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20th June 2013, 11:19 | #1 | Link |
Registered User
Join Date: Mar 2010
Posts: 115
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How to remove ghosting for anime?
Hi. I use MeGUI to encode from DVDs to x264/.mkv. I used this script:
Code:
LoadPlugin("Decomb.dll") Telecide(order=1,guide=1).Decimate() The interlacing is gone and etc, but I noticed those strange artifacts. Can someone explain me how that is called and what is the solution, if any. Also I noticed FPS from 29 dropped to 23. |
20th June 2013, 16:07 | #3 | Link |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,815
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To be exact from 29.97 fps to 23.976 fps. Most likely that ghosting effect was already in source before telecine conversion.
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20th June 2013, 18:26 | #5 | Link |
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Join Date: Jun 2005
Location: Last House on Slunk Street
Posts: 13,248
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If you apply SeparateFields() on the unprocessed original source, do you still see the artifacts?
In that case, the source probably has been subject to field-blending at some point during production and there is no way to simply "undo" this. Though, something like Srestore might be able to reduce the blending...
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20th June 2013, 20:44 | #7 | Link |
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21st June 2013, 00:35 | #9 | Link |
Retried Guesser
Join Date: Jun 2012
Posts: 1,373
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Looks like it's a chroma offset thing. Here's a crude way to fix it.
Code:
#avisynth ## requires AVSLib ## http://avslib.sourceforge.net/ LoadModule("avslib", "filters", "channels") C=ImageSource("UWUGuoa.jpg") C=C.Crop(0,0,C.Width-(C.Width % 2),C.Height-(C.Height % 2)) C=C.ConvertToYV16() Y=C.ShowY() U=C.ShowU() V=C.ShowV() return StackHorizontal(C, MergeYUV( \ Y, \ Overlay(U, U, x=0, y=2), \ Overlay(V, V, x=1, y=3))) Last edited by raffriff42; 18th March 2017 at 01:44. Reason: (fixed image link) |
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animeivtc |
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