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Old 22nd February 2007, 10:48   #481  |  Link
Haali
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Quote:
Originally Posted by Seb.26 View Post
NB: Haali :! have you a tri-tube projector ?! ... is it for that kind of hardware that you add the RGB plan H+V offset ?!
( or is it for creating 3D like picture ... lol )
An older LCD one, maybe its lcd panels are not properly aligned, or it's a low quality lens.
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Old 22nd February 2007, 18:07   #482  |  Link
Seb.26
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Quote:
Originally Posted by Haali View Post
An older LCD one, maybe its lcd panels are not properly aligned, or it's a low quality lens.
... ok, so you don't plan to emulate 3D old-scholl display ( with red+blue glasses ) ...

NB: if both offset vectors are null, does the shader will do the '+' operation ?! ...
( in other words : when offset is null, is there a waste of GPU time ?! )

In any case, that a 'never seen' feature in a render !!!
... maybe -2/+2 is a little bit not enought IMO ...
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Old 23rd February 2007, 22:24   #483  |  Link
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When all offsets are zero the code is skipped completely.
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Old 26th February 2007, 13:05   #484  |  Link
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Quote:
Originally Posted by Haali View Post
When all offsets are zero the code is skipped completely.
OK, that's perfect ! ...

NB: I'm re-using your render, playback problems was due to my CG ... the HR make it too hot ( about 70°c after few second ) ...

All is perfect for me today !!!

4 all your work.
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Old 27th February 2007, 12:39   #485  |  Link
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Quote:
27/02/2007
* New Features:
o Added MPEG PS support (incomplete).
o Added VC-1 in TS/PS support.
o Added more items to the renderer OSD.
o Renderer OSD can now be activated with right-Alt+O.
o Added LPCM in TS support (incomplete).
o Improved GDSMux utility.
o Improved seeking in TS files.
* Fixed items:
o Fixed display when the window is partially outside the screen.
o Allow playback when TS file duration can't be detected, seeking is not possible in this case.
o H.264 with short startcodes in TS is now properly handled.
o Muxer bugfixes.
Sorry for posting news like this one, maybe it's not "my task", but since nobody done it ... ...

Last edited by Seb.26; 27th February 2007 at 13:01.
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Old 27th February 2007, 13:18   #486  |  Link
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Quote:
Originally Posted by Seb.26 View Post
Sorry for posting news like this one, maybe it's not "my task", but since nobody done it ... ...
http://forum.doom9.org/showpost.php?...&postcount=533
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Old 27th February 2007, 13:28   #487  |  Link
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Quote:
Originally Posted by sillKotscha View Post


Thanks anyway Seb.26 as I don't look in "New and alternative a/v containers".

and thanks Haali too

For my part the Sharpness still didn't work on my config.
And the OSD doesn't show anything but maybe i miss something here? (I don't use any splitters)
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Old 27th February 2007, 14:06   #488  |  Link
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Originally Posted by Peuj View Post
Thanks anyway Seb.26 as I don't look in "New and alternative a/v containers".
I never go there too ...
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Old 27th February 2007, 14:15   #489  |  Link
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You need d3dx9_29.dll for OSD.
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Old 27th February 2007, 14:18   #490  |  Link
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--- Removed ---

Last edited by Seb.26; 27th February 2007 at 17:10.
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Old 27th February 2007, 14:23   #491  |  Link
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Originally Posted by Seb.26 View Post
go to microsoft and download the dxwebsetup...

it will only update those files that you really need for an up2date DirectX 9.0c
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Old 27th February 2007, 14:40   #492  |  Link
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Ok thanks all, the OSD works well now.

@ Haali do you have any idea why the Sharpness doesn't work on my config? just to know if it's normal and I stop to cry

GeForce FX 5200 with nvidia driver 93.81.

thanks
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Old 27th February 2007, 18:33   #493  |  Link
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There is some incompatibility with gf5xxx, but I couldn't find any such card for testing so far.
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Old 28th February 2007, 00:41   #494  |  Link
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I use mpc/ffdshow and haali mediasplitter.

Is Haalis renderer capable of playing yv12 colorspace? I cant get haalis renderer to work with yv12 in mpc. If I want to stay in yv12 space I have to use wmr. If I only enable yv12 in ffdshow and have haalis renderer selected in mpc I still get something called "video renderer" which I dont know what it is. I get a lot lower cpu utilization with this "video renderer" though.

Haalis seems to accept yuy2 and rgb.

Ps. How do I check which colorspace a particular movie uses?
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Old 28th February 2007, 01:05   #495  |  Link
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That is correct, HR accepts only RGB32 and YUY2/UYVY. As for CPU usage, HR is designed to use shaders to achieve better quality, not minimize CPU use. So it's no surprise that it is slower than yv12 overlay.

Last edited by Haali; 28th February 2007 at 01:08.
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Old 28th February 2007, 01:07   #496  |  Link
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As stated many times before, it does not work with YV12.
Quote:
I use mpc/ffdshow
Quote:
How do I check which colorspace a particular movie uses?
Open ffdshow's video decoder configuration panel, enable OSD, check input/output colorspace, apply&save...
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Old 28th February 2007, 07:33   #497  |  Link
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Hi Haali,

Thanks for the new renderer. It seems to struggle at 60fps. while vmr7(windowed) and vmr9(renderless exclusive) have no problem.. Used built-in mpc mpeg decoder with bob deinterlacing to output 1920x1080 @ 60fps clips.

Thanks and best regards.

Last edited by mariner; 28th February 2007 at 07:38.
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Old 28th February 2007, 10:18   #498  |  Link
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Quote:
Originally Posted by Haali View Post
There is some incompatibility with gf5xxx, but I couldn't find any such card for testing so far.
Thanks for the reply.
I don't know if it's possible but if you like to send me a debug version to find what is the problem just let me know.
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Old 28th February 2007, 19:08   #499  |  Link
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resizing stil broken here :X
haali
vmr9 windowed


the osd works fine though... i enabled OSD... maybe its helpful in debugging

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Old 1st March 2007, 01:17   #500  |  Link
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I had the same artifact issue (jaggy edges) as Warpman above the other day. Haven't played around too much with it but I'll try and reproduce it when I get home.
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