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Old 15th July 2016, 00:09   #38721  |  Link
zoyd
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Quote:
Originally Posted by madshi View Post
Good question. I was thinking of using either CIEDE2000 with all the hue stuff removed (which should bring it near to CIE94, I think), or straight CIE94. Alternatively, there's a dE formula available in the first google link for the search term "de color difference ipt". In any case, my plan was to stick to constant hue.
That's where I would start delL, delC components of dE94.
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Old 15th July 2016, 00:11   #38722  |  Link
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But how would the display know that it's receiving frame sequential 3D instead of 2D? And how would the display know which frame is for the left eye and which for the right eye?
It does not necessarily need to know. The idea is to build two switches, one for 3d on/off, one to switch the left and right eye on the glasses.
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Originally Posted by madshi View Post
It's also not really all that simple to implement this feature. If audio and video run out of sync, I'll need to drop a frame. Usually I only drop one frame. But with frame sequential output I'd have to make sure I always drop 2 frames, so the eye order doesn't swap.
I could live with that, I usuall have no frame drops at all with Reclock.
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Why do you need this? Does your TV not support frame packed 3D?
I want to replace the motherboard on my TV with this:
https://hardforum.com/threads/no-lat...board.1894299/
My plan is to also build a custom shutter glasses+emitter setup to do 3d active.
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Old 15th July 2016, 00:20   #38723  |  Link
zaemon
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Dumb question but is it possible to create a 3DLUT for 3D playback (with glasses?) and for HDR playback?


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Old 15th July 2016, 01:29   #38724  |  Link
huhn
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Originally Posted by zaemon View Post
Dumb question but is it possible to create a 3DLUT for 3D playback (with glasses?) and for HDR playback?


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putting the glasses between the colorimeter and the display should do the trick.
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Old 15th July 2016, 02:03   #38725  |  Link
zoyd
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Originally Posted by huhn View Post
putting the glasses between the colorimeter and the display should do the trick.
It's easier if you first profile the meter with glasses in front to without glasses as reference, and create a correction matrix. Then you can do the 3dlut without glasses for more signal.
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Old 15th July 2016, 07:10   #38726  |  Link
Sunset1982
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No. Green screen instead of a black one.
That's exactly what I found out when testing the RX480. Greenscreen when using madVR and LAV with DXVE Copyback. Any ideas why this is happening?
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Old 15th July 2016, 08:42   #38727  |  Link
DragonQ
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What are my options if I want to use MadVR without administrator rights? Presumably there's no way to use it with MPC-HC but are there any other players that include it without having to manually register the filter file?
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Old 15th July 2016, 09:04   #38728  |  Link
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After updating from v0.90.20 to v0.90.21 (haven't got to try v0.90.22 yet), I started getting worse rendering times but only when scaling.

Just wondering what could be affecting the performance so much because according to the changelog, the .20 -> .21 update was almost exclusively HDR-related (which doesn't concern my usage scenario).

The get rendering times down and to avoid dropped frames, I've now downgraded from SSIM 2D to 1D in almost all of my profiles. Nvidia drivers are up to date (I have GTX 960).
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Old 15th July 2016, 09:10   #38729  |  Link
70MM
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Image Doubling question?

Guys Ive never used image doubling but want to try.
I have the new GTX1080 card.

Is it ok to use Image Doubling with just straight 1080p content (ripped BDs)?
Im using the JVC X9000 projector but not sure how you set this up for 1080p content, 1080p > 1080p.

Can some of you offer some instructions please?

Thanks in advance...
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Old 15th July 2016, 09:21   #38730  |  Link
QBhd
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Quote:
Originally Posted by Uoppi View Post
After updating from v0.90.20 to v0.90.21 (haven't got to try v0.90.22 yet), I started getting worse rendering times but only when scaling.

Just wondering what could be affecting the performance so much because according to the changelog, the .20 -> .21 update was almost exclusively HDR-related (which doesn't concern my usage scenario).

The get rendering times down and to avoid dropped frames, I've now downgraded from SSIM 2D to 1D in almost all of my profiles. Nvidia drivers are up to date (I have GTX 960).
I'm wondering if this may be what I noticed after moving from .20 ==> .22

I had to skip .21 since mixed scaling was broken for me, but moving to .22 caused a pretty big performance hit. madshi thought it might be the new rules for when scaling is active and maybe some upscaling refinements now being used... But I'm not so sure, especially now that you see a performance hit with version .21.

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Old 15th July 2016, 09:54   #38731  |  Link
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It's likely a AMD driver error that stops me from using MPC-HC x64 with madvr. x86 version works fine. The issue is OpenCL. OpenCl kernel compile failure.

Not sure it's worth finding an older driver that works. Will just keep using x86 i guess.
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Old 15th July 2016, 11:36   #38732  |  Link
Uoppi
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Quote:
Originally Posted by QBhd View Post
I'm wondering if this may be what I noticed after moving from .20 ==> .22

I had to skip .21 since mixed scaling was broken for me, but moving to .22 caused a pretty big performance hit. madshi thought it might be the new rules for when scaling is active and maybe some upscaling refinements now being used... But I'm not so sure, especially now that you see a performance hit with version .21.

QB
Yeah, I saw the posts on previous pages about this and that's what got me wondering. I've encountered decreased performance once before but it was fixed by a GPU driver update.

Anyway, I'll try the .22 version later today and report back.

EDIT: No discernible difference in rendering times here when going from version .21 to .22. So, still no clue where those aforementioned differences originated from.

Last edited by Uoppi; 15th July 2016 at 16:27.
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Old 15th July 2016, 12:33   #38733  |  Link
Sunset1982
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anyone has an idea what player supports madvr exclusive mode while using a nice osd and not just the madvr fse bar?
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Old 15th July 2016, 12:55   #38734  |  Link
toniash
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Originally Posted by Sunset1982 View Post
anyone has an idea what player supports madvr exclusive mode while using a nice osd and not just the madvr fse bar?
PotPlayer

https://imouto.my/tutorials/configur...ware-decoding/

Last edited by toniash; 15th July 2016 at 12:59.
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Old 15th July 2016, 13:02   #38735  |  Link
Sunset1982
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PotPlayer
tried that, but when I enable FSE mode, I dont get an osd, and when I enable the bar in madvr settings I only get the madvr one. Is there a special option for this?
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Old 15th July 2016, 13:09   #38736  |  Link
toniash
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Originally Posted by Sunset1982 View Post
tried that, but when I enable FSE mode, I dont get an osd, and when I enable the bar in madvr settings I only get the madvr one. Is there a special option for this?
My settings in potplayer
https://www.dropbox.com/s/bhl4u4rfb1wjxbf/pot2.jpg?dl=0
https://www.dropbox.com/s/al74z459zoewwrh/pot1.jpg?dl=0

and enable automatic fullscreen exclusive mode im Madvr
you get the OSD when moving the cursor top or bottom
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Old 15th July 2016, 13:09   #38737  |  Link
chros
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Quote:
Originally Posted by Sunset1982 View Post
tried that, but when I enable FSE mode, I dont get an osd, and when I enable the bar in madvr settings I only get the madvr one. Is there a special option for this?
Why do you even need this? Seekbar makes sense in FSE, but other controls? Use keyboard shortcuts or a remote for the player, and problem solved.
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Old 15th July 2016, 13:16   #38738  |  Link
ranpha
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Originally Posted by Sunset1982 View Post
anyone has an idea what player supports madvr exclusive mode while using a nice osd and not just the madvr fse bar?
PotPlayer's Direct3D skin mode.
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Old 15th July 2016, 13:39   #38739  |  Link
Sunset1982
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Why do you even need this? Seekbar makes sense in FSE, but other controls? Use keyboard shortcuts or a remote for the player, and problem solved.
I want to have a nice looking seekbar with a nice blue line



Quote:
PotPlayer's Direct3D skin mode.
ok, have to try it again
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Old 15th July 2016, 16:33   #38740  |  Link
Uoppi
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With the .22 version (I can't remember seeing this before), the madvr OSD is reporting Bicubic150 AR downscaling in addition to SSIM 1D that is chosen for the profile.

Like this:
image x > super-xbr > super-xbr < SSIM 1D100AR
image y > super-xbr > super-xbr < SSIM 1D100AR < Bicubic150 AR

Would someone be able to tell me what's going on there? This is quadrupling (luma) SD to 1080p.

Last edited by Uoppi; 15th July 2016 at 17:43.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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