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16th November 2009, 14:35 | #10481 | Link | |
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@Everyone, i've added all the security/memory leak basics to the bug tracker as the following bugs: 126 [Security] /SAFESEH compilation fails 127 [Security] Enable the following switches by default in all vsproj files. 128 [Security] Add Heap Corruption Detection 129 [Security][Stability] Pass all the Microsoft Application Verifier tests 130 [Logo] MPC-HC should pass all the windows 7 logo tests/requirements 131 [Certificate], try to get a code signing certificate from thawte in january
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MPC-HC, an open source project everyone can improve. Want to help? Test Nightly Builds, submit patches or bugs and chat on IRC Last edited by tetsuo55; 16th November 2009 at 14:38. |
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16th November 2009, 16:47 | #10482 | Link | |
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Since
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P.S. AFAIK aren't many (if any) cards without PS 2.0 support out there anymore Also what's "Nearest neighbor" for then ? maybe the code can get "slimmer"
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Intel UHD Graphics 750; Win 10 22H2 Last edited by Mercury_22; 16th November 2009 at 17:38. |
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16th November 2009, 17:45 | #10483 | Link |
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Because it will most likely cause problems on low-end cards/IGPs.
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MPC-HC 2.2.1 |
16th November 2009, 18:20 | #10484 | Link |
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Goto not working in x64 version
The Goto command (Ctrl + G) seems to be broken in the x64 builds.
When I enter any time it gives the error: Error parsing entered time! When I just edit the preset values it works. But as soon as I have used my own numbers even once it stops working. It won't even work for the preset values from that point on. Goto works just fine in the 32bit builds. My system: Windows 7 x64 8800GT (the bug report section on sourceforge seems to have been closed? so I report it here) Could anyone with a x64 build please check if this applies to others as well? Just open the Goto windows by pressing Ctrl + G and then enter something like 2.8.0 - it should go to 2 mins 8 secs 0 ms then. |
16th November 2009, 20:28 | #10485 | Link |
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Nearest neighbor is (I believe) where pixels in a scaled image simply duplicate the value of the nearest original pixel. So, you get blocks of pixels. For an example when scaling x3 a single pixel would have its value mapped to a 3x3 set of pixels.
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16th November 2009, 20:39 | #10486 | Link | |
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the rest was answered i think.
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MPC-HC, an open source project everyone can improve. Want to help? Test Nightly Builds, submit patches or bugs and chat on IRC |
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16th November 2009, 22:09 | #10488 | Link |
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Wtih 1337 x86 the bug still exists where if you are playing a video and drag'n'drop another video into the window, MPC-HC will try to play both at the same time, I can't find a way to search the bug tracker to see if this one is in the tracker, but it has been reported before.
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16th November 2009, 22:30 | #10490 | Link | |
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MPC-HC, an open source project everyone can improve. Want to help? Test Nightly Builds, submit patches or bugs and chat on IRC |
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16th November 2009, 22:45 | #10491 | Link |
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Also include as much information in your bug report as possible, because this is not a common problem, therefore hard to reproduce.
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MPC-HC 2.2.1 |
16th November 2009, 23:42 | #10492 | Link | |
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One more question about the default resizer, from all your answers I understand that the automatic fall to simple Bilinerar it's not working. Is it true ? AKA the statement
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@tetsuo is your answer based on reports with recent builds after Beliyaal changes in REV 1312 or on reports with older builds ?
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Intel UHD Graphics 750; Win 10 22H2 |
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17th November 2009, 07:15 | #10493 | Link |
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MPC-HC Hybrid build, please?
First off, thanks a lot for this great player that I've been using for 6 years!
For some reason, in the new build, the video feels like it is cutting into my eyes when I watch it. The version before it didn't have this painful effect at the same settings. However, the DXVA, which I always use, looks MUCH better in v1.3.1249. Could you please make a build that is the same as v1.2.908.0, only with the newer dxva code, so I could get the best of both worlds? (Or instructions that would let me compile it. I don't have any experience with C++ or SDK's or DirectX, though...) That'd make things just about perfect for me. My specs: Nvidia 8700M gt, Intel duo 2.0 ghz, Windows XP Media Center 32-bit Thank you very much |
17th November 2009, 08:05 | #10494 | Link | ||
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MPC-HC, an open source project everyone can improve. Want to help? Test Nightly Builds, submit patches or bugs and chat on IRC |
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17th November 2009, 08:36 | #10495 | Link | ||
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17th November 2009, 09:08 | #10496 | Link | |
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But I would imagine the settings would be exactly the same between players, since every time I change a setting in one version of MPC-HC it carries over to any others. If I could get a compile of v1.2.908.0 with the DXVA carried over from v1.3.1249, I would be complaint-free... |
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17th November 2009, 12:24 | #10497 | Link | |
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The problem is related to one of the many new settings that where introduced since 908
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MPC-HC, an open source project everyone can improve. Want to help? Test Nightly Builds, submit patches or bugs and chat on IRC |
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17th November 2009, 13:57 | #10498 | Link | |
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Code:
http://a.imagehost.org/0177/ava2.jpg http://i.imagehost.org/0470/ava3.jpg It's hard to really pinpoint what exactly is wrong with the image, other than the feeling of strain on my eyes that it induces if I stare at it for a few seconds. The 1.2.908.0 one doesn't do that. Thank you for your time. |
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Tags |
dxva, h264, home cinema, media player classic, mpc-hc |
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