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7th October 2011, 02:29 | #10002 | Link |
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So...that's what you get out of "hey guys I'm going to be gone for a while"? LOL He's not given up. He's taking a well deserved break.
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7th October 2011, 11:46 | #10003 | Link |
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To madshi:
First off, thank you for making by far the best renderer out there. And by best, boy I mean it - arguably, if configuration, conflict, and performance issues are all solved, then the renderer itself IMHO has by far the biggest impact on video quality. For making a renderer that is so far ahead of the competition I thank you every-time I watch a beautiful movie on my HTPC. However, I think many of us that use your amazing filter are on the obsessive side, especially when you were releasing versions every single day! Can you please let us know if you are taking a break? You don't have to answer the pages of questions (including my own), and I think I can speak for many of us when we say you deserve it...but for the past month I have been obsessively refreshing this thread looking for an updated version. If you are taking another long break, please let us know. Thank you very much...for everything! MikeY |
7th October 2011, 16:31 | #10006 | Link |
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Join Date: Oct 2002
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I recently decided to give madVR another go, last time I had issues in fullscreen. After many tries it's apparent that in my own system MadVR is incapable to produce a smooth video image. Even when the renderer itself reports zero glitches the motion is glitchy, I can see microstutters in every panning scene. I've tried all the flush options, the DX11 option, the anti-glitch options, nothing gets rid of the glitches. It is sad, because the image quality is top, but I cannot tolerate glitches when I watch videos.
Back to MPC-HC's EVR-CP for now, image quality not great, but not a single glich, ever.
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7th October 2011, 18:16 | #10008 | Link |
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Mm, where is that option? I may missed that.
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7th October 2011, 19:22 | #10010 | Link |
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Well, in the latest madvr I cannot seem to find any "old rendering path" option. Also, I noticed that the stutters go away if I change the scaling algorithms to plain Billinear. But that renders madVR useless, and it's unacceptable for a card like mine not be able to handle this.
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7th October 2011, 19:34 | #10012 | Link |
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Could be, running 11.10 Catalysts here
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7th October 2011, 19:55 | #10013 | Link | ||
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Quote:
Quote:
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7th October 2011, 20:01 | #10015 | Link | |
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Quote:
maybe he's pondering the development of mad AudioRenderer, to combine with madVideoRenderer into madUltimateRenderer. But maybe he's simply taking a holiday ;-) |
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7th October 2011, 20:53 | #10017 | Link |
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OK, the so called "old codepath" seems to help here. Also, the stats display must be off, seems to affect smoothness too. Weekend is coming, I intend to watch lots of stuff these days, so more practical tests will be performed.
EDIT: nah, sometimes it's smooth, sometimes not. Too erratic to be trusted. Unsolved for now.
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AMD FX8350 on Gigabyte GA-970A-D3 / 8192 MB DDR3-1600 SDRAM / AMD R9 285 with Catalyst 1.5.9.1/ Asus Xonar D2X / Windows 10 pro 64bit Last edited by cca; 7th October 2011 at 20:58. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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