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Old 11th November 2016, 22:55   #40061  |  Link
VictorLS
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Quote:
Originally Posted by huhn View Post
the image is very vivid in general your screen is just washed out.
Agree and I want correct it.
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1-16 are NOT suppose to blink.
While playing HV001T01.EVO I've set so by increasing brightness a little - used 16-235 in madVR because with 0-255 I have to increase brightness very much. But nothing changed with trees "in fire".
Did someone try to play Samsung_HDR_Wonderland.ts? May provide screenshot as me?
Samsung_HDR_Wonderland_EVR.png (2,3MB) http://rgho.st/7ZJY5zrxK

Last edited by VictorLS; 11th November 2016 at 23:12.
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Old 11th November 2016, 23:16   #40062  |  Link
strumf666
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@steakhutzeee and @strumf666, please ask LAV questions in the LAV thread, not here. Your questions are widely out of topic here.
Apologies, I was sure I am posting in the LAV thread, but apparently not.
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Old 11th November 2016, 23:19   #40063  |  Link
sheppaul
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Some of you guys didn't like the name "NG1". I'm open for other suggestions. Please feel free to post your ideas. If there's no suggestion that jumps out at me, I'll probably stick with "NG1", though.
Why not "madshi1, madshi2"?
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Old 11th November 2016, 23:23   #40064  |  Link
Asmodian
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There will be several quality/speed levels. NG1 "low" quality will probably have a similar speed to Jinc AR*) or super-xbr*). Or at least that's what I'm aiming at. I still need to test how much I can downscale the algorithm before quality breaks down completely. NG1 "high" quality (which both teasers are made with) will probably have a similar speed to NNEDI3-64*).
Wow very impressive performance targets! I am looking forward to it, like everyone else here.
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Old 11th November 2016, 23:26   #40065  |  Link
VictorLS
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Why not "madshi1, madshi2"?
Not bad, if sort by timeso but, logically, if sort by quality so must be spaces between methods - may be in the future it will be necessary.
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Old 12th November 2016, 07:33   #40066  |  Link
Betroz
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What about MadFX.
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Old 12th November 2016, 08:10   #40067  |  Link
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MNEDI, MEDI, NGEDI or perhaps just Mad upscale/r

~64 NNEDI3 64 neurons worth of hogging isn't very demanding. I'd totally be up for further improvements if possible with double this requirement.

Last edited by ryrynz; 12th November 2016 at 12:00.
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Old 12th November 2016, 08:10   #40068  |  Link
sauma144
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Originally Posted by madshi View Post
Some of you guys didn't like the name "NG1". I'm open for other suggestions. Please feel free to post your ideas. If there's no suggestion that jumps out at me, I'll probably stick with "NG1", though.

I'm listening to your comments, but I'll reply to all old and new posts only after the new version is released.
Keep it simple!

- mad2X
- madDoubler
- madScale
- madSR
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Old 12th November 2016, 08:59   #40069  |  Link
huhn
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Originally Posted by VictorLS View Post
Agree and I want correct it.
it is the creators intent there is nothing to correct.
they just what to show of DCI p3 colors at least this is my guess i wasn't there when it was filmed.
Quote:
While playing HV001T01.EVO I've set so by increasing brightness a little - used 16-235 in madVR because with 0-255 I have to increase brightness very much. But nothing changed with trees "in fire".
Did someone try to play Samsung_HDR_Wonderland.ts? May provide screenshot as me?
Samsung_HDR_Wonderland_EVR.png (2,3MB) http://rgho.st/7ZJY5zrxK
https://abload.de/img/samsung_hdr_wonderlanfds8v.png

EVR can't handle BT2020 it is using BT709 which results in wrong colors.
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Old 12th November 2016, 09:44   #40070  |  Link
Sunset1982
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madScale NG
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Old 12th November 2016, 12:14   #40071  |  Link
VictorLS
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huhn
Many thanks for explanation and screenshot. Now I am sure my system has well settings.
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Old 12th November 2016, 13:02   #40072  |  Link
leeperry
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madScale / über-madScale
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Old 12th November 2016, 13:30   #40073  |  Link
SmallGoD
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madVR Direct3D11 + Nvidea FastSync = fullscreen crash.
MPC BE 1.5.0 (build 2101) beta (x64)
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Last edited by SmallGoD; 12th November 2016 at 23:53.
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Old 12th November 2016, 13:45   #40074  |  Link
DigitalLF
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How about Mad1 for the algorithm?
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Old 12th November 2016, 14:55   #40075  |  Link
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NG is like HD: already has-been.
Abbreviation can be a solution, but NNEDI is unpronounceable therefore bad choice. :/
GL finding an original name. Double, db, upscaling or up should be part of the name though. MDU (Madshi Double Upscaling) ?
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Old 12th November 2016, 15:19   #40076  |  Link
madshi
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Should have mentioned: In a future version (not the first) NG1 will probably also be able to directly triple or quadruple the resolution in one step. So anything with "2x" or "double/ing" in the name probably doesn't make too much sense.
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Old 12th November 2016, 15:38   #40077  |  Link
sauma144
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Should have mentioned: In a future version (not the first) NG1 will probably also be able to directly triple or quadruple the resolution in one step. So anything with "2x" or "double/ing" in the name probably doesn't make too much sense.
Why not madX, madXX or madXXX?

Last edited by sauma144; 12th November 2016 at 16:10.
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Old 12th November 2016, 16:33   #40078  |  Link
MS-DOS
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madshi
madVS (video scaler) or could as well be just madVR, as madVR's own high quality algorithm. Not a fan of loud fancy names, personally.
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Old 12th November 2016, 17:05   #40079  |  Link
petran79
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Direct3D11 + Nvidea FastSync = fullscreen crash.
MPC BE has no such issue, in contrast to Potplayer
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Old 12th November 2016, 17:10   #40080  |  Link
ashlar42
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I think madScaler/madScale/madScaleNG would be good names.
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