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14th October 2009, 18:28 | #441 | Link |
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This time I tested the DGAVC-Versions on an AVC-FullHD-Source.
Now I get 36 fps with CPU+GPU and just 18 fps with CPU only. Looks like the DGMPG GPU is slower than the CPU like squid_80 said. I'm glad that the AVC-Version isn't as the MP-Version |
17th October 2009, 20:49 | #443 | Link |
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Beta 11
Here is beta 11. It adds some fixes for CUDA context creation that may explain some failures. It also contains experimental support for multinstance support. Please read the Readme.txt file carefully if you want to experiment with multiple instance support.
http://neuron2.net/dgavcdecnv/NVbeta11.zip |
18th October 2009, 12:05 | #447 | Link | |
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18th October 2009, 14:08 | #448 | Link | |
Compiling Encoder
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sure I've got a quad-core processor, but i can get >300 fps with x264 using dgmpgdec as my source plugin for some 640x480 material. |
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18th October 2009, 19:14 | #450 | Link |
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Which is hardly comparable since they are getting 60fps on HD content. I'd say that going up almost 7 times in resolution and the speed only dropping to 1/5th of what you get is quite good. That seems to scale quite well. If you can get more than 60fps on HD content using the software decoder then you would have a point.
Last edited by PatlaborForce; 18th October 2009 at 19:18. |
18th October 2009, 19:30 | #451 | Link | |
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I tested the multiple instance and it seems to work. But I did some 'extreme' testing. I created *.dgm file and then executed the following very basic avs script:
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Failed to create video decoder (100). But then again its pretty 'extreme' to have the movie play like 5 times at once. But other then that, it seems to run just fine, it also seems more 'responsive' then before, but that might just be me... Great work. |
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19th October 2009, 01:56 | #452 | Link |
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Thank you for your test results, GZZ. The number of instances is limited by the amount of memory on your video card. I only get 4 instances so be happy.
It should be a bit more responsive as the server architecture requires more time in the Windows kernel. But some GUIs have a problem with it and I don't know why at this time. I'm never going to compile/debug MEGUI, so... It's a useful option to have so I'll continue to include it, but I'll always support the server too. |
19th October 2009, 08:04 | #453 | Link | |
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So for me having the possibility to have 2 instance at the same time should be enough. I guess you kept the old DGSource for backward compatible, as I dont see the point when you have multiple instance avaliable or do you plan to just 'update' the DGSource with DGMultisource and then kill DGMultisource so you dont have 2 DLL to maintain? |
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19th October 2009, 13:27 | #454 | Link | ||
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Also, does it work with HCEnc 0.24 for you? Quote:
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19th October 2009, 14:40 | #455 | Link |
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Not using MEGUI, I created my own GUI(not out in public), so dont know about MEGUI...
havent tested HCEnc as I'm not doing much MPEG2 (DVD) anymore. I got a RB-builder licens, so I could properly test it with RB-builder and report back.. |
19th October 2009, 15:42 | #456 | Link |
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I'm liking the new DGMultiSource. Not so much because I use multiple instances but because I always forget to start the CUDA server before firing my custom batch conversion program. Or megui kills it on exit when using it for it's analysis tool only.
Great work!!! |
19th October 2009, 15:58 | #458 | Link |
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Well I don't use it in megui, megui's analysis tool never did like it as a source, instant error. I'm forced to use a d2v source with megui's analysis tool. Once I use it to figure out film/interlacing, top/bottom field etc, I then use your nv frame server to feed the 64 bit x264 and batch convert a whole series.
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