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28th April 2012, 04:00 | #404 | Link | |
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I think I will be looking for a trade when the GTX 660 comes out. :/ Edit: One more thing that has been bugging me. Why do I get "nvcuvid.dll" and "nvcuda.dll" errors even when I'm running ATI? Clicking ok on the error gets rid of it fine, and my encoding starts without a hitch, but I'm wondering if not having those files on my system could cause issues with my encoding. Last edited by aegisofrime; 28th April 2012 at 12:36. |
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8th May 2012, 18:36 | #409 | Link |
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SubJunk, do you know of a way to avoid the flickering effect seen when seeking, when using these frame doubling avisynth scripts.
I see some posts on avsforum here seem to point to it being related to the avisynth dll being used. http://www.avsforum.com/avs-vb/showt...0#post20171150 Is this flickering, something you think about when selecting an avisynth dll to use in your interframe packs? I'd love to get rid of it to avoid the family going blind when I seek |
1st June 2012, 22:49 | #411 | Link |
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Having issues with the smoothness
50p to 59.94p conversion on some live shot footage produces jerky scenes. Most of the scenes are absolutely fine, but some (and actually rather slow motion ones) look jerky (specially when watched on TV)- it almost looks like interframe uses original frames instead of interpolated ones. I'm with original mode=0 setting. Some of the problems were related to my adjustment to make scene changes more sensitive- going back to the default settings fixed some scenes, but there are still some bad ones left. Does it mean that interframe thinks that there are scene changes in this pieces of the footage? Should I reduce sensitivity for scene changes? It also looks like problems appears on rather darker scenes (but not very dark). It will go bad after some scene change and than get back to "normal" after another. Most interesting is that these scenes look for me as easy ones. I'm after smooth, interpolated footage, even in price of bit artefacts. Using algo=13, but algo=21 did not really help neither. I have no idea what is causing it Last edited by kolak; 1st June 2012 at 22:53. |
1st June 2012, 23:03 | #413 | Link |
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@kolak
may be you could cut off a short sample of a "bad" sequence? --- @SubJunk
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SVPflow motion interpolation |
1st June 2012, 23:10 | #414 | Link |
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I will, but on Wednesday once I'm back to work
It looks strange, maybe some bug, as these scenes do look easy in terms of motion estimation. Done some stress test with very fast footage and there was no problems at all! I'm bit confused |
4th June 2012, 13:36 | #415 | Link |
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InterFrame 2.0.2 is released
By the way, InterFrame is included in Universal Media Server, allowing you to transcode videos from your computer to your renderer (PS3, XBOX, TV, iPad, anything) using InterFrame in realtime. Pretty cool |
4th June 2012, 13:57 | #417 | Link |
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Hi Reel.Deel
I decided the old placebo preset wasn't worth it; it was only better quality by a tiiiiiny bit and was many times slower. Anyway I don't think that method would still work with the SVP DLLs I'm using in version 2 |
4th June 2012, 14:09 | #418 | Link |
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Thanks for the fast responce. I'm very happy with the quality of "medium", I was just wondering... I have a sample I'll try to upload later today or tomorrow, Is a 1080p test clip shot with a DSLR at 29.97 with a high shutter speed, the interpolated frames look bad. Maybe I can get some advice on how to tune Interframe. Anyways Thanks for all!
Last edited by Reel.Deel; 4th June 2012 at 14:17. |
4th June 2012, 19:04 | #419 | Link | |
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SVPflow motion interpolation |
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4th June 2012, 23:16 | #420 | Link | |
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I can find somewhere to add credit for SVP if you want Last edited by SubJunk; 4th June 2012 at 23:19. |
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Tags |
48fps, 60fps, framedoubling, interframe, smooth motion |
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