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26th December 2024, 11:42 | #1901 | Link | |
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Quote:
Code:
SetTitleMatchMode, 2 #IfWinActive IrfanView Thumbnails SetKeyDelay, 0, 0 Down:: Send {Down} Send {Alt} Send o Send u return Up:: Send {Up} Send {Alt} Send o Send u return
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 26th December 2024 at 11:44. |
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26th December 2024, 20:57 | #1902 | Link |
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You are a prince! I don't mean to disappoint you, but I don't need it now. You see, in the trial of my custom Edit profile (https://forum.doom9.org/showthread.p...93#post2012093), I had to run Beautify about 700 times. But now that I've gained confidence in my custom Edit profile I'm only running Beautify twice, at the beginning and at the end of a session, I don't need a hot key for something I only run twice. Thank you, though. You are a prince.
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26th December 2024, 21:20 | #1903 | Link |
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suggestion for simultaneously moving both cues
This would be a real time saver. Instead of moving sub1's out-cue and then sub2's in-cue, move them both, simultaneously.
Click sub1's out-cue and drag it to the right and it will eventually hit sub2's in-cue. When it does, drag them both! Click sub2's in-cue and drag it to the left and it will eventually hit sub1's out-cue. When it does, drag them both! Reversing direction during the drag drops the 'carried' cue where it is, but continues to drag the clicked cue, but in the new direction. That opens a gap between them. |
27th December 2024, 19:32 | #1904 | Link |
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[_<_Previous_] [_Play_current_] and [_Next_>_] play about 100ms past their actual out-cues. That's unwanted behavior. Is there a way to stop it? I couldn't find a setting.
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28th December 2024, 03:22 | #1905 | Link |
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# signifies what appears to be a hex digit.
################-1.wav is a particular SE waveform file. SE _does_not_ reload it, so the prior waveforms _do_not_ appear. If I rename it to ################-0.wav, SE _does_ reload it, so the prior waveforms _do_ appear. This appears to be yet another off-by-one problem. I'm running SE 4.0.8 because I had too many problems with 4.0.9. Last edited by markfilipak; 28th December 2024 at 03:24. |
28th December 2024, 07:04 | #1906 | Link |
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Nikse, If you're going to grant focus to the List area on mouse-over, I suggest you remove its focus on mouse-out. When I try to delete a searched item in the Text box, SE wants to delete the current List subtitle, instead.
Currently (4.0.8) both show focus (by highlighted text), but only the List actually has the focus, not the Text box, which is where the mouse cursor is. Last edited by markfilipak; 28th December 2024 at 07:11. |
28th December 2024, 13:17 | #1907 | Link |
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The suffix -0, -1, -2... is the audio track index.
https://forum.doom9.org/showthread.php?t=185943 (I have extended that post for the legacy case of non-suffixed waveforms) If there is only one track (the first one), one should give index -0, pointing to -1 under these circumstances would be invalid. My findings: The older than January 2023 files in my \Waveforms folder have no track index appended. Within January 2023 I have both, track index and none; and the later ones have track index appended. (Since I work from different SE versions and merge results there is no sharp border found) Conclusion: SE versions before ~January 2023 seem to work on the first found audio stream, so do not append/respect any track index. The later SE versions which can load more than one audio track would need to append/respect that track index.
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 28th December 2024 at 13:26. |
28th December 2024, 15:45 | #1908 | Link |
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Thanks.
Track 0 was Dolby Digital stereo. Track 1 was DTS-HDMA 7.1, FC channel. This was yesterday, not 2023. I suggest that Nikse save the wav as ################.wav and rely on the user remembering which index he/she extracted. Actually, the index is not important. Don't be anal compulsive. Last edited by markfilipak; 28th December 2024 at 16:01. |
29th December 2024, 03:45 | #1910 | Link |
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This has happened twice today. The MPV panel shows play-pause as paused and ready to play, while at the same time, the waveform panel shows play-pause as playing and ready to pause. The video will not play, no matter what I click. This appears to happen if I generate wavs _before_ beutification.
From experience, I do know that generating wavs _after_ beutification often malfunctions: The first attempt to generate wavs closes with no action.-- it has to be done a second time. Last edited by markfilipak; 29th December 2024 at 03:50. |
5th January 2025, 21:59 | #1911 | Link |
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focus problem
Operating these controls:
Code:
[_<_Previous_] [_Play_current_] [_Next_>_] What should happen: video play resumes What does happen: the current subtitle text is replaced by a space. These settings: Code:
[x] Set focus on mouse enter [x] Also set list view focus on mouse enter in list view Workaround: click on the wav before pressing [_space_]. Verions 4.0.8. Last edited by markfilipak; 5th January 2025 at 22:17. |
12th January 2025, 19:53 | #1912 | Link |
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Suggestion for easier control
I have a suggestion how to speed up these controls.
Code:
[_<_Previous_] [_Play_current_] [_Next_>_] [____Pause_____] 1 - Change [_Play_current_] to [_Play_/_Pause_] While playing, [_Play_/_Pause_] immediately pauses. While paused, [_Play_/_Pause_] re-initializes repeat, but resumes playing at the point it left off. When the end of the text is reached, it automatically resumes with the next repeat, if any. Code:
2 - Remove [____Pause_____] That way, I could watch the Waveform and pause at a particular point without having to move my mouse to hit the lower button -- I'm not very good at that. Bonus: It would be great if I could 'split' exactly at that pause-point. |
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