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15th September 2011, 22:58 | #264 | Link |
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2.6 supports YUV 4:4:4 which is like YV12 but without the chroma subsampling. x264 does support encoding that these days, too. Unfortunately, almost nobody actually uses 4:4:4, and the thing people actually do use (high bitdepth YUV, such as 10-bit YV12) is not supported.
Last edited by TheFluff; 15th September 2011 at 23:00. |
15th September 2011, 23:00 | #265 | Link | |
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15th September 2011, 23:01 | #267 | Link | |
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The only exception to that statement was 2011.07.19 caused crashing but that was fixed with 2011.09.13 |
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15th September 2011, 23:02 | #268 | Link |
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It has full chroma resolution. It does not really solve problems with banding the way high bitdepth does, but it does provide "sharper" colors, I guess. It requires a lot more bitrate, takes a lot longer to encode and has quite bad decoder support still.
Last edited by TheFluff; 15th September 2011 at 23:05. |
15th September 2011, 23:16 | #271 | Link |
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I use MT all the time. I found 2.6 may be faster, but more unstable than 2.58.
With 2.58, I don't need to use setmemorymax. With 2.6, I baisically need to use setmemorymax(768) all the time. Also, I only enclose the bottlenecks in my script, like fft3d, hqdering, or mdegrain 2 in MT(""" """) |
15th September 2011, 23:19 | #272 | Link | |
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15th September 2011, 23:29 | #275 | Link |
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I wanted to use 64 bits coz I saw that on set's page, where he links to many filters, like, masktools works 25% faster or something, I figured, that's extra speed gains...
Infact, I'd rather use 32 bits, because there's more filters... Some of my favourite filters, no 64bit version |
15th September 2011, 23:32 | #276 | Link | |
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It is basically meaningless to make any statements about the relative stability of different multithreaded Avisynth variants (this includes the MT() filter). A script and environment that is rock solid for one user may crash every time for another, due to the inherent nondeterministic behavior of using a non-threadsafe application in multithreaded mode. There are simply way too many variables that can affect how the application behaves in different scenarios to make any reliable predictions about what might crash and what might not. |
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15th September 2011, 23:40 | #280 | Link |
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i am asking many people. As many as read this particular page. Out of those who do, and chose to reply, I'd say the percentage is quite high . Nattttttttturally, this ain't no poll - which I think is actualyl quite a good idea... To make a thread where people would contribute their experience with MT... Hmmm...
Edit: P.s. Greetings to all our friends at DarkHold . Last edited by DarkT; 16th September 2011 at 00:52. |
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