's new here in avisynth plugins since a year ^^;; (maybe decomb 5...))

well, the fact that attachements are disabled now dissuaded me twice to post here too ^^;

okay, let's post some old stuff ^^

first is deen 1.0 beta, which was posted last summer on a french board.

topic :
http://atlas2.tgv.net/~media-video/f...pic.php?t=2808

direct link :
http://atlas2.tgv.net/~media-video/f...oad.php?id=102

(warning it's in french - but the filter is pretty standard, and any experienced user knows how to use a denoiser ^^)

second is SangNom, a filter i started in my xmas holidays, which is a single field deinterlacer. no fancy stuff, just plain edge-directed interpolation.

topic :
http://atlas2.tgv.net/~media-video/f...pic.php?t=3655

direct link :
http://atlas2.tgv.net/~media-video/f...oad.php?id=244

(french again, anyway SangNom() should enough for most uses)

well, let's see how this thread will sink unnoticed in this forum now ;)

Last edited by Guest; 16th June 2004 at 01:04.
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Old 18th January 2004, 16:54   #2  |  Link
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So you didn't ignore my request after all, as I suspected at first . Glad to see you post here Marc. And thanks for the filter . It's a great upsizer (I'm using it as a way to upsample a fansub I'm doing from 640x360 to 720x400 ).
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Old 18th January 2004, 17:24   #3  |  Link
Wilbert
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Quote:
i'm not active at all here, might be because this board bored me
I thought it was because people were nagging for the sources of your plugins which you didn't want to give ?

Quote:
seriously, i can't see what's new here in avisynth plugins since a year ^^;; (maybe decomb 5...))
I think that people were busy with squeezing out bugs of your plugins for which the source was available

New plugins: decomb5, dgbob, kerneldeint, interpolationbob, mipsmooth, vaguedenoiser, mpasource, ssim, ctmedianfilter, masktools, audiograph, to name a few recent and interesting ones.

I'm sorry if I sound a bit negative, I just hope you will learn from it some day.
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Old 18th January 2004, 17:32   #4  |  Link
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Bad Marc . Btw, you're struck for violating rule 9 . Just kidding .
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Old 18th January 2004, 20:47   #5  |  Link
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and this was the last post of marcfd on doom9
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Old 18th January 2004, 20:53   #6  |  Link
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Originally posted by Sigmatador
and this was the last post of marcfd on doom9
And I still don't understand why he doesn't post here. Are we mean, evil?
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Old 18th January 2004, 21:06   #7  |  Link
Kaiousama
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Welcome back markfd!!!!

and keep up with the good work, especially on Deen, it is a so danmed good denoiser.
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Last edited by Kaiousama; 18th January 2004 at 21:10.
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Old 20th January 2004, 06:30   #8  |  Link
DarkNite
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Wow

Marc FD has spoken! *makes mark on calendar*

*cough* Please note the sig *cough* ^_^

Anyways, good to see a post from you after such a long time. I look forward to seeing you continue your fine works, in whatever language that may be, and wherever it may be.

*shuffles around for his copy of SysTran*
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Old 23rd January 2004, 14:11   #9  |  Link
acrespo
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I make analog captures. After some tests with SangNom my only problem is in fixed subtitles that not deinterlace correctly with aa=48 (default value) parameter. I changed aa=10 and subtitles is perfect but edges not. With aa=20 edges is more good but subtitles are bad again.

There are any possibility to make a YUY2 version? My captures need to be converted to YV12 for use SangNom and I think YUY2 will work better for deinterlace because chroma upsample.
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Old 26th January 2004, 04:17   #10  |  Link
spyder
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MarcFD: I have been playing with SangNom for deinterlacing pure video of real content like sports, music videos(mixed video and film) etc. It works very nicely as a double fps deinterlacer if you interleave a clip with a swapped field version of itself. The result is beautiful except for the logos and stationary stuff like text etc. These exhibit usual bob artifacts(bobbing, squash/expand). Otherwise, it's WAAY better than DgBob So If you have time/will power can you please consider making this have a double framerate mode and adaptive deinterlacing?
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Old 26th January 2004, 09:03   #11  |  Link
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@spyder : have you tried to reduce the aa parameter (say aa=10 or 15) ? It stabilizes the stationnary stuff.
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Old 26th January 2004, 10:32   #12  |  Link
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@spyder
The new version has a double framerate mode to use with DoubleWeave(), but you could always Interleave(SangNom(1), SangNom(0)) before. Also, using YV12Subtract you can make a comb mask of fielddeinterlace and already perform some basic adaptive deinterlacing yourself (afaik DGBob doesn't have a show mask function) using MaskedMerge. I found it to be crap, but then again, I only test on anime .
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Old 26th January 2004, 11:35   #13  |  Link
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@mf
Could you post the script you've mentioned above for testing purposes?
I mean, about adaptive deinterlacing using SangNom.
Thank you.
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Old 26th January 2004, 11:37   #14  |  Link
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go to the sstmocomp thread, search for the tmcbob - script.
replace tomsmocomp(0,-1,0) with sangnom(...)

thats all.
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Old 26th January 2004, 14:59   #15  |  Link
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Quote:
Originally posted by morsa
@mf
Could you post the script you've mentioned above for testing purposes?
I mean, about adaptive deinterlacing using SangNom.
Thank you.

No, I'm not going to post that . It kind of reflects what NinjaMice said in my sig .
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Old 26th January 2004, 22:08   #16  |  Link
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Well, using Interleave(SangNom(1),SangNom(0)) works but you still need to trim one line from the top of the top field frame and one from the bottom of the bottom field one...otherwise it jumps up and down.

EDIT: well, no, it still jumps...I'll play with it more later

EDIT2: no, the jumping was my own error

Last edited by spyder; 26th January 2004 at 22:13.
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Old 27th January 2004, 17:13   #17  |  Link
acrespo
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My actual method is
Telecide (order=1,post=0)
SSTomsMoComp("tff")

When I use post=0 some interlaced lines still showed, than I use SSTomsMoComp to eliminate them. SSTMC is best than FunkyDeint, FunkyBob, TMCBob methods for me (I am a analog anime ripper).

Changing SSTomsMoComp for SangNom(order=1,aa=48) my video is better, but static texts are not good and if I change aa parameter to 20 static texts are good but the overall video is not good than SSTomsMoComp.

mf: Is it possible to do a SSSangNom?
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Old 27th January 2004, 17:23   #18  |  Link
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Quote:
Originally posted by acrespo
mf: Is it possible to do a SSSangNom?
Nope.
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Old 28th January 2004, 03:35   #19  |  Link
morsa
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I`ve been testing SangNom with video stuff and its results looks promising noting that it is still in very beta state.
The problem is that it leaves a kind of dotcrawl around the edges when you use aa 15 and higher.
They are really ugly and throws away any useful result.
I hope mf can make a post showing what I`m talking about, cause I can`t do it.
Thanks.
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Old 28th January 2004, 13:00   #20  |  Link
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Quote:
Originally posted by morsa
I hope mf can make a post showing what I`m talking about, cause I can`t do it.



This stuff?
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