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11th December 2016, 13:49 | #41381 | Link |
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I just tested NGU on 720p anime and I still prefer NNEDI3, it hides aliasing better.
About the new UI I'm quite happy with it, I don't have the impression to be limited in my choices so if it's easier to understand for the newcomers, I'm fine with it. And thanks to ryrynz, Asmodian and Neo-XP I can clearly see now that chroma has an impact on real life contents. I wasn't aware of that, I used Jinc most of the time without thinking that there was a real better option. So thank you guys!
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Windows 8.1 and 10 x64 - Intel Core i5-4670K (4.2 GHz) - 8 GB DDR3 - MSI Geforce GTX 1080 8 GB - Sony KD-55A1 - Denon AVR-X3600H |
11th December 2016, 14:02 | #41382 | Link | |
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Quote:
http://screenshotcomparison.com/comparison/193421 madVR is better at preserving details while FineDehalo is better at cleaning the edges without artifacts. Maybe you can get the best of both worlds @madshi ? Last edited by Neo-XP; 11th December 2016 at 14:50. |
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11th December 2016, 14:14 | #41383 | Link |
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Not really better it blurs it again way to much though their is no perfect way todo it for fixed content you can predict it might work but you never will get without trained AI or at least some metric analysis the results you want and the AI has to analyse even each specific scene and make a guess how the output might look good for your output target.
Also we are still fixating to much to spatial results only wee need to get more actual moving results Some input surely could be very well predicted Blu-Ray for example and based on this wee could buildup relative low complexity chains which wouldn't kill your resources in 1 second for no reasonable balanced result overall. But we really need a more convenient way (apart from the MadVR icon in the Systray) to edit and to chose those presets with 1 or 2 clicks and or Keyboard shortcuts cycling through them this will be also most important for making it easier for AVG joes overall. But this needs overall tighter integration into a player interface and im not sure if Madshi wants this to happen overall but usability wise the Systray idea seems sub optimal for preseting stuff having the windows taskbar all the time open is not really content centric nice todo. Defining some kind of input quality strategy to work with as a base for the Presets seems to be a good start, Blu-Ray (offline)/ Youtube/Netflix/Vudu/Amazon (online) are very interesting targets because they have some predictability you could buildup on content wise
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 11th December 2016 at 14:53. |
11th December 2016, 14:24 | #41384 | Link |
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Neither is the best.
The good thing is that you can change a lot of variables with FineDehalo, so if you don't like some aspects if it, you can fine-tune it as you wish. It is under WTFPL licence, so no problem for madshi to use the code |
11th December 2016, 15:07 | #41385 | Link |
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I absolutely agree and indeed it has some nice properties in your overall spatial result overall the result could in motion be better indeed you would surely do some nice presets but i wouldn't even say it's better dehaloing in that specific case of yours much better aliasing prevention on edges and overall it doesn't hurt the end result so much after all
But now is the question can't you get a similiar result without it and a different MadVR chaining and maybe then with less overhead at all ? Ringing seems not really the problem here then Aliasing also the question is does it holdup in motion as well with your 4K target ?
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 11th December 2016 at 15:24. |
11th December 2016, 16:55 | #41386 | Link | ||
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Quote:
Quote:
And lossless in FHD with 100% zoom : I used those parameters for FineDehalo (probably not the best, I was just testing) : FineDehalo(thmi=128, thma=128, thlimi=50, thlima=50, contra=1.0). I disabled the "add grain" enhancement of madVR for the test, to compare them more easily without added randomness. Clearly, my vote goes to FineDehalo, in still and in motion. Last edited by Neo-XP; 11th December 2016 at 17:13. |
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11th December 2016, 17:27 | #41387 | Link | |
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Quote:
Are you outputting correct RGB levels? Your PC should be set to RGB Full and so should your projector.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 11th December 2016 at 17:32. |
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11th December 2016, 18:09 | #41388 | Link |
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I liked to use upscaling refinement such as adaptive sharpen and line thinning but now as I upgraded to a 4k tv it uses way too much performance. Using "image enhancements" does not give similar results, albeit much better perf.
I assume that upscaling refinements uses the upscaled 4k images and then applies to refinements while image refinements does it at the source resolution, whatever it is. Is there any way to apply these refinements at a half upscaled image (aka 1080p) so you get better balance in terms of performance penalty. |
11th December 2016, 18:32 | #41389 | Link |
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Ever since the new update i'm getting dropped frames on everything I watch.
Using a 980ti and 1440p monitor. 1080p@60fps seems to come off worst. I put all settings even to the lowest settings and still get 40-50ms. It's unusable for me, and I've an inkling it's something to do with this new combined image upscale feature. What's strange is despite the ridiculous number of dropped frames in GPU-Z my GPU is using barely 50% of power.... |
11th December 2016, 18:40 | #41390 | Link |
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Hello, which AMD videocard is better for BD playpack on 1080p screen?
R9 Nano or RX480? both overclocked of course NGU high chroma upscaling + all other cool things on... AMD was chosen because of no 24p problem (23.971 - nvidia) and rx480 and nano are only short pcb boards (have not much space in htpc case) |
11th December 2016, 18:50 | #41391 | Link | |
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Quote:
Try to use Open Hardware Monitor for GPU infos. Way better than GPU-Z IMO thanks to useful graph. |
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11th December 2016, 18:50 | #41392 | Link |
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Quote:
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 11th December 2016 at 18:57. |
11th December 2016, 19:27 | #41394 | Link |
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I haven't heard of anyone with your problem after the update so I would not blame the change in madVR options menu. Have you set your GPU for maximum power when running your media player from the NVIDIA control panel? NVIDIA drivers do not handle power mangement properly in optimized mode.
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11th December 2016, 20:01 | #41395 | Link | |
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Average frame time is 16ms @ around >30fps, with the new update i've tried to scale everything back to how it was and it's still dropping frames. Settings atm for 1080 >30fps Super XBR 125 SR1 SSIM 1D 100% Jinc AR No refinement It's now rendering at 30ms and dropping frames. I've ditched MadVR for the time being otherwise it's going to kill my card. Last edited by BluesFanUK; 11th December 2016 at 20:06. |
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11th December 2016, 20:42 | #41396 | Link |
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Right I think i've narrowed down what the problem was. I installed a much older version and reset everything to default, slowly going through each setting. The artifact removal 'reduce ringing artifacts' had no baring on my older config, now it adds a good 10ms when watching anything over 30fps.
I've unticked it and it seems to have done the trick... for now anyway. |
11th December 2016, 20:45 | #41397 | Link |
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Hello, I've enabled NGU-med for both chroma and luma upscaling and noticed that with "let madVR decide" option for alg after NGU it chose Bicuber AR 60. Is it really good or should I choose another? Also, I have R9 290 and it only takes 5ms avg to render 10bit 4:2:0 480p at 1080p with NGU-med. Nice!
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11th December 2016, 21:00 | #41398 | Link | |||
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Edit: Quote:
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Edit2: The point of "let madVR decide" is to use reasonable options given the performance the choice for luma implies. Anything below NGU-veryHigh uses Bicubic60 AR for chroma doubling, which is a very reasonable option for chroma doubling.
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madVR options explained Last edited by Asmodian; 11th December 2016 at 21:22. |
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11th December 2016, 21:24 | #41399 | Link | |
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Quote:
I'll guess it was just overheating at the time or something. Anyway, i'm back to default settings working my way back to my original settings, and i'm getting a huge number of dropped frames when I open videos again and fast forwards/rewind (but they aren't dropping as the video plays thankfully). I thought I elminated this issue a year back. I've stopped it opening in Full Exclusive mode, enbabled Windows Overlay and User Separate Device for presentation but the issue persists. Any ideas? |
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11th December 2016, 21:31 | #41400 | Link |
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It is supposed to drop frames on open or seek, that is normal. You can reduce the number with the rendering -> general settings option "Delay playback start until render queue is full". The frames dropped on playback or seek probably aren't important though, I prefer faster response times without that setting even though it drops a lot of frames during open/seeks.
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madVR options explained |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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