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Old 22nd December 2005, 09:24   #961  |  Link
sh0dan
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Would it be possible for any of you put up a mirror somewhere. I haven't been able to download the binaries for more than a day. Very frustrating!
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Old 22nd December 2005, 14:39   #962  |  Link
Sharktooth
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Quote:
Originally Posted by sh0dan
Would it be possible for any of you put up a mirror somewhere. I haven't been able to download the binaries for more than a day. Very frustrating!
a mirror is already provided. check this post: http://forum.doom9.org/showthread.ph...913#post754913
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Old 22nd December 2005, 20:56   #963  |  Link
Paul Atreides
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nsis 2.12 could be use by Sharktooth to make x264 package
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Old 23rd December 2005, 05:25   #964  |  Link
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Quote:
Originally Posted by stax
@amango

The available MPEG-2 cutters "don't seem to cut it"
The vast majority of my encodes are DVB MPEG-2s cut and demuxed with ProjectX or PVAstrumento/cuttermaran. I have no problems with them in meGUI whatsoever.
Introducing editing functions into meGUi would hugely add to the complexity (as you need to maintain sync with the audio) and is completely unessecary as there are other tools that do the job.
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Old 23rd December 2005, 11:42   #965  |  Link
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Maybe those apps have improved but compared to the application I use to cut I found those apps much of a pain last time I've tried.
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Old 27th December 2005, 10:31   #966  |  Link
nixo
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Fixed quant XviD encoding

Is it possible in MeGui to do a fixed quant XviD encode using a quantizer that isn't a whole number?

It seems to work fine from command line but I'm not having a lot of success in MeGui.
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Old 27th December 2005, 10:46   #967  |  Link
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Quote:
Originally Posted by Sharktooth
a mirror is already provided. check this post: http://forum.doom9.org/showthread.ph...913#post754913
I cannot see the Full Package anywhere - and it's still down.
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Old 27th December 2005, 12:59   #968  |  Link
Doom9
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Is it possible in MeGui to do a fixed quant XviD encode using a quantizer that isn't a whole number?
No (well, yes but doing that is only for programmers). And I'm pretty sure as far as XviD or other ASP codecs are concerned, you only have integer quantizers.

@sh0dan: I've added a link to the temporary mirror.
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Old 27th December 2005, 13:11   #969  |  Link
stax76
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No (well, yes but doing that is only for programmers). And I'm pretty sure as far as XviD or other ASP codecs are concerned, you only have integer quantizers.
Don't know about mencoder but VFW codecs don't need integer, for DivX there is quite a bit difference beween 3 and 4, I tend to use XviD at 2.5, iirc it compares to DivX at 3.
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Old 27th December 2005, 13:15   #970  |  Link
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and what would 2.5 result in? 50% 2 and 50% 3? Don't tell me there's 2.5 quantizer I'm unaware off (and for that matter the XviD status window)
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Old 27th December 2005, 13:35   #971  |  Link
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I just recently started to play with advanced codec settings so I'm pretty much clueless. I made however a quick XviD test, there appear to be a file size/quality difference:

Code:
q4   = 2.89 MB
q3.5 = 3.75 MB
q3   = 4.13 MB
q2.5 = 6.28 MB
q2   = 6.76 MB
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Old 27th December 2005, 13:39   #972  |  Link
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Yes, XviD dithers the quants, 50% q2 and 50% q3.
lavc allows a qscale=2.5, and really does it (rounds to the nearest integer quant, but tweaks RD and trellis to get a quality point halfway between qscale=2 and qscale=3).

stax: Notice how your q2.5 is nowhere near halfway between q2 and q3. That's because the q3 half of the frames are lower quality, but most of the details missed there just have to be encoded in the next q2 frame. So overall you don't save many bits, and just lose a little compression efficiency.

Last edited by akupenguin; 27th December 2005 at 13:44.
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Old 27th December 2005, 13:56   #973  |  Link
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AutoGK uses this approach when you choose 'Target Quality' mode. 75% quality equals quant 2.67, 67% equals quant 2.99 and so forth... It's really nice to do 1-pass encodes when your hardware isn't exactly state-of-the-art and file size isn't an issue.
I've been doing 2.67 quant encodes through VDubMod for a while and I just thought I'd ask since MeGUI looks really good to me... :-)
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Old 27th December 2005, 14:12   #974  |  Link
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well, it's no problem changing those up/down boxes. I don't see the sense of 1 pass encoding *at all* but it's no problem to make the change.
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Old 27th December 2005, 14:14   #975  |  Link
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That'd be great. Thanks!
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Old 27th December 2005, 14:52   #976  |  Link
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I use always single pass quality mode. Regarding multipass vs quality mode I started a thread recently. While there were great answers and help I'm still much interested in other peoples opinion on the topic, it can be found here:

http://forum.doom9.org/showthread.php?t=104548
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Old 27th December 2005, 15:04   #977  |  Link
Sharktooth
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Quote:
Originally Posted by Paul Atreides
nsis 2.12 could be use by Sharktooth to make x264 package
got it.

Quote:
Originally Posted by sh0dan
I cannot see the Full Package anywhere - and it's still down.
coz thats no longer the latest version. get this: http://www.webalice.it/f.corriga/meg..._0.2.3.1024.7z
and the sources are here: http://www.webalice.it/f.corriga/meg...0.2.3.1024.rar

Last edited by Sharktooth; 27th December 2005 at 15:08.
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Old 27th December 2005, 15:09   #978  |  Link
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Quote:
Originally Posted by stax
I use always single pass quality mode. Regarding multipass vs quality mode I started a thread recently. While there were great answers and help I'm still much interested in other peoples opinion on the topic, it can be found here:

http://forum.doom9.org/showthread.php?t=104548
what command line exactly are you using for x264 quality mode?
how do you calculate the proper q amount (based on input resolution?)?
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Old 27th December 2005, 15:51   #979  |  Link
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Quote:
Originally Posted by smok3
what command line exactly are you using for x264 quality mode?
how do you calculate the proper q amount (based on input resolution?)?
Nixo had requested it for XviD, I'm not using AVC. There is a reason why I should educate myself regarding x264 and want to do so pretty soon.
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Old 28th December 2005, 00:11   #980  |  Link
smok3
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right, actually my 2nd question 'how do you calculate the proper q amount' does not make any sense (just figured that out few minutes after posting...)
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