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Old 29th May 2019, 05:55   #561  |  Link
StvG
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Quote:
Originally Posted by real.finder View Post
you need also ConvertToDoubleWidth() ConvertFromDoubleWidth() to made it work correctly

edit: I did some changes to the wiki http://avisynth.nl/index.php/ConvertStacked
Both ConvertToStacked() and ConvertToDoubleWidth() need 16-bit input video. So:
Code:
## 10bit clip here
ConvertToDoubleWidth()
F3KDB(Input_Mode=2,Input_Depth=10,Output_Mode=2,Output_Depth=10)
ConvertFromDoubleWidth(bits=10)
should be
Code:
## 10bit clip here
ConvertBits16()
ConvertToDoubleWidth()
F3KDB(Input_Mode=2,Input_Depth=16,Output_Mode=2,Output_Depth=10)
ConvertFromDoubleWidth(bits=10)
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Old 29th May 2019, 13:52   #562  |  Link
LouieChuckyMerry
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StvG: If input is 16-bit, then would

Code:
ConvertToDoubleWidth()
F3KDB(Input_Mode=2,Output_Mode=2)
ConvertFromDoubleWidth()
be correct?

Last edited by LouieChuckyMerry; 29th May 2019 at 13:53. Reason: Syntax
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Old 29th May 2019, 14:21   #563  |  Link
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real.finder: I was wanting to compare my 16-bit native HBD script with it's 16-bit LSB counterpart, but encountered a problem.

Using the latest SMDegrain (it also happens with the "fixed" version from your last post, so I don't think that's the problem), latest NNEDI_Resize16, and latest EDI_RPow2, this scipt:

Code:
SMDegrain(LSB=True,LSB_Out=True)
NNEDI3_Resize16(Target_Width=960,Target_Height=720,LSB_In=True,LSB=True)
ConvertFromStacked
outputs proper 960x720 video. However, this script

Code:
SMDegrain(LSB=True,LSB_Out=True)
EDI_RPow2(CShift="Spline",FWidth=960,FHeight=720,LSB=True,LSB_Out=True)
ConvertFromStacked
outputs 960x720 video that's still stacked, with the top half stretched out proper video and the bottom half green-acid-flashback.

I'm probably doing something wrong, but I read the EDI_RPow2 .avsi and I think the LSB calls are correct.

Last edited by LouieChuckyMerry; 29th May 2019 at 14:45. Reason: Information
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Old 29th May 2019, 18:20   #564  |  Link
real.finder
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Quote:
Originally Posted by LouieChuckyMerry View Post
real.finder: I was wanting to compare my 16-bit native HBD script with it's 16-bit LSB counterpart, but encountered a problem.

Using the latest SMDegrain (it also happens with the "fixed" version from your last post, so I don't think that's the problem), latest NNEDI_Resize16, and latest EDI_RPow2, this scipt:

Code:
SMDegrain(LSB=True,LSB_Out=True)
NNEDI3_Resize16(Target_Width=960,Target_Height=720,LSB_In=True,LSB=True)
ConvertFromStacked
outputs proper 960x720 video. However, this script

Code:
SMDegrain(LSB=True,LSB_Out=True)
EDI_RPow2(CShift="Spline",FWidth=960,FHeight=720,LSB=True,LSB_Out=True)
ConvertFromStacked
outputs 960x720 video that's still stacked, with the top half stretched out proper video and the bottom half green-acid-flashback.

I'm probably doing something wrong, but I read the EDI_RPow2 .avsi and I think the LSB calls are correct.
EDI_RPow2 don't has lsb_in that why, and that why using lsb hack is so annoying and you should avoid it, that aside from most lsb_in things are not real 16bit
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Last edited by real.finder; 29th May 2019 at 19:24.
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Old 29th May 2019, 18:32   #565  |  Link
StvG
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Quote:
Originally Posted by LouieChuckyMerry View Post
StvG: If input is 16-bit, then would

Code:
ConvertToDoubleWidth()
F3KDB(Input_Mode=2,Output_Mode=2)
ConvertFromDoubleWidth()
be correct?
Yes, If you want 16-bit output.


real.finder, in wiki input_depth=10 should be input_depth=16 or it can be omitted (input_depth=16 is default).
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Old 29th May 2019, 18:48   #566  |  Link
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Quote:
Originally Posted by StvG View Post
real.finder, in wiki input_depth=10 should be input_depth=16 or it can be omitted (input_depth=16 is default).
I fix it with faster way
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Old 30th May 2019, 04:50   #567  |  Link
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Thanks.
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Old 30th May 2019, 22:35   #568  |  Link
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Quote:
Originally Posted by real.finder View Post
EDI_RPow2 don't has lsb_in that why, and that why using lsb hack is so annoying and you should avoid it, that aside from most lsb_in things are not real 16bit
OK, thanks, I must've misunderstood the .avsi.


Quote:
Originally Posted by StvG View Post
Yes, If you want 16-bit output.
I do want 16-bit output (I should've indicated that when I asked my question), thank you very much for your answer .
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Old 1st June 2019, 11:58   #569  |  Link
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Going back to original topic after some long off-topic... (from what i've seen, it's been a lot of post not related anymore to the thread topic... ).
New version, see first post.
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Old 2nd June 2019, 16:49   #570  |  Link
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Quote:
Originally Posted by jpsdr View Post
Going back to original topic after some long off-topic... (from what i've seen, it's been a lot of post not related anymore to the thread topic... ).
New version, see first post.
Sorry about that, jpsdr . Thanks for the update
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Old 2nd June 2019, 16:52   #571  |  Link
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Quote:
Originally Posted by LouieChuckyMerry View Post
Sorry about that, jpsdr . Thanks for the update
What he said +1,
Thanks also LCM, I missed the update post.
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Old 3rd June 2019, 00:12   #572  |  Link
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Originally Posted by jpsdr View Post
Going back to original topic after some long off-topic... (from what i've seen, it's been a lot of post not related anymore to the thread topic... ).
New version, see first post.


and I suggest Moderators move those posts to my Thread http://forum.doom9.org/showthread.php?t=174121
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Old 4th June 2019, 19:04   #573  |  Link
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Let me chime in...
Thanks for the update, jpsdr!
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Old 5th June 2019, 11:09   #574  |  Link
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Thanks!
Quote:
Change list:
30/05/2018 v0.9.4.52
Shouldn't it be the year 2019?!
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Old 6th June 2019, 09:32   #575  |  Link
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Yes, i've noticed it for the readme, forget the first page here.
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Last edited by jpsdr; 6th June 2019 at 10:09.
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Old 7th June 2019, 11:59   #576  |  Link
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New version, see first post.
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Old 7th June 2019, 12:07   #577  |  Link
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OOOooooh lovely, thanks again.
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