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28th December 2010, 00:50 | #5121 | Link | |||
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Sorry for the late reply - wifey hit me with a computer ban for the holidays
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I only tried with build 0.25 and above (as I seem to have deleted 0.24 and could not find it on any mirror). 0.23 is the last version that works for me without the described "timeout". Quote:
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But if it was a network related issue, why is 0.24 showing the same behavior? I always figured the exclusive mode to be the culprit, as it was the only major change (comparing 0.23 and 0.24) judging from the changelog. But maybe something else was changed internally back then, which causes incompatibility with my gfx card? The Geforce 8800 Ultra is not too common anymore these days, so maybe that's why I am the only one reporting this issue so far. |
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28th December 2010, 01:29 | #5122 | Link | |
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1) the output device and its options 2) the graphics card control panel options, windows display options Although the same setup in my previous post remains the same whether you calibrate or not. If anyone does know this info and has some technical backing of it then please post it. |
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28th December 2010, 07:26 | #5123 | Link | ||
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Last edited by szabi; 28th December 2010 at 07:41. |
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28th December 2010, 09:53 | #5124 | Link | |
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28th December 2010, 14:39 | #5128 | Link |
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Depends on your card you may not have it, but if you are using the new CCC with the 10.12 drivers. While in Advanced View, on the left side you click on My Digitial Flat-Panels, under that there should be Properties (Digital Flat-Panels), Display Color (Digital Flat-Panel), HDTV Support (Digital Flat-Panels), LCD Overdrive (Digital Flat-Panels), Scaling Options (Digital Flat-Panels), and finally Pixel Format
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MPC-HC/MPC-BE, Lav Filters, MadVR CPU: AMD Ryzen 5 1600, Video: AMD Radeon RX Vega 56 -> TCL S405 55", Audio: Audio-Technica M50S |
28th December 2010, 16:05 | #5129 | Link | |
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28th December 2010, 17:17 | #5130 | Link | |||||
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Regardless of the above, for madVR you definitely want to set the GPU driver controls so that 0-255 is output. For ATI that means to set the HDMI connection to "RGB Full". For nVidia that means that you should create custom resolutions for all output modes you want to use with madVR. Now the question is which levels (TV vs PC) you should use in the madVR settings dialog. *If* your projector has a RGB levels switch and if you also want to use the projector + HTPC for desktop, photos and gaming, you can set madVR to PC levels without any worry. The projector will not get BTB and WTW data this way - but BTB and WTW is not supposed to be shown, anyway, so that's no big loss. The advantage of this setup is that you won't have to change anything between madVR and games etc. Alternatively you could set madVR to video/TV levels (16-235). But then, if you also want to game sometimes, you'll have to switch the projector levels settings all the time. Quote:
Whatever you do, of course you need to make sure that HTPC and projector use matching levels. Quote:
I highly doubt that the GPU model has anything to do with it. madVR is mostly GPU model independent. Well, not performance wise, of course. But in terms of problems/bugs. |
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28th December 2010, 17:22 | #5131 | Link | |
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Whenever madVR switches between windowed and exclusive mode, Aero often likes to show a cached old image. This problem is well known (many complaints in this thread). But I don't think there's much I can do about it. I've seen in the madVR logs that when switching from one video file to the next (either through playlist of "play next file in folder"), MPC HC totally destroys the madVR renderer and recreates it. This is somewhat similar to switching between windowed and exclusive mode - just even more extreme. Again I strongly suppose that Aero is the one drawing an old frame in between. Right now I don't have any good ideas about how to solve this from within madVR. MPC HC could solve it by not destroying+recreating the madVR renderer. MPC HC could reuse the same madVR instance when switching to the next video file. This would likely work around the problem. But I don't know if it's reasonable to expect the MPC HC guys to invest time into this, when it works relatively well with other renderers (and also with madVR, minus the cosmetical trouble). One thing you could try is to disable Aero. Maybe that works around the issue? |
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28th December 2010, 17:36 | #5132 | Link | |
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28th December 2010, 19:32 | #5133 | Link | |||
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Below are the test results: Quote:
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28th December 2010, 19:34 | #5134 | Link | |
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When you open the subtitles menu, madVR has to switch back from exclusive mode to windowed mode. In this situation it can happen that the new dialog (in this case the subtitle menu) is not the active window, but the renderer is. If in this case you press ESC, the key is sent to the renderer and not the subtitle menu. If you acticate the subtitle menu before pressing ESC, even the old madVR version would have behaved as expected. |
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28th December 2010, 19:53 | #5136 | Link | |
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Thanks for clearing that up, madshi. All your hard work is highly appreciated! I doubt it, but could IPv6 be a problem for madHcNet? Except for an active IPv6 stack there is nothing really special about my network configuration. Deactivating all network connections did not help with my issue :/ Nothing else to try comes to mind, so I will wait for the new version with enhanced logging capabilities |
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28th December 2010, 19:57 | #5137 | Link | |
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28th December 2010, 20:28 | #5139 | Link |
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madshi, when playing SOME bdmv's with madVR as the renderer, seeking using the mpc-hc seekbar works fine, but seeking using the madVR one doesn't seem to work correctly.
For example seeking back / forward perhaps a few pixels, can often jump 1 hour into the past / future with madVR. This was with Toy Story 3 blu-ray which contains many m2ts files. Is this a madVR issue, or a problem with seamless branching within mpc-hc for example? Not a big issue but something you might want to add to your list of things to look into if it indeed is a madVR problem. |
28th December 2010, 20:37 | #5140 | Link | |
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madVR's seekbar bypasses the media player and seeks directly via the DirectShow methods. My best guess is that this confuses the bdmv playback logic. But I don't really know, probably the devs who implemented bdmv playback would have to comment on this. As far as I know, there's no easy way for madVR to tell MPC HC that it should seek somewhere, so using the DirectShow seek methods directly seems to be the only way for madVR to realize the seekbar functionality. Which means that there may not be much I can do. But I'm not 100% sure. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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