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22nd June 2008, 07:21 | #41 | Link |
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In this next release, do you think you could add wild card support?
http://forum.doom9.org/showthread.php?t=109997
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25th June 2008, 11:25 | #43 | Link | ||
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25th June 2008, 11:36 | #44 | Link |
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Writing. I played it with and without start= and end= in MPC set to play once, just to be sure, but nothing.
I ended up just saving individual GIFs and "muxing" them them into an animated GIF with unfreez. Um, could you add an option for disabling dithering? In anime, there usually is banding (post denoise) and most of the time it's small enough to not be noticeable but the dithering makes ugly, off colored dancing grain. |
25th June 2008, 14:25 | #46 | Link |
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@Comatose,
Dithering is inevitable if you save a full colour image in any restricted color format like GIF. Either save to a full color format like JPEG, or filter your clip so each frame only has fewer or equal unique colours than the format supports, e.g. N <= 256 for GIF. And I am not aware of any AVS filters specifically for reducing the unique colour count but tricks with Levels, Tweak, ColorYUV or RGBAdjust may be possible. Other filters that may also be able to be adapted. |
25th June 2008, 19:21 | #47 | Link |
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Actually, GIF can contain more than 256 colors, just not in the same frame. But using several frames with 0 delay in-between means you can have more than 256 colors at the same time...
Not that I'd advocate actually using this, mind you. np: Sage Francis - Keep Moving (Human The Death Dance)
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25th June 2008, 22:09 | #49 | Link | |
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It's something the compressor does voluntarily, no? That grain doesn't appear out of nowhere >:3 |
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26th June 2008, 00:28 | #50 | Link |
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@Comatose,
You have to do something to reduce the number of distinct colours to the level the format supports. The IM library used here dithers. What would you like it to do? And as I said if you preprocess your image to reduce the number of distinct colours present it will not dither. |
26th June 2008, 10:30 | #51 | Link | ||
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I will make it available as an option. |
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28th June 2008, 23:04 | #52 | Link | |
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@Mug,
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2nd July 2008, 20:38 | #53 | Link | |
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Like, the dithering is only in place to hide the banding that comes from the lower color resolution or something. edit: Yup. :3 |
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19th July 2008, 21:17 | #54 | Link |
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A while ago i released v1.33. See first post.
@Comatose, you can disable dither right now and specify the number of colors. Writing gif animations should work again. @Maxiuca, your issue should be fixed. |
18th August 2008, 23:08 | #56 | Link | |
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Hey, Wilbert. I am having some troubles getting ImmaWrite to work correctly.
I am receiving a "Immawrite does not have an argument named 'filename' " error when I drop this script into MPC: Quote:
Edit: This is with the latest version available on your site, and Avisynth 2.57 non-MT. Windows XP. Edit2: Hmm...I am wondering if maybe it's not finding my ImageMagick libraries. All I did was deposit them into the System32 folder. But, wouldn't I be receiving an error along those lines? Last edited by Adub; 19th August 2008 at 03:29. |
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19th August 2008, 17:29 | #57 | Link | ||
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Quote:
Did you do the following: Quote:
Last edited by Wilbert; 19th August 2008 at 17:31. |
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19th August 2008, 17:37 | #58 | Link |
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Forget my last post. Try
Code:
BlankClip(length=401, width=400,height=300, color=$616264) ShowFrameNumber(text_color=$fffffff, size=70, x=115, y=175, halo_color=$616264) ImmaWrite(file="F:\",type="jpeg") It has another bug though. It puts the images in the wrong folder (in the same folder as the script). I will look at it. Last edited by Wilbert; 19th August 2008 at 17:40. |
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