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#1 | Link |
Registered User
Join Date: Nov 2003
Posts: 1,283
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x264 progress since 2005-05-03
I got bored and thought i'd see what progress has been made.
2005-05-03 Basically the first build with configure [code]x264 -p1 -B 3000 -b3 -m5 --ref 3 --weightb --progress fps 11.51 bitrate 2999.6 psnr avg 45.21 psnr global 44.10 Code:
x264 -p2 -B 3000 -b3 -m5 --ref 3 --weightb --progress fps 12.69 bitrate 3007.0 psnr avg 45.99 psnr global 45.59 size 39,209,448 bytes From here I grabbed a build every 12 months and used a slightly different command line. 2005-09-20 Snapshot [code]x264 -p1 -B 3000 -b3 -m5 --ref 3 --weightb --8x8dct --threads 3 --progress fps 15.49 bitrate 3087.1 psnr avg 45.96 psnr global 45.53 Code:
x264 -p2 -B 3000 -b3 -m5 --ref 3 --weightb --8x8dct --threads 3 --progress fps 17.20 bitrate 3007.0 psnr avg 46.00 psnr global 45.70 size 39,264,011 bytes 2006-09-22 Snapshot [code]x264 -p1 -B 3000 -b3 -m5 --ref 3 --weightb --8x8dct --threads 3 --progress fps 20.11 bitrate 3065.41 psnr avg 46.031 psnr global 45.604 ssim 0.9866237 Code:
x264 -p2 -B 3000 -b3 -m5 --ref 3 --weightb --8x8dct --threads 3 --progress fps 22.50 bitrate 3005.40 psnr avg 46.086 psnr global 45.801 ssim 0.9868645 size 39,251,104 bytes [code]x264 -p1 -B 3000 -b3 -m5 --ref 3 --weightb --8x8dct --threads 3 --progress fps 30.62 bitrate 3062.99 psnr avg 46.067 psnr global 45.632 ssim 0.9867144 [code]x264 -p2 -B 3000 -b3 -m5 --ref 3 --weightb --8x8dct --threads 3 --progress fps 33.19 bitrate 3006.82 psnr avg 46.129 psnr global 45.849 ssim 0.9869905 size 39,244,564 bytes 2008-09-22 Snapshot [code]x264 -p1 -B 3000 -b3 -m5 --ref 3 --weightb --8x8dct --threads 3 --aq-mode 0 --progress fps 39.82 bitrate 3057.87 psnr avg 46.068 psnr global 45.629 ssim 0.9866864 [code]x264 -p2 -B 3000 -b3 -m5 --ref 3 --weightb --8x8dct --threads 3 --aq-mode 0 --progress fps 43.07 bitrate 3009.90 psnr avg 46.134 psnr global 45.854 ssim 0.9849855 size 39,284,796 bytes Conclusion: Very nice. The last few years have brought an extra 10 fps each year with an increase in quality regarding metrics. I included files from the last two years as ssim has dropped a little this year. I currently get about 10fps on my dual-core with my settings. If I glaze through the looking glass at 12 months time, I see, a hardware upgrade, I've held off on quad-core for the core i7. With that and the hopefully usual fps increase I should be hitting about 30fps. Woot. Last edited by Audionut; 23rd October 2011 at 17:35. |
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#2 | Link |
Registered User
Join Date: Nov 2003
Posts: 1,283
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Then I thought I would try to enable all the fancy features as they became available.
2005-09-20 Code:
x264 -p1 -B 3000 -b3 --b-pyramid -r3 -A all -w --me esa -m6 -8 --threads 3 --frames 1000 Code:
fps 2.88 bitrate 3212.2 psnr avg 46.56 psnr global 46.17 2006-09-22 Code:
x264 -p1 -B 3000 -b3 --b-pyramid -r3 -A all --direct auto -w --b-rdo --me esa -m7 --mixed-refs --bime -8 -t2 --threads 3 --thread-input --frames 1000 Code:
fps 3.28 bitrate 3230.92 psnr avg 46.822 psnr global 46.455 ssim 0.9874579 2007-09-21 Code:
x264 -p1 -B 3000 -b3 --b-pyramid -r3 -A all --direct auto -w --b-rdo --me esa -m7 --mixed-refs --bime -8 -t2 --threads 3 --thread-input --frames 1000 Code:
fps 4.37 bitrate 3198.10 psnr avg 46.926 psnr global 46.541 ssim 0.9878487 2008-09-22 Code:
x264 -p1 -B 3000 -b3 --b-adapt 2 --b-pyramid -r3 -A all --direct auto -w --b-rdo --me tesa -m7 --psy-rd 1.0:1.0 --mixed-refs --bime -8 -t2 --threads 3 --thread-input --frames 1000 Code:
fps 5.52 bitrate 3020.05 psnr avg 44.977 psnr global 44.436 ssim 0.9841742 Last edited by Audionut; 23rd October 2011 at 17:35. |
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#3 | Link |
Registered User
Join Date: Nov 2003
Posts: 1,283
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2005-09-20
Code:
x264 -p1 -B 3000 -b3 --b-pyramid -r3 -A all -w --me esa -m6 -8 --threads 3 --frames 1000 Code:
fps 2.88 bitrate 3212.2 psnr avg 46.56 psnr global 46.17 2008-09-22 Code:
x264 -p1 -B 3000 -b3 --b-pyramid -r3 -A all -w --me esa -m6 -8 --threads 3 --aq-mode 0 --psy-rd 0.0:0.0 --frames 1000 Code:
fps 14.89 bitrate 3189.88 psnr avg 46.657 psnr global 46.266 |
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#4 | Link |
Turkey Machine
Join Date: Jan 2005
Location: Lowestoft, UK (but visit lots of places with bribes [beer])
Posts: 1,953
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Development will slow exponentially though, so I reckon it's safe to assume a 2x increase.
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#5 | Link |
Bruce Wayne
Join Date: Dec 2007
Posts: 283
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Maybe it's a good time to have another Doom9 codec shoot-out.
The last one was in 2005 http://www.doom9.org/index.html?/codecs-final-105-1.htm |
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#6 | Link | |
Registered User
Join Date: Jul 2008
Posts: 18
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Quote:
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#7 | Link | |
aka mappy
Join Date: Mar 2007
Posts: 63
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Quote:
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#8 | Link | |
x264 developer
Join Date: Sep 2005
Posts: 8,666
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Quote:
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#9 | Link | |
Bruce Wayne
Join Date: Dec 2007
Posts: 283
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Quote:
The Doom9 2005 codec shoot-out has been referenced all over the web. A new shoot-out should be thorough, transparent and as detailed as possible. |
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#10 | Link | |
x264 developer
Join Date: Sep 2005
Posts: 8,666
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Quote:
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#12 | Link | |
Registered User
Join Date: Apr 2004
Posts: 1,315
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Quote:
What version of Ateme encoder do you have? I saw Ateme got a new generation encoder. Old one can't be on par with current psy implementation of x264 but still not bad. |
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#13 | Link | |
x264 developer
Join Date: Sep 2005
Posts: 8,666
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Quote:
Overall, I'd say its pretty decent, but falls into a lot of the same traps as many of the other encoders. Its significantly better than Mainconcept though. |
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#16 | Link | |
Software Developer
![]() Join Date: Jun 2005
Location: Last House on Slunk Street
Posts: 13,269
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Quote:
![]() A detailed codec shoot-out would be very interesting anyway. And maybe it could help to make x264 even more popular and/or reveal parts that still have room for improvement...
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