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Old 12th March 2008, 00:54   #1  |  Link
jokin
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Tutorial: Scenarist Designer for Interactive Graphics with Basic Template(s)

Scenarist Designer is simply an export plug-in for Adobe Photoshop. It allows you to create your IG (Interactive Graphic) or Menu Structure and Artistically design your menus.

It is all done through some semi-specific names on your assets. I usually make 2 templates (1 always-on menu and one pop-up menu).


The basic structure for the IGs are:

Code:
IG: Interactive Graphics [top layer]
  DS: Display Set
    P: Page
     BOG: Button Overlap Group
        B: Button
BG: Common Background
All of those are Photoshop groups or folders in your asset window.

There are also a few more objects that are not folders or groups but actual graphics such as:

Nx: Normal State Button Graphic
Sx: Selected State Button Graphic
Ax: Active State Button Graphic
* The x signifies the frame number for multi frame button states. This should always be 1 to start (i.e. N1: S1: and A1

BG: Common Background for Pop-up menus. This can be placed under the IG: for a background common to all pages or a different one in each P: for your different pages. Be Creative.


So a sample IG set could look look like:

Code:
IG: Example Menu
  DS: Example Menu
    P: Main Menu
       BOG: Main Movie
         B: Play Movie
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Chapter Page
         B: Chapters
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Extras Page
         B: Extras
           N1: Normal State
           S1: Selected State
           A1: Activated State
    P: Chapter Menu
       BOG: Chapter 1
         B: Ch 1
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Chapter 2
         B: Ch 2
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Chapter 3
         B: Ch 3
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Return to Main
         B: Return
           N1: Normal State
           S1: Selected State
           A1: Activated State
    P: Extras Menu
       BOG: Deleted Scenes
         B: Play All
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Bloopers
         B: Play Bloopers
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Return to Main
         B: Return
           N1: Normal State
           S1: Selected State
           A1: Activated State
BG: Popup menu Background

Finally you go to File > Export > Scenarist Desinger. It will bring up the Designer window where you can preview everything via the layers tree.

When satisfied click Export Images. It will ask you for a save location. When saved it will create a scenarist.designer file and a hierarchical menu structure with your assets in it.

Next just export it into Scenarist by right-clicking the Data tree and Import > Designer File.

Then follow steps for adding an IG to your project from http://forum.doom9.org/showthread.php?t=135728

Template was made in Photoshop CS3

Enjoy
Attached Files
File Type: rar IG_Menu_Template.rar (6.1 KB, 1383 views)
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Last edited by jokin; 12th March 2008 at 12:38. Reason: Added Template
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Old 12th March 2008, 02:59   #2  |  Link
Adub
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Dude, you rock! Keep the tutorials flowing!
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Old 12th March 2008, 08:14   #3  |  Link
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One thing to mention is that when dealing with pop-up menus you might want to keep the original menus still intact (creating a multi-layer feeling for the menus.) In this case, one way of doing it is to create the same buttons in each 'pop-up' section to retain the original menu. Using jokin's example:

Code:
IG: Example Menu
  DS: Example Menu
    P: Main Menu
       BOG: Main Movie
         B: Play Movie
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Chapter Page
         B: Chapters
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Extras Page
         B: Extras
           N1: Normal State
           S1: Selected State
           A1: Activated State
    P: Chapter Menu
       BOG: Chapter 1
         B: Ch 1
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Chapter 2
         B: Ch2
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Chapter 3
         B: Ch 3
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Main Movie
         B: Play Movie
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Chapter Page
         B: Chapters
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Extras Page
         B: Extras
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BG: Chapter Menu Background
    P: Extras Menu
       BOG: Deleted Scenes
         B: Play All
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Bloopers
         B: Play Bloopers
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Main Movie
         B: Play Movie
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Chapter Page
         B: Chapters
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BOG: Extras Page
         B: Extras
           N1: Normal State
           S1: Selected State
           A1: Activated State
       BG: Extras Menu Background
BG: Popup menu Background
Using this setup you can create a menu that is more like the professional commercial Blu-Ray discs that has multi-level menus and using auto-activated and hidden buttons you can have them pop-up (or hide) without having any 'return to' buttons to press. A simple press of the 'up' or 'down' arrow on a remote control can open or close a sub-menu.
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Old 12th March 2008, 09:08   #4  |  Link
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Im still not sure of the point of having more than one button per BOG as only one is visible at a time. Or how to get the popup to disappear (i.e. pushing the down arrow) if I dont select anything without having it wait until the timeout. Still trying to learn the ins and outs.
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Old 12th March 2008, 16:45   #5  |  Link
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At the moment in the project I'm working on I have a popup menu that has multi-tiers. The first menu is simply five buttons across the bottom of the screen, Main Menu : Episode Selection : Setup : Bonus Features : Credits.

When you click the cursor over to Episode Selection a sub-menu pops up (while leaving the original menu look still intact). The same happens when you click over to Setup and Bonus Features. The way I did this was quite simple really. Episode Selection is an auto-activated button. When you click on it, it links to another page that contains the new set of buttons that are in addition to the first five, plus the original first five buttons. In my case I don't want one of the submenu items selected so I have the default button of the new page set to the new Episode Selection button (without auto-activation.) I link the 'Up' portion of the Episode Selection button to the first item to be selected within the submenu, etc. In my case I used hidden buttons that clicking left and right link to. These hidden buttons are auto-activated and link to whichever page I want, (such as the Main Menu page for left and Setup Menu page for right in this case.)

I think there is an easier way of doing it by just using a single page and hidding/showing buttons but I haven't figured that out yet. I'm not sure if that is what the 'Enable Button' and 'Disable Button' commands are for on not. Perhaps someone else that has tested those out knows?
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Old 12th March 2008, 19:23   #6  |  Link
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EnableButton does exactly what you want. If you place 2 overlapping buttons at the same BOG the EnableButton displays the one with the ID you set.
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Old 13th March 2008, 00:45   #7  |  Link
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Hmmm. I'm having a bit of trouble with the main menu still background. I tried running a still png through the Still Image Encoder as a Browsable Slideshow and loaded that up in Scenarist HDMV as a Browsable Slideshow. I then created a clip, added it to it and set the 'Still Mode' to Infinite. I then added it to a PlayItem with an Interactive Graphics Menu as a SubItem. However, it doesn't seem to treat it as a infinite still image and instead just shows it for 1 second which I obviously don't want since it automatically stops the disc when you go to it. Any ideas on what needs to be done to get a still picture as a main menu background?

On a similar note, I tried instead putting the still picture through the Still Image Encoder as a Movie, which let me put a duration. This way I can at least get it to last for that duration, however I'm unsure how to get the movie to repeat. I'm assuming I need to do something at the MO (Movie Object) level with adding a command or commands? Since there are no Cells/etc like in the old Scenarist I'm not 100% sure. I just want a simple loop for a video.
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Old 13th March 2008, 01:14   #8  |  Link
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DieHard I have same problem here. Im at work so cant tell you definitely but I think if you select the Playlist in the stream tree there is a property called Playback Count. I just set that really high to keep it looping. It is in the section with the Playlist's UO Masks.
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Old 13th March 2008, 11:11   #9  |  Link
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Quote:
Since there are no Cells/etc like in the old Scenarist I'm not 100% sure. I just want a simple loop for a video.
In MO command area label your PlayPL command as e.g "loop"
Add a new GoTo command after your PlayPL command with loop as target (LabelName).
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Old 13th March 2008, 11:57   #10  |  Link
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Quote:
Originally Posted by bigotti5 View Post
In MO command area label your PlayPL command as e.g "loop"
Add a new GoTo command after your PlayPL command with loop as target (LabelName).
Sweet, thank you.
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Old 14th March 2008, 02:17   #11  |  Link
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Error on export

Everytime I try an export with designer i Get the error "Only one asset type is allowed in a single document" any ideas?
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Old 14th March 2008, 02:26   #12  |  Link
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Quote:
Originally Posted by crusty1 View Post
Everytime I try an export with designer i Get the error "Only one asset type is allowed in a single document" any ideas?
I got that when I had 2 "background" images in the "root" of the IG:

one was labled background and one was layer 1. I merged the 2 and it exported for me. Also make sure they are all labled correctly (N1:, etc.). Your "background" image does not have to be BG: but you can apparently only have 1 "background" image not labled as so.
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Old 14th March 2008, 02:34   #13  |  Link
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Got it out but

Ok it exported but no .scenarist designer file was created only a bunch of PNGs...???
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Old 14th March 2008, 03:35   #14  |  Link
jokin
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Quote:
Originally Posted by crusty1 View Post
Ok it exported but no .scenarist designer file was created only a bunch of PNGs...???
Go back in and go to File > Export > Scenarist Designer and when window pops up click Export Images and choose the saving location.

If your project is called IG_Menu and you choose C:\Menus as the save location your directory structure should be like this.

C:\Menus\ig_menu.senarist.designer
C:\Menus\IG_Menu
C:\Menus\IG_Menu\*
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Old 14th March 2008, 13:35   #15  |  Link
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When ever I try to export the images I get a can't save pallette error.
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Old 14th March 2008, 14:36   #16  |  Link
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Hmm could you post the whole error as I have not had that one yet.
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Old 14th March 2008, 15:05   #17  |  Link
B4tm4n
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Thats all it says.


Last edited by B4tm4n; 14th March 2008 at 15:11.
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Old 14th March 2008, 15:30   #18  |  Link
jokin
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I have no idea sorry.
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Old 14th March 2008, 15:32   #19  |  Link
jokin
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Does anyone know how to close a menu when I press down on arrow ref. I have the button below set a default activated button with a navigation command on the default activated set to change Page Entried but I have to click the button for it to change pages.

Any ideas?

Nevermind.

Thanks to DieHard for updating his experience in the other thread.

You have to change the <AutoActionFlag> from

<AutoActionFlag>0</AutoActionFlag> to <AutoActionFlag>128</AutoActionFlag> in your project XML file.

If anyone knows a way to do it without editing the XML please let us know.

Thank you.
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Last edited by jokin; 14th March 2008 at 16:18. Reason: update
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Old 14th March 2008, 15:34   #20  |  Link
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Quote:
Originally Posted by jokin View Post
I have no idea sorry.
Thanks anyway.
Hoping for some screenshots of your other Scenarist tutorial.
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