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Old 7th August 2008, 17:30   #1  |  Link
moviefan
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Haloing, Ghosting, ... How can I get rid of that?

Hi guys,

I'm currently denoising a TV series and noticed there is (for my eyes) pretty annoying haloing/ghosting around sharp edges. I already tried several filters that I could find here but none of them did the job, not even close... Can anybody help getting rid of this annoying effect?

On the first screenshot, it is very obvious around the text, on the second one, it is obvious at the border of the red area.




For denoising/degraining, I use MC_Spuds which does a great job, but the sharpening increases the haloing even more. The screenshots are taken from the source, no filters have been applied.

Thanks for your help!

Regards
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Old 7th August 2008, 17:58   #2  |  Link
mikeytown2
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http://avisynth.org/mediawiki/Extern...ters#Dehaloing

My preference is Dehalo_alpha.
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Old 7th August 2008, 18:01   #3  |  Link
martino
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Dehalo_alpha or BlindDeHalo3 and some aWarpSharp magic could do the trick.
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Old 7th August 2008, 18:43   #4  |  Link
moviefan
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I tried those... The result is that the haloing is more blurred, but still there, bigger, but softer. Isn't there anything else I could do or what settings maybe should I use?
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Old 7th August 2008, 18:49   #5  |  Link
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Why don't you post your script, so we can help you with your settings?
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Old 7th August 2008, 19:04   #6  |  Link
martino
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Try something like:

BlindDeHalo3(PPmode=-3)
EdgeCleaner(12,fix=false) #since you'll need to crop afterwards anyway

Code:
# EdgeCleaner() v1.03 (06/08/2008)
# - a simple edge cleaning and weak dehaloing function
#
# Description:
# Functions have been briefly tested to work with MT on mode 1 and 2 without any problems
#
# Requirements:
# aWarpSharp, mt_masktools, Repair (optional), RemoveGrain (optional) and Deen (optional) plugins required
# YV12 input required and mod16 or even mod32 input is preferred since aWarpSharp borks sometimes
#
# Parameters:
# strength (float)      - specifies edge denoising strength (8.0)
# rep (boolean)         - actives Repair for the aWarpSharped clip (true; requires Repair)
# rmode (integer)       - specifies the Repair mode; 1 is very mild and good for halos, 
#                         16 and 18 are good for edge structure preserval on strong settings but keep more halos and edge noise, 
#                         17 is similar to 16 but keeps much less haloing, other modes are not recommended (17; requires Repair)
# smode (integer)       - specifies what method will be used for finding small particles, ie stars; 0 is disabled, 
#                         1 uses RemoveGrain and 2 uses Deen (0; requires RemoveGrain/Repair/Deen)
# hot (boolean)         - specifies whether removal of hot pixels should take place (false)
# fix (boolean)         - fixes an aWarpSharp bug by overlaying a healthy pixel from the source clip; 
#                         good idea to set to false when over-cropping afterwards (true)

function EdgeCleaner(clip c, float "strength", bool "rep", int "rmode", int "smode", bool "hot", bool "fix") {

    strength    = default(strength, 8.0)
    rep         = default(rep, true)
    rmode       = default(rmode, 17)
    smode       = default(smode, 0)
    hot         = default(hot, false)
    fix         = default(fix, true)

    c           = (c.isYV12()) ? c : c.ConvertToYV12()
    strength    = (smode==0) ? strength : strength+4

    main        = c.aWarpSharp(strength,1)
    main        = (rep) ? Repair(main,c,rmode) : main

    mask        = c.mt_edge("prewitt",4,32,4,32).mt_invert().mt_convolution()

    final       = (!hot) ? mt_merge(c,main,mask) : Repair(mt_merge(c,main,mask),c,2)
    final       = (fix) ? Overlay(final,c.ConvertToRGB24().Crop(0,1,-c.width+1,-c.height+2),x=0,y=1) : final
    final       = (smode != 0) ? mt_merge(final,c,c.StarMask(smode)) : final

    return final

}

function StarMask(clip c, int "mode") {

    mode        = default(mode, 1)

    clean       = (mode==1) ? c.RemoveGrain(17) : Repair(c.Deen("a3d",4,12,0),c,15).RemoveGrain(21)
    diff        = (mode==1) ? mt_makediff(c,clean) : NOP
    
    final       = (mode==1) ? diff.Greyscale().Levels(40,0.350,168,0,255).removegrain(7,-1).mt_edge("prewitt",4,16,4,16) : \
                  Subtract(mt_merge(clean,c,c.mt_edge("roberts",0,2,0,2).mt_expand(mode=mt_circle(1)).mt_invert()),c).mt_edge("roberts",0,0,0,0).mt_deflate()
    
    return final

}

# Changelog:
#   06/08/2008  v1.03
#       - improved mask that leaves less warping and more original line structure, therefore higher strengths are now safe to use
#       - improved StarMask()
#       - removed super mode
#       - removed srep, sshiqloc, some smodes and VD_SmartSmoothHiQ() due to StarMask() changes
#   01/06/2008  v1.02
#       - added srep parameter
#       - improved particle masking
#   01/06/2008  v1.01
#       - added masking for particles with two parameters; smode and sshiqloc
#   12/05/2008  v1.00
#       - removed line darkening, mode 2 mask, RemoveGrain
#       - assert changed to colorspace conversion to yv12
#       - fixed some logic problems
#       - "fixed" the aWarpSharp black pixel bug
#       - added Repair
^ That's been put together for anime, and never really tested on live action content, but see how it does (maybe just the mask would need adjusting, who knows).


P.S. If you need to sharpen, try doing it before.

Last edited by martino; 7th August 2008 at 19:10.
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Old 7th August 2008, 19:25   #7  |  Link
moviefan
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Quote:
Originally Posted by martino View Post
Try something like:

BlindDeHalo3(PPmode=-3)
EdgeCleaner(12,fix=false) #since you'll need to crop afterwards anyway
That looks pretty good! At least on the text... Regarding the red area, the halo is smooth ... Would you recommend to use the denoising (MC_Spuds) before or after halo removal?

Quote:
Originally Posted by Merlin7777 View Post
Why don't you post your script, so we can help you with your settings?
There is nothing in the script except loading the video.

Last edited by moviefan; 7th August 2008 at 19:27.
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Old 7th August 2008, 19:30   #8  |  Link
martino
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Quote:
Originally Posted by moviefan View Post
Would you recommend to use the denoising (MC_Spuds) before or after halo removal?
After probably.
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Last edited by martino; 27th August 2008 at 11:04.
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Old 7th August 2008, 19:34   #9  |  Link
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Quote:
I tried those... The result is that the haloing is more blurred, but still there, bigger, but softer. Isn't there anything else I could do or what settings maybe should I use?
I was referring to the script you tried here. But it seems like martino's ideas are working for you.
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