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22nd February 2007, 18:07 | #482 | Link | |
20-35 a win for Revolver.
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NB: if both offset vectors are null, does the shader will do the '+' operation ?! ... ( in other words : when offset is null, is there a waste of GPU time ?! ) In any case, that a 'never seen' feature in a render !!! ... maybe -2/+2 is a little bit not enought IMO ... |
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27th February 2007, 12:39 | #485 | Link | |
20-35 a win for Revolver.
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Last edited by Seb.26; 27th February 2007 at 13:01. |
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27th February 2007, 13:18 | #486 | Link | |
what's this for?
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27th February 2007, 13:28 | #487 | Link | |
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Thanks anyway Seb.26 as I don't look in "New and alternative a/v containers". and thanks Haali too For my part the Sharpness still didn't work on my config. And the OSD doesn't show anything but maybe i miss something here? (I don't use any splitters) |
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27th February 2007, 14:23 | #491 | Link | |
what's this for?
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it will only update those files that you really need for an up2date DirectX 9.0c
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28th February 2007, 00:41 | #494 | Link |
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I use mpc/ffdshow and haali mediasplitter.
Is Haalis renderer capable of playing yv12 colorspace? I cant get haalis renderer to work with yv12 in mpc. If I want to stay in yv12 space I have to use wmr. If I only enable yv12 in ffdshow and have haalis renderer selected in mpc I still get something called "video renderer" which I dont know what it is. I get a lot lower cpu utilization with this "video renderer" though. Haalis seems to accept yuy2 and rgb. Ps. How do I check which colorspace a particular movie uses? |
28th February 2007, 01:05 | #495 | Link |
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That is correct, HR accepts only RGB32 and YUY2/UYVY. As for CPU usage, HR is designed to use shaders to achieve better quality, not minimize CPU use. So it's no surprise that it is slower than yv12 overlay.
Last edited by Haali; 28th February 2007 at 01:08. |
28th February 2007, 01:07 | #496 | Link | ||
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As stated many times before, it does not work with YV12.
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28th February 2007, 07:33 | #497 | Link |
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Hi Haali,
Thanks for the new renderer. It seems to struggle at 60fps. while vmr7(windowed) and vmr9(renderless exclusive) have no problem.. Used built-in mpc mpeg decoder with bob deinterlacing to output 1920x1080 @ 60fps clips. Thanks and best regards. Last edited by mariner; 28th February 2007 at 07:38. |
1st March 2007, 01:17 | #500 | Link |
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Location: Ky
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I had the same artifact issue (jaggy edges) as Warpman above the other day. Haven't played around too much with it but I'll try and reproduce it when I get home.
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