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17th October 2017, 10:49 | #46641 | Link | |
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try to change the nvidia power setting to adaptive. nvidia control panel - manage 3D settings and try adaptive. you can also check in GPU-Z if the PCIe speed is at least x16 2.(the question mark on the graphic card page) thsi may help with DXVA copyback. your GPU-z screens shoots show that your Vram usages is close to 2GB in window mode if you get high rendertiems in fullscreen you can try to reduce the render queue to 6 and if you have to even to 4. |
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17th October 2017, 10:51 | #46642 | Link | ||
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thx huhn: Quote:
i'll do more test later !! |
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17th October 2017, 10:57 | #46644 | Link |
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5) I'd like to add to my previous post that I was a little too much harsh with this new option. With low strengths it doesn't make sense to use it because it just misses some compression artifacts but with higher strengths it can be useful because it does help to retain some texture details that are otherwise blurred.
I'd suggest if you really want to remove the choice for this option to create low strength presets without it and high strength presets with it. If you think it's a good idea, let me know and I will do more. Edit : your reply was not available when I began to post my reply. So I will do more tests based on that.
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Windows 8.1 and 10 x64 - Intel Core i5-4670K (4.2 GHz) - 8 GB DDR3 - MSI Geforce GTX 1080 8 GB - Sony KD-55A1 - Denon AVR-X3600H Last edited by Werewolfy; 17th October 2017 at 11:01. |
17th October 2017, 11:01 | #46645 | Link | |
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Well, the last thing I can think of is to use external LAV. I managed to produce two hangs (#14-15), which I added, but it was much harder now. |
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17th October 2017, 12:09 | #46646 | Link | ||
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Using those strengths is more destructive than anything, trying to remove all block shapes when your entire frame is comprised of blocks I think is a bit foolish. Last edited by ryrynz; 17th October 2017 at 12:12. |
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17th October 2017, 12:47 | #46647 | Link | |
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I find the new AS clearly better for movies and videos but worse for anime content of various quality. For that i wish the previous AS finds its way back. So how much better depends on the contenet. |
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17th October 2017, 12:48 | #46648 | Link |
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Hi!
I'm having some serious horizontal tearing on the top of the screen (tv) but only if I choose a refresh rate over 60hz (72hz for example) is there any way to fix this? I have aero enabled (windows 7), maybe is my tv the one causing the problem? Thanks in advance! |
17th October 2017, 16:05 | #46649 | Link |
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possible filename token for signalling HDR material
Hello,
can MadVR be "forced" into thinking that a video is HDR (and apply the transfer function conversion accordingly)? Maybe there is an (undocumented?) filename token, similarly as we can put the "primaries" and "matrix" tokens in the name to signal the BT2020 color space? These work nicely! I have to route the video image through avisynth(plus) before I can project it on the screen. This is nicely working for SDR/Rec.709 but not for HDR. Also, I am afraid avisynth(plus) can NOT pass the HDR MetaData to MadVR, so, detecting HDR based on MetaData seems to be impossible. If there would be a way to "switch on" HDR->SDR conversion, it would save my life (I mean my projector's life :-) Any help will be appreciated! |
17th October 2017, 17:00 | #46650 | Link |
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You know what would be great? For Madvr to support audio rendering and some enthusiast start developing it by making it optimized for all the different audios out there. Im frustrated by having to change audio decoders and settings because the different audios are becoming worst every day.
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17th October 2017, 18:49 | #46651 | Link |
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Does madVR not use the normal 3DLUT calibrations when HDR video is playing? It looks like they have no affect? I was trying to get a LUT to calibrate just BT2020, since I have a JVC projector. I tried HDR 3DLUT, but that seemed to completely changed my custom gamma curve.
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17th October 2017, 19:21 | #46652 | Link | ||||||||||||
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FWIW, your display is running at 60.000Hz, while your movie has a framerate of 23.976fps. This can't be totally smooth. Maybe that's already what you're seeing? Try turning on "smooth motion" in madVR, does that help? Quote:
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FWIW, I can't promise that any of this will help, but at least I'm going to try to figure out what's going on. Maybe I'll be able to, maybe not. Fingers crossed! Quote:
Maybe the three of you and Werewolfy and everyone else (thank you guys) can find a way to agree on whether the "don't reduce texture detail" option should be enabled or disabled for every specific strength setting? As a reminder, the option will *definitely* go away. But I'm willing to make this option on/off for any specific strength setting, if you guys can agree on that somehow. I'll not work on different quality levels or adding finer strength steps before this is sorted out. Quote:
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I have to route the video image through avisynth(plus) before I can project it on the screen. This is nicely working for SDR/Rec.709 but not for HDR. Quote:
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17th October 2017, 19:30 | #46654 | Link | |
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Last edited by ABDO; 17th October 2017 at 20:07. |
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17th October 2017, 19:39 | #46655 | Link |
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NVIDIA 387.92 DRIVER WARNING
This has been touched apon already in this thread but the situation is a little worse than suggested. The problem is really quite simple, when playing HDR content the driver acts as expected and BT2020 is passed over HDMI. On stopping the playback of HDR the driver does not return to the standard RGB color space. This has happened to me twice with a GTX 980 card on windows 7 x64 and the 2nd time I looked at it more. Once this situation has happened there is _NO WAY_ to turn off BT2020 going over the used HDMI port at the refresh rate used while HDR was playing. This means for example if you were playing HDR content at 23Hz or 24Hz, the only way to turn BT2020 off (after playback has stopped) is to change to a different refresh rate (25Hz, 50Hz, 60hz, etc). Great you think a workaround.... Well no.... As soon as you go back to a 23Hz/24Hz refresh rate BT2020 is once again again passed over HDMI even if its not HDR. The result is any future non HDR content played via madVR (or other) will have a picture that looks over saturated. During testing I have found the following actions will not fix the situation. - System reboot or cold boot. - Disabling and re enabling the display. - Unplugging and re plugging in the HDMI lead (with cold boot between). The following will fix the situation. - Plugging a different panel to the offending HDMI port and setting it to the offending refresh rate. Then reverting to the previous panel. - Going back to 382.33 drivers. This worked for me though I did not try any other drivers. I hope this info is helpfull to anyone thinking their picture is looking somehow weird. It took me a good few hours to work out this was the issue. I was getting quite worried that I had a fault on my AVR or OLED. Last edited by Razoola; 17th October 2017 at 20:11. |
17th October 2017, 20:14 | #46658 | Link |
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Thank you so much for your reply madshi, I think too it's the tv fault.
Great work as always with the new version and the new denoise filters, maybe I will try to compare them with the one in ffdshow to see if is the time to say goodbye to ffdshow. |
17th October 2017, 21:41 | #46660 | Link | |
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I think MPC-HC has some anti-hang mechanism that activates when I hear the windows alert sound, which usually resolves the hang. Not always. Especially when I try to interact with the GUI it doesn't activate, but then I can't make a freeze report with madVR either. As for the version information I don't know, I don't use mpc normally. LAV it seems displays less detailed information (0.70.2) in its settings windows. Whether it turns out to be fruitful or not thanks for the effort! I've been complaining to the Potplayer/ProgDVB devs about the hangs (maybe even in the LAV thread) but none of them were willing to investigate. |
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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