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#6281 | Link | |
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4:2:0 hater
Join Date: Apr 2008
Posts: 1,302
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#6282 | Link | ||
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Registered User
Join Date: Jan 2004
Posts: 849
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@sneaker_ger: thank you very much.
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Geforce GTX 260 Windows 7, 64bit, Core i7 MPC-HC, Foobar2000 |
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#6283 | Link | ||
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>>^^__^^<<
Join Date: Jun 2005
Posts: 222
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#6285 | Link |
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Registered User
Join Date: Jan 2004
Posts: 849
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Seriously, if you don't believe us, there is no need to argue, just go into h264 subforum and ask in the CoreAVC thread. Betaboy is pretty active there, now that there is a new release.
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Geforce GTX 260 Windows 7, 64bit, Core i7 MPC-HC, Foobar2000 Last edited by lexor; 11th February 2009 at 19:13. |
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#6287 | Link |
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the hedgehog
Join Date: Apr 2008
Posts: 163
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after a quick check, the new CoreAVC presents the same limitations as DXVA with MPC-HC. especially SD with over 11ReFrames.
but you can use VSFilter for subs and postprocessing with ffdshow ...
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Athlonx2@2,9Ghz,2G DDRAM2@800Mhz,WinXPSP3 x86,GF8600GTS-256M,Nvidiadrivers 295.73 latest MPC-HC (MVS2010 SP1, GCC 4.7.1) VMR9renderless+VMR9MixerMode+YUVMixing,VSync+AccurateVSync,all GPUflushes on Last edited by gngn; 11th February 2009 at 19:52. |
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#6288 | Link | |
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Registered User
Join Date: Jan 2004
Posts: 849
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If you do not feel that this is important enough to ask CoreAVC dev about, why should I do the work on your behalf? Especially since I already read what Nvidia engineer has to say on the subject, and therefore there is no further knowledge to be gained here for me.
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Geforce GTX 260 Windows 7, 64bit, Core i7 MPC-HC, Foobar2000 |
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#6289 | Link | |
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4:2:0 hater
Join Date: Apr 2008
Posts: 1,302
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![]() It's well know that it uses the internal ASIC accessed through CUDA, but you say it uses the shaders, so you should post information about how CoreAVC or DGAVCDecNV use the shaders. Please tell us how neuron2 or the CoreAVC developers have written a CUDA based decoder from scratch. It's a pity you won't find any info, because it doesn't exist. Last edited by STaRGaZeR; 11th February 2009 at 19:39. |
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#6290 | Link |
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Otaku
Join Date: Sep 2006
Location: Portugal
Posts: 576
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Well I tried it and using CUDA is the same as using MPC-HC DXVA because it uses the H.264 bitstream decoder. The difference is that you can use any renderer you want and still use the DXVA capabilities!
DXVA Checker still says that the CoreAVC filter does not support DXVA maybe because it accesses the Bitstream decoder differently, but if you start playback the icon goes green. Since it uses the Bitstream decoder the card will not heat up (not that that was a problem for me because I have an Arctic Cooling Accelero Xtreme 9800 over my 9800GTX )!P.S.=> It seems that forceware 185.20 are not supported by CoreAVC because I had to downgrade to 182.05 to use CUDA. [EDIT]Vobsub can now be used along with CUDA/DXVA.[/EDIT] [EDIT2]Tried with EVA 1.01 H.264 and it gives a blocky image with weird colors and MPC-HC DXVA decoder using DXVA produces a normal picture.[/EDIT2] [EDIT3]CoreAVC rule set to use or not DXVA is worser than MPC-HC decoder because it decodes 12 ref frame files giving corrupted playback.[/EDIT3]
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In the school, the three guys met. Their relation had been changed in the season, and turned into three love stories.
Last edited by Kado; 11th February 2009 at 21:21. |
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#6291 | Link | |
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>>^^__^^<<
Join Date: Jun 2005
Posts: 222
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But you claiming that not in this case - ok, I've read corresponding threads and see that "CUDA Decoder" is only interface to bitstream decoder, same as DXVA with same limitations Ok, I've taking my words back
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#6292 | Link |
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Registered User
Join Date: Feb 2006
Posts: 10
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Hi,
Guru3D released an article about MPC-HC and hardware video acceleration. http://www.guru3d.com/article/accele...he-gpu-guide/1 |
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#6293 | Link |
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Registered User
Join Date: Jan 2007
Posts: 455
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Ok thanks :-)
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Tired of tearing? Try this Media Player Classic mod : http://mpc-hc.sourceforge.net |
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#6295 | Link | |
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4:2:0 hater
Join Date: Apr 2008
Posts: 1,302
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DXVA does not use the shaders, it uses VPx (which is the ASIC embedded into the GPU we're talking about). CoreAVC and DGAVCDecNV use the same VPx processor to decode the video, but accessed through CUDA instead of the Microsoft API. This will result in the same problems/advantages that when using DXVA, with the benefit of not needing to connect the decoder to the renderer directly, and being renderer independent, which is a big plus. But if you try to play a file exceding the decoding capabilities of the VPx unit it'll show blockiness or any kind of visual glitches. That's the limitation of hardware decoders. |
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#6298 | Link | |||
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Registered User
Join Date: Aug 2008
Location: the Netherlands
Posts: 851
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and another question about the ac3filter that untill now cannot be answered on the AVS, videotech or AC#filter forum. Always keep in mind that I want just passthrough of SPDIF and NO decoding being done by AC3filter:
1. When I play regular dvd's (VIDEO_TS folders with included .vob files) SPDIF passthrough work great (sample 1). I can see in the Decoder info that the sound is only beeing passed through by AC3 filter and that the filter does not decode it. 2. When I play HD content, it gets different. Playing .mkv files gives my also SPDIF passthrough (sample 2). But playing my .wmv material, the ac3 filter has to decode it (sample 3) or else I do not see Dolby Digital on my receiver display. I know this has something to do with how the movie was ripped and decoded. Also also see that the presented signal is PCM. I would like to know if these kind of files (where the audio is presented in PCM) can be played in some way that my receiver does the decoding. Before asking more questions, Ill first post this one, one thing at a time ![]() sample 1: Quote:
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#6300 | Link | |
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Registered User
Join Date: Apr 2007
Posts: 220
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Ac3filter
Hi,
i think this is a AC3Filter related question - and has nothing to do with MPC HC. But let me try to answer: wmv is a container format and often contains audio encoded with microsofts audio codec. Most receivers cannot decode this format - so it has to be decoded by the pc first. If its decoded its in PCM. From this point there are soime alternative: 1) Mix it down to stereo and transfer it as such over SP/DIF to the receiver 2) Use a number of analog connections to get the multichannel sound to the receiver 3) Reencode the PCM to AC3 and then pass the multichannel sound to the receiver. Most receivers can handle AC3 You can configure ac3filter on what to do if it gets passed the alread decoded pcm channels. The decoding to pcm is done by microsofts directshow filters before ac3filter. I hope this answers you question. Quote:
Last edited by Casshern; 12th February 2009 at 14:10. |
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| Tags |
| dxva, h264, home cinema, media player classic, mpc-hc |
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