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Old 10th June 2010, 21:28   #1581  |  Link
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Quote:
Originally Posted by um3k View Post
I am having a frame accuracy problem with DG NV tools when used in conjunction with MultiDecimate.

Here is the script:

Code:
foot = DGMultiSource("L:\8mmTest\8mmNoShut-2010_06_10-15_31_37.dgi").DoubleWeave()
#~ RestoreSuper8Frames(foot)
foot.ConvertToYUY2(interlaced=true)
MultiDecimate(pass=2)
SelectOdd()
FlipHorizontal()
It works fine at first, but after about 80 (decimated) frames, it begins returning the wrong fields. If I seek to another part of the video, it works fine again for a number of frames before reverting to the bad behavior.

Any idea what the problem could be?
I will try to duplicate it. Can you give me the settings you used for MultiDecimate, please?
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Old 10th June 2010, 22:28   #1582  |  Link
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Quote:
Originally Posted by neuron2 View Post
Your full DGI confirms my theory about what is happening. It will be fixed in the next release.

Regarding the audio demuxing, I cannot help without a stream that I can use to duplicate the issue. I am unable to do that with the sample you gave me.
You can duplicate it with the small sample u got from me...
SImply load it into DGindex NV and mark a start point for example at 1/3 and the others shortly before the end.

I dit it @ this Range:

DGAVCIndexFileNV5
C:\Program Files (x86)\megui-Dev-031-1061\tools\dgindexnv\

C:\DVD-HDTV\MOS-NFOGen-HD\tt\01-21_17-35-01_arte HD (ger)_Xenius.ts 99614720

STREAM 1
PKTSIZ 188
VPID 6210
YUVRGB 1
LUMFILT 0 0
CLIP 0 0 0 0
RANGE 31601952 0 67877116 0
AUDIO 184d,184e

SPS 27393899
PPS 27393940
SPS 31601903
PPS 31601944
RPS 31601952
I 31601979



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Old 10th June 2010, 22:53   #1583  |  Link
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Quote:
Originally Posted by MOS-Marauder View Post
You can duplicate it with the small sample u got from me...
SImply load it into DGindex NV and mark a start point for example at 1/3 and the others shortly before the end.Chris
OK, thank you, those instructions have allowed me to duplicate it. It's bizarre.

Investigating...

Last edited by Guest; 10th June 2010 at 23:07.
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Old 10th June 2010, 23:28   #1584  |  Link
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Hope u find it... it is really weird *G*


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Old 10th June 2010, 23:48   #1585  |  Link
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I've already found and fixed it. The fix will be in the next release.
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Old 11th June 2010, 00:38   #1586  |  Link
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Quote:
Originally Posted by Audionut View Post
A stream for you. Blu-ray source indexed by latest dgdecodenv and encoded by x264 with...bframes=8 , ref=16.
...
Can't see any of the artifacts in the screenshot below while watching with mpc-hc using latest coreavc in cuda mode.
Nvidia told me the cause of this and I made a fix. Level 5.0 allows 16 refs, and so you need 17 decode surfaces, but I had set the max to 16 because D3D mode supports only 16. So I bumped it to 20 for non-D3D mode. Such streams may still break in D3D mode but no-one should need that mode anymore. The fix will be in the next release.

Thought I forgot about this, huh?
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Old 11th June 2010, 02:49   #1587  |  Link
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Quote:
Originally Posted by neuron2 View Post
Thought I forgot about this, huh?
Actually, come to think about it, I had forgotten about it, and you asked me if it occurred with with level 4.1 or lower refs, and I can't recall if I replied.

Glad you got a fix coming though. Thanks Don.
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Last edited by Audionut; 11th June 2010 at 02:53.
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Old 11th June 2010, 06:36   #1588  |  Link
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Quote:
Originally Posted by neuron2 View Post
I've already found and fixed it. The fix will be in the next release.
Both Problems ? Wow xD Thx for Your hard work.

Hope the x64 Version is also working that good


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Old 11th June 2010, 06:52   #1589  |  Link
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Err.. should x64 works with standard avisynth calls or it's like mix apples wit bananas?

Some filters, unfortunately, are still unavailable in x86.
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Old 11th June 2010, 06:56   #1590  |  Link
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I guess at the beginning it will be nessesary to use a Wrapper or something like this ....

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Old 11th June 2010, 07:25   #1591  |  Link
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Quote:
Originally Posted by tormento View Post
Err.. should x64 works with standard avisynth calls or it's like mix apples wit bananas?

Some filters, unfortunately, are still unavailable in x86.
AFAIK, you cannot run 32-bit filters with 64-bit Avisynth.

For the x64 architecture, Avisynth, DGIndexNV, DGDecodeNV, DGMultiDecodeNV, and CUVID Server all will run in x264 mode.

BTW, I have just successfully run DGMultiDecodeNV in x64 mode.

The Win32 and x64 versions of DGDecNV will be functionally identical.

Yes, you will need to be patient as filters are ported to x64.

Last edited by Guest; 11th June 2010 at 07:28.
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Old 11th June 2010, 08:09   #1592  |  Link
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The 64-bit port is now complete. Everything works fine.

Tomorrow I will release build 2011 with the fixes and the 64-bit binaries.
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Old 11th June 2010, 09:20   #1593  |  Link
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Nice !!
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Old 11th June 2010, 10:13   #1594  |  Link
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Sweet. Can't wait to test it out.
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Old 11th June 2010, 10:54   #1595  |  Link
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Same here Very sweet !


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Old 11th June 2010, 14:26   #1596  |  Link
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Build 2011: Important fixes and 64-bit binaries

* The DGI file format version was bumped to NV6. So remake your projects
and INI files.

* NV12 to RGB code in DGIndexNV was converted to pure C for x64 compatibility.

* The PC/TV Scale option was removed. In the DGIndexNV display, PC scale is always used.
This affects only the display in DGIndexNV, and has no effect on video served by
your scripts.

* The Detected SIMD option was removed as there is now no asm code.

* An autocrop function was added to the cropping dialog.

* Fixed a problem causing spurious audio tracks to be demuxed.

* Fixed a problem with timeline navigation in DGIndexNV for some MKV files.

* Fixed a problem with AVC streams with 16 refs.

* Fixed a problem with sequence headers not being processed in some cases. This could
result in the frame rate not being correctly detected.

* Inlined a lot of the parsing code to improve indexing performance.

* Fixed a problem that caused some scripts to take a long time to be opened.

* Implemented 64-bit binaries (for power users only).

http://neuron2.net/dgdecnv/dgdecnv.html

The changes were extensive, hopefully I didn't break anything. I'm sure you guys will soon let me know if that is the case.

Last edited by Guest; 11th June 2010 at 14:30.
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Old 11th June 2010, 16:22   #1597  |  Link
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Am testing now. Will let you know of any bugs.
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Old 11th June 2010, 16:47   #1598  |  Link
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Neuron: what do you use as encoding gui in x64 environment?
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Old 11th June 2010, 17:26   #1599  |  Link
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Quote:
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Neuron: what do you use as encoding gui in x64 environment?
I don't use GUIs for encoding in any environment.
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Old 11th June 2010, 18:49   #1600  |  Link
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Testing .... btw i use MeGUI ....

Working like a Charm. All Bugs i mentioned gone... I always Start the X64 Cuvid Server and Index with the x64 Version.

Even when using MeGui and the 32bit Decode dll...works fine... also with 32bit Avisynth.


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Last edited by MOS-Marauder; 11th June 2010 at 19:31.
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