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16th November 2012, 17:41 | #1 | Link |
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Deformed motion with TemporalDegrain() HQ>0
When I use TemporalDegrain() I sometimes get deformed motion. It almost looks like a 3D rotation effect - some foreground objects move faster than some background objects.
For example, using Code:
a = last a.TemporalDegrain() Reducing degrain or SAD1/2 (by a lot) helps a little, but in either case denoising effectiveness is reduced obviously. The only thing that prevents almost all deformation is setting HQ=0, but that also reduces denoising. Is TemporalDegrain() suitable for clips of widely varying sharpness like this one? If so, what are the recommended settings to use with HQ>0 but without deformation? Is there another MC temporal denoiser that's more suited to this kind of footage perhaps? Many thanks, Francois Last edited by fvisagie; 16th November 2012 at 17:45. |
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