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19th May 2015, 19:13 | #30221 | Link | |
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I found a great read about FRC that clearly explains what it is: http://m.prohardver.hu/dl/cnt/2007-0...ccz/hi-frc.pdf As I understand Spatial dithering is a group of static pixels in a pattern, FRC is Temporal dithering is averaged by the human eye because of fast change between shades. Like you already noticed, FRC in displays is nothing more than Spatial and Temporal combined, or "Random Dithering" with "Change Every Frame" at the monitor refresh rate, in madVRs language. When I test in 3bit I can clearly see that enabling Smooth Motion makes the dithering pattern faster, while when disabling SM the pattern changes every video frame (24). But this is still not as fast as the refresh rate, because when I speed up the video the dithering gets even faster till it reaches max speed of the refresh rate. So madVR is worse than FRC in that sense that it is not using the maximum potential of Temporal dithering. I hope madshi will realize that it is better to dither every refresh of the display, instead it being somehow related to the slower video frame rate. On the worse side of understanding, FRC (Temporal dithering) needs at least 4 refresh cycles to generate the proper shade of the promised higher bit depth in a single pixel. Since 6 to 8bit, and 8 to 10bit, has exactly 4 times the steps, For example: For 6+FRC (60Hz) to appear as 8bit, the maximum video frame rate has to be 4 times slower (and slower) than the refresh rate - > 15fps max on a 60Hz display. For a 8+FRC display to look like a true 10bit display same principle applies, the image has to stay still for at least 4 refresh cycles.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 20th May 2015 at 04:43. |
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19th May 2015, 21:30 | #30222 | Link | |
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I prefer error diffusion 1 (mono, static) and madVR set to 6-bit on a 6-bit+FRC panel. I don't know about 8-bit+FRC because none of my current displays accept >8-bit at all (the Nvidia control panel only lists 8-bit, using DP1.2). I find temporal dithering distracting, it adds a slight shimmer to the image.
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madVR options explained |
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19th May 2015, 21:46 | #30223 | Link | |
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Last edited by MistahBonzai; 19th May 2015 at 22:16. Reason: more stuff... |
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19th May 2015, 22:42 | #30225 | Link |
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one question here
Do you ever watch the movies or are you looking forward to another 2 hours of pixel peeping the dithering ? set up your settings and let it be. i takes one hour max then enjoy the damn movies instead like its ment to be used lol |
19th May 2015, 22:48 | #30226 | Link |
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That's what I thought but James Freeman seems to indicate otherwise in the last line of post 30217
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19th May 2015, 23:09 | #30227 | Link | |
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LAV Filters - open source ffmpeg based media splitter and decoders |
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20th May 2015, 00:28 | #30228 | Link | |
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http://www.tftcentral.co.uk/reviews/acer_xb270hu.htm On the normal overdrive setting at 144hz there was practically no overshoot, and an average of 5.5ms real response time. There is no FRC on this display, as far as I can tell its an 8 bit panel, not 8 bit + FRC. Your point still stands. Ideally you would need an OLED panel to get the response times your thinking of, but at that point you might as well make the panel 10 bit and cut the need for FRC, since they are still incredibly expensive. |
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20th May 2015, 04:08 | #30229 | Link | |
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And yes, it only accepts 8-bit, but it is still a surprisingly good panel. Oddly on a 8-bit+FRC monitor setting Windows to 10-bit (if possible) would be better but with madVR I think I would still prefer 8-bit output due to madVR's dithering.
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20th May 2015, 04:35 | #30231 | Link | |
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It takes 4 refresh cycles to simulate the 4 shades difference between 8 and 10bit in a single pixel, so higher refresh rate is significant. For a reason unknown to me, madVR does not dither in the screens refresh rate thus not utilizing the true potential of temporal dithering. Hence FRC is still better to some extent, although madVR dithering is gamma compensated but this becomes less significant the higher the bit depth. Madshi can make madVR dithering better than any FRC just by making an option to dither at displays refresh rate. When/If it is done, 8bit + madVR dithering would be better than any 8+FRC, especially at higher refresh panels.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 20th May 2015 at 04:41. |
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20th May 2015, 05:33 | #30232 | Link | |
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20th May 2015, 07:03 | #30233 | Link | |
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I still don't understand why my custom resolution for perfect 23.976 playback is ignored when using D3D11 10bit output though. I get 23.971 instead leading to occasional frame skips. Unless the issue it that I don't need a custom resolution in 10bit mode? I'll try disabling it and see what happens. |
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20th May 2015, 11:37 | #30234 | Link |
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Does someone know if the last generation of Panasonic plasma (st50/st60) can manage 10 bit ????if yes is it necessary to also change the nvidia control panel from 8 to 12 bit in addition of MadVR d3d11 & 10 bit output?
Last edited by yok833; 20th May 2015 at 11:44. |
20th May 2015, 11:48 | #30235 | Link | |
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20th May 2015, 12:00 | #30236 | Link | |
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I think 6bit output and error diffusion 1 look best, but my gpu is too weak to run error diffusion. |
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20th May 2015, 12:11 | #30237 | Link | ||||
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my 144 hz 6 bit+FRC doesn't even come close to 8 bit unditehred and that with a still image. because it sound good on paper doesn't mean it is good at all. maybe this helps maybe not. but 6 bit+FRC panel look usually pretty bad. Quote:
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i guess you have to try out. |
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20th May 2015, 12:29 | #30238 | Link | |
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If this were true, I suppose everybody with a modern GPU could force sending 10-bit output to the display. I´m telling this because that setting is locked at 8bpc with my GF970, HDMI 2.0 to my Panasonix AX800. |
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20th May 2015, 12:45 | #30239 | Link | |
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hdmi 2.0 can't do 10 bit RGB UHD @ 60 HZ. should be possible with DP this connector can do 10 bit RGB UHD @60hz or the display can't handle 10 bit input. |
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20th May 2015, 14:28 | #30240 | Link | ||
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Try mVR for a while enabling all its best features then go back to EVR if you dare |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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