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Old 21st January 2012, 12:50   #1  |  Link
DrPhill
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Watermark?

Is there a filter/function for 'watermarking' a video?

By 'watermarking' I mean writing text by deforming the video - an effect like placing glass lettering on top of a picture. Or anything similar would do - adding text without hiding too much of the video.

I imagine that this has already been done, but do not know what to search for.

Thanks in advance for any help you may be able to give.

Phill
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Old 21st January 2012, 13:22   #2  |  Link
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Try search on "logo watermark" perhaps limiting to the Avisynth Usage forum.

EDIT: or to find those words including CODE blocks in search, google

logo watermark site:forum.doom9.org
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Old 21st January 2012, 15:43   #3  |  Link
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Maybe the standard Overlay filter will work for this:
http://avisynth.org/mediawiki/Overlay

If you have a 32-Bit PNG file with proper Alpha (transparency) information, it can be applied like this:

Code:
Image = ImageSource("C:\Your Overlay.png", pixel_type="RGB32")
Overlay(Image, mask=Image.showAlpha())
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Last edited by LoRd_MuldeR; 21st January 2012 at 16:23.
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Old 24th January 2012, 11:32   #4  |  Link
DrPhill
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Quote:
Originally Posted by LoRd_MuldeR View Post
Maybe the standard Overlay filter will work for this:
http://avisynth.org/mediawiki/Overlay

If you have a 32-Bit PNG file with proper Alpha (transparency) information, it can be applied like this:

Code:
Image = ImageSource("C:\Your Overlay.png", pixel_type="RGB32")
Overlay(Image, mask=Image.showAlpha())
That does a basic subtitle, which could be semi-opaque. I was hoping for something a bit more slick. Imagine putting a caption made of glass - you would still see the image, and the image on the flat top of the text would be simply displaced. The image around the vertical sides of the glass text would be stretched and compressed depending upon where it was. I just thought that it would be a neat effect.

Maybe I need to work up an algorithm.....

But thanks anyway for the suggestions.

Phill
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Old 24th January 2012, 13:11   #5  |  Link
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You could probably achieve something like that by using the mask to cut out the corresponding area of the image and shrink/expand/displace it by a little. Do this a couple of times and then overlay them all on top of each other on the original image. Add a bit of blur if needed.
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Old 24th January 2012, 13:17   #6  |  Link
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sounds like perfect task for http://forum.doom9.org/showthread.php?t=161852
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Old 24th January 2012, 13:20   #7  |  Link
DrPhill
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Quote:
Originally Posted by ajk View Post
You could probably achieve something like that by using the mask to cut out the corresponding area of the image and shrink/expand/displace it by a little. Do this a couple of times and then overlay them all on top of each other on the original image. Add a bit of blur if needed.
Indeed, ajk, that is the sort of thing I imagined doing, but maybe in a filter, as there might be a lot of processor cycles wasted. I am not if I would need 'transparency' in the recombination. For example, the flat top would merely be a displaced image.

But it is certainly worth kicking these ideas arround as I have not thought them out well enough yet.

Phill
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Old 24th January 2012, 13:27   #8  |  Link
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Quote:
Originally Posted by pandy View Post
It may well be, pandy, but is that OpenGL stuff a steep learning curve? I have never been near it before, but it may make a useful diversion.

(I started with leaning to play the whistle, then recording and mastering the tunes, then on to making videos, followed by video editing, writing AVISynth plugins in C, now OpenGL? 'What a long strange trip its been....)
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Old 25th January 2012, 17:21   #9  |  Link
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Turns out that it is relatively simple - I have attached a zip with the DLL and a sample script. I left out the example mpg as it was fairly large and I am sure you all have some samples.

I will tidy up the code and documentation if there is enough interest. Let me know what you think.

Thanks

Phill
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Old 25th January 2012, 20:09   #10  |  Link
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Virtualdub says "Access violation in watermark.dll" and collapses.
WinXPSP3, Graphic card GTX7950.
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Old 25th January 2012, 20:19   #11  |  Link
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Thanks Emulgator (I think!). And sorry for any wasted time.

Seemed to work alright in AVISynth. I am not sure what to do now - I have no idea how to debug a plugin. I cannot see me mustering the enthusiasm to learn what I need to build an industrial strength solution - at least not while it is doing what I want. I can make the source code available to anyone interested.

The effect of the filter is to deform the clip as if there are lumps behind the screen. The lumps are defined by a black-and-white clip.

Phill
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Old 25th January 2012, 21:46   #12  |  Link
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No problem here (win 7 home premium 64). Good work!

Last edited by librarian; 25th January 2012 at 21:58.
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Old 25th January 2012, 22:24   #13  |  Link
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No problem here (win 7 home premium 64). Good work!
Thanks for the reassurance, Librarian. I have probably messed up slightly with my pointer arithmetic, but in a way that does not show on our platform. I have a couple of mods to sort out, then I will tidy the source code and publish it.

Maybe someone will give it the once-over for mistakes.

Phill
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Old 25th January 2012, 22:32   #14  |  Link
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Looks good !
The GTX7950Go supports up to Open GL 2.0, maybe this is not enough...
I will try my luck later on...
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Old 26th January 2012, 07:38   #15  |  Link
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Originally Posted by Emulgator View Post
Looks good !
The GTX7950Go supports up to Open GL 2.0, maybe this is not enough...
I will try my luck later on...
I do not use OpenGL - I never got as far as investigating it. I hand-coded this in C..... (which is probably why you get access violations).

I am grateful to Librarian for posting a pic. Some notes:
- the width of the border around the watermark is parameterised.
- the maximum intensity of lightening/darkening of the border is parameterised
- the lightening/darkening is graded from watermark to background
- the offset of the image in the watermark is parameterised

This means that the effect can be altered from very subtle to very not-subtle.
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Old 26th January 2012, 13:06   #16  |  Link
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I am tidying up the code.

I have added some features:
- Specify light direction
- Specify light amount
- soft or hard edges
- depth
- image displacement

Are there any other features that might be useful?

I wondered whether making it dynamic would be good - the watermark could move/change. This may slow processing down a bit but should be simple to implement.

I also wondered if using a grey scale to indicate the height/displacement might be effective. I am not sure how I would calculate the lighting though. Any thoughts?

Would a colour shift be useful in the watermarked area?

Any thoughts appreciated.

Phill
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Old 26th January 2012, 16:14   #17  |  Link
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OK, dynamic watermarking was simple. New DLL attached.

I have a new filter for testing called moveIt which can be used to move the watermark in a fairly boring fashion to illustrate that this works dynamically. Details in example.avs in the zip.

Feedback welcome, as are offers of help to make the C code up to 'platform independent' quality.

Thanks

Phill
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Old 26th January 2012, 17:54   #18  |  Link
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Nice effect!
I'm wrong (my eyes aren't so good and my monitor is worse) or during horizontal motion there are jaggy edges on watermark?
Platform independence for an Avisynth plugin?
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Old 26th January 2012, 18:31   #19  |  Link
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Nice effect!
Thanks - and with motion it goes beyond my initial goal, and opens up some interesting posibilities. I am now investigating tools to create animated 'watermarks'. Floating music notes and the like...... Gimp is a contender.
Quote:
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I'm wrong (my eyes aren't so good and my monitor is worse) or during horizontal motion there are jaggy edges on watermark?
There seem to be some interesting effects, but I think it is the way the combination of movement and distortion* is interpreted. The distortion* is the deliberate distortion blending from background to watermark with increasing/decreasing image offset.
Quote:
Originally Posted by librarian View Post
Platform independence for an Avisynth plugin?
Certainly. It functions as a plugin on at least two machines (thine and mine) so it is on the way to being useful. I really just bashed together an algorithm in C without worrying too much about portability and the like. I have been spoilt by Java I guess. And this shows in as much as Emulgator had problems - and I have neither the knowledge nor the tools to do much about it.

I have commented the code and will create a SourceForge project for it.

Phill
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Old 27th January 2012, 00:02   #20  |  Link
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Portability

A (not too quick) experiment. I created a virtual machine with Virtual Box (latest available version, freshly downloaded) and installed Windows XP SP3 professional, Avisynth 2.5.8 and Xvid 1.3.2.
I run your script, the result is the expected one (see linked image)
Therefore there are at least 3 machines which can run your plugin:yours,mine,a virtual XP (but I think there are many more):-)
If I find the time I'll try with linux and wine.
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