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24th August 2011, 19:56 | #9481 | Link | |
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24th August 2011, 19:59 | #9482 | Link |
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Zed86,
the developers of PotPlayer are aware that madVR doesn't support frame capture yet so they have implemented some kind of hack to try and get that frame but obviously it still doesn't work. So actually it's a bug in their player. The correct way to do this is just show a message that this functionality is not supported yet but they didn't do it - so after all it's their fault that the capture is corrupted.
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24th August 2011, 20:01 | #9483 | Link | |
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"It outputs full range RGB for both limited range and full range H.264." <- this is what CoreAVC does, which is the correct way it should be handled. But please help us to better understand the issue and define 'limited range' RGB Vs. 'full range'... and what you mean by it.
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24th August 2011, 20:04 | #9484 | Link | ||
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If you think that's the correct way to handle RGB conversion - what specifys that? Not criticizing, just wondering how you come to the conclusion that it should always be full-range. Maybe there is something we're missing?
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LAV Filters - open source ffmpeg based media splitter and decoders Last edited by nevcairiel; 24th August 2011 at 20:07. |
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24th August 2011, 20:27 | #9485 | Link | ||
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Or let's talk practical effects: If an end user switches CoreAVC to RGB output, currently you always output black as 0,0,0. However, if the end user has a TV or projector which expects black to be at 16,16,16, he'll lose shadow detail when using EVR, VMR or the Haali Video Renderer, because all those renderers pass RGB through untouched to the display. Last edited by madshi; 24th August 2011 at 20:29. |
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24th August 2011, 20:39 | #9486 | Link |
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madshi... thank you for the details, its appreciated.
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24th August 2011, 20:42 | #9487 | Link | |
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http://www.patentlens.net/patentlens...ums=US_7929754 A bit worrying, since it sounds like OpenMediaFormat would be in violation of that patent if madVR ever started using it... |
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24th August 2011, 20:45 | #9488 | Link |
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We're in europe, we don't care about the USes idea of software patents.
Besides, why would MS sue you for using their openly documented structure, in their DirectShow environment, on their OS? o.O
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LAV Filters - open source ffmpeg based media splitter and decoders |
24th August 2011, 20:46 | #9489 | Link | |
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And with other renderers (overlay, EVR, Haali) everything is ok. So bottleneck is somewhere in the GPU and not in the raw computing power... And it is related to chroma upsampling (YV12, NV12, YUY2, UYVY -> RGB32 conversion). Tested b/w video - 0 framedrops. And another strange thing - in exclusive mode even presentation queue is full (3-4/4). Number of dropped frame is about the same (1000-1200 out from 9240) at any resolution (from native 1024x576 to desktop 1920x1080) and mode (windowed/exclusive). internal and ffdshow. everything is set to "use application settings" Last edited by vivan; 25th August 2011 at 05:45. |
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24th August 2011, 20:53 | #9490 | Link |
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madvr external filter(lav,dscaler ) problem dvd vob files..(pc and notebook)
deinterlacing problem =http://imageshack.us/photo/my-images/853/ekrntsw.jpg/ ı am back mpeg2 internal codec my english is poor sorry..thanks good work.. |
24th August 2011, 20:56 | #9491 | Link |
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I may be way off track here or misunderstanding something, but why is so many people talking about the lack of screen capture with madvr?
I have no problems taking screenshots in exclusive mode (mpc-hc). Example (uncompressed png, 6 MB): Click here |
24th August 2011, 21:20 | #9492 | Link |
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Who knows, legal departments can be funny sometimes in who they choose to sue. Using the non-Microsoft madVR (instead of EVR/VMR), with a non-Microsoft OpenMediaFormat (instead of DXVA_ExtendedFormat), while using Microsoft components to compete against Microsoft in a way that violates the claims of the patent could be justified enough, if they ever felt threatened by madVR's presence or popularity. Luckily it appears the European Patent application is EP_1625509 is not yet approved. This is why software patents suck...
Last edited by cyberbeing; 24th August 2011 at 21:23. |
24th August 2011, 21:35 | #9493 | Link | |
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If anything, madVR would be causing people /to use/ Windows (over eg. mplayer2 on FOSS operating systems)
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Forget about my old .3dlut stuff, just use mpv if you want accurate color management |
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24th August 2011, 21:44 | #9494 | Link | |
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When this issue happens and I'm using EVR choppy video makes me I've tried a multitude of options in MPC-HC/PotPlayer such as disable desktop composition (Aero) and D3D fullscreen to remove the tearing from disabling desktop composition, but the video is still not smooth. MadVR > all
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24th August 2011, 22:33 | #9495 | Link | |
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Anyway, the developers live in Europe, where software patents are legally invalid, so we don't have to worry about anything. |
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24th August 2011, 22:53 | #9496 | Link | |||
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If they don't work the way they should, well that's another issue. Quote:
The problem madshi doesn't seem to fully understand is that all renderers except madVR don't do any conversions to RGB, so if you want proper image with them you have to give them the image fully converted, ready to be displayed. And 99.9% of users out there have a PC monitor expecting full range RGB, so that is what all known decoders (including CoreAVC) that output RGB do by default, except the future LAV Video if nevcairiel uses the default he said he was going to use. There is no correct or incorrect, but doing what the majority has been using for ages is the wise decision IMHO. Some filters offer options to control the conversion, like CoreAVC, but others don't, so changing this established behavior will just break things like it is doing now in madVR. All the correctness you may have in your software is useless if the final result is bad. BTW, nevcairiel is correct. The default is what it is, but the options for changing it don't work. You should fix that. Quote:
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24th August 2011, 23:13 | #9497 | Link | |
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25th August 2011, 01:57 | #9498 | Link | ||
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The whole entire point of starting madVR was to do the best job of converting videos from 4:2:0 YUV to 4:4:4 RGB by doing the best chroma (and luma) upsampling possible. I don't understand why you would want to send it RGB at all, when the main point of madVR is that it does an amazing job of the conversion to RGB, unlike pretty much everything else. (take a look at the second post in this topic) Where are you getting RGB encoded/full range source material from, or what is your reason for not wanting to send YV12/NV12 to madVR? Quote:
I would probably just be using a Mac and a stand-alone Blu-ray player if it weren't for madVR. (combined with ReClock for DVD) |
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25th August 2011, 02:55 | #9499 | Link |
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I'm reposting this here to raise awareness of the issue,
have you considered a “reset video device CLUT during playback“ feature for madVR? It's a hassle to always run a manual script to reset them before playback (and reload afterwards).
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Forget about my old .3dlut stuff, just use mpv if you want accurate color management |
25th August 2011, 03:18 | #9500 | Link | |
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This said, now that your LUT app allows to merge ARGYLLCMS calibration files together w/ yCMS/cr3dlut 3DLUT's, this feature would be more than welcome! It would finally allow the use of all-in-one 3DLUT's providing both calibration and gamut mapping at once Last edited by leeperry; 25th August 2011 at 03:21. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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