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Old 13th April 2019, 06:57   #55741  |  Link
tp4tissue
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@ Alexkral

The 3DLUT definitely changes the image if applied. including for HDR 2 SDR.

It does not have to be in the HDR tonemapping tab. It works in the regular 3DLUT SDR calibration Tab.


I would never ever watch a movie without a 3DLUT. night and day.

It's like that episode of Rick and Morty when Morty experiences True-Level.. You can not go on without 3Dlut, everything's crooked.

https://imgur.com/LRgMGeP
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Last edited by tp4tissue; 13th April 2019 at 07:27.
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Old 13th April 2019, 08:25   #55742  |  Link
DMU
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Originally Posted by If6was9 View Post
Of course, with EDID1
I think this is not what is needed. Your projector does not receive meta, you simply force HDR mode.
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Old 13th April 2019, 12:59   #55743  |  Link
ka
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Hey guys I have 1080Ti and 7700k with AIO. My temps are at least 70-80 celcius while playing on 1440p resolution (144Hz with SVP) with 1080p Remux. It is too high same with when playing Battlefield V. Using Bicubic75-Ar-CUVID.
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Old 13th April 2019, 14:44   #55744  |  Link
tp4tissue
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Quote:
Originally Posted by ka View Post
Hey guys I have 1080Ti and 7700k with AIO. My temps are at least 70-80 celcius while playing on 1440p resolution (144Hz with SVP) with 1080p Remux. It is too high same with when playing Battlefield V. Using Bicubic75-Ar-CUVID.
Assuming the paste is fine, it comes down to fan curve.

Set it higher manually. If it doesn't respond to higher fan, then you need to repaste.
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Old 13th April 2019, 15:59   #55745  |  Link
el Filou
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Why would 70-80 be too high?
My 1050 Ti is rated for 83. What's the rated temp. of a 1080 Ti?
Your card will be obsolete long before the GPU dies from heat.
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Old 13th April 2019, 16:33   #55746  |  Link
aduwind
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@CLSID
Optimized NVIDIA profile for MPC-HC/BE

Last edited by aduwind; 13th April 2019 at 16:40.
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Old 13th April 2019, 17:58   #55747  |  Link
ka
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Originally Posted by tp4tissue View Post
Assuming the paste is fine, it comes down to fan curve.

Set it higher manually. If it doesn't respond to higher fan, then you need to repaste.
Actually my point is decreasing the load on both GPU and CPU because I dont want to hear fan noise, I want Madvr not to use to the very end.
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Old 13th April 2019, 21:34   #55748  |  Link
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To be blunt the only way I can see you achieving what you want is to drop SVP and use Smooth Motion instead, you may also need to lower a few madvr settings to assist further (trade quality for performance etc)
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Old 15th April 2019, 11:03   #55749  |  Link
NM20
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I have been trying to get the settings correct to tone map with Mad VR and my JVC X7500. I just want to be sure the settings I have are correct.


I have MAD VR and Nvidia settings at 0 - 255 and LAV on 16-235. Is this correct?


I have my JVC on Gamma 2.2, colour profile BT2020, colour temp HDR 6500k.


Nvidia settings are 12bit, RGB, with the latest drivers.


I have MAD VR calibration on DCI-P3 and Gamma Power Curve 2.4. I am not using any LUT files (I don't know how)


I have had my projector professionally calibrated for SDR and HDR, but since then have discovered MAD VR tone mapping.

The only issue I have come across is in the latest Mission Impossible in 4K, I got horizontal banding on the iMAX scenes towards the end. This happened in the sky mainly.


When looking at the MPC status, it says D3D11 Fullscreen Windowed (8 bit) should that not be 10 bit? Or is there anything else wrong with these settings?

I just want to make sure I am maximising the capability of my system.

https://drive.google.com/open?id=1qs...1mRxgP_DIiUPr8

https://drive.google.com/open?id=1nP...VniHRNGUZIxoWj

https://drive.google.com/open?id=1xd...ojZq4mMOdPYQPE

https://drive.google.com/open?id=1Gw...8wDfs8JDfTrwDz

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Last edited by NM20; 15th April 2019 at 19:52.
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Old 15th April 2019, 13:12   #55750  |  Link
Warner306
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You could improve a couple of things:

- Set the projector gamma to 2.20 to match madVR.
- Select BT.2020 in madVR, or DCI-P3 with report BT.2020 to display checked. I've read that JVC projectors need a BT.2020 flag to select the correct color profile.

Did you select 10-bits in madVR? If you aren't getting 10-bits in the OSD, try enabling fullscreen exclusive mode. The video output levels checkboxes in LAV Filters aren't relevant, so I wouldn't worry about them.

The link in my signature has more information on tone mapping. The links "HDR -> SDR: Toolkit" and "HDR -> SDR Instructions: Mapping wide color gamuts" are most relevant.
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Old 15th April 2019, 14:31   #55751  |  Link
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Does anyone know if madVR tone-mapping handles HDR10+? Or should I avoid it and just stick with HDR10 for now. Would there even be a benefit to HDR10+ metadata over HDR10 for madVR's test builds with dynamic tone-mapping?
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Old 15th April 2019, 16:36   #55752  |  Link
Klaus1189
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Quote:
Originally Posted by NM20 View Post
[ATTACHMENTS]
Upload on external hoster such as Google drive or similar, other users like me cannot view them now, these are still pending.
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Old 15th April 2019, 18:10   #55753  |  Link
zapatista
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Originally Posted by huhn View Post
just use a synthetic 3D LUT.

and again HDR-SDR has nothing todo with this.
what is a "synthetic 3D LUT" ?

i am trying to figure out if i can create a 3DLut file for my display without using a light meter (or if i can use a generic 3DLut file for ex , if i know some of the basic parameters my display, like max nits, black level and the color space it is intended for).

one suggestion somebody made is that i might be able to create a 3D Lut profile from EDID data of the display with DisplayCAL

the main purpose of the 3D lut file would be to load it in madvr and send down converted 4k rec.2020 video to my 1080 display while maintaining the rec.2020 color space.
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Old 15th April 2019, 19:37   #55754  |  Link
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synthetic 3D LUT is a 3D LUT created by 2 synthetic profiles instead of using a synthetic source and a measured target/destination.

EDID information are not going to help you her.

i wanted to make a thread with common HDR->SDR 3D LUT and some normal ones like adobeRGB but i guessed this would do more harm then good.
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Old 15th April 2019, 19:53   #55755  |  Link
NM20
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Originally Posted by Klaus1189 View Post
Upload on external hoster such as Google drive or similar, other users like me cannot view them now, these are still pending.
Thanks. Links added to the original post.
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Old 15th April 2019, 19:57   #55756  |  Link
NM20
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Quote:
Originally Posted by Warner306 View Post
You could improve a couple of things:

- Set the projector gamma to 2.20 to match madVR.
- Select BT.2020 in madVR, or DCI-P3 with report BT.2020 to display checked. I've read that JVC projectors need a BT.2020 flag to select the correct color profile.

Did you select 10-bits in madVR? If you aren't getting 10-bits in the OSD, try enabling fullscreen exclusive mode. The video output levels checkboxes in LAV Filters aren't relevant, so I wouldn't worry about them.

The link in my signature has more information on tone mapping. The links "HDR -> SDR: Toolkit" and "HDR -> SDR Instructions: Mapping wide color gamuts" are most relevant.
Thanks. I have added the images into the original link, so you will now get a better idea of the settings i am using. I will try the exclusive mode to see if that helps.
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Old 15th April 2019, 23:35   #55757  |  Link
mkohman
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Hi Guys,

A friend of mine has just setup madVR on his HTPC for HDR dynamic tone mapping etc.. He has an Epson 9300 which I believe is a 5040ub model. Can someone who has the Epson recommend which settings to choose on the projector please? Thank you so much
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Old 16th April 2019, 00:57   #55758  |  Link
tp4tissue
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Quote:
Originally Posted by zapatista View Post
i am trying to figure out if i can create a 3DLut file for my display without using a light meter

A synthetic lut would only be useful if the monitor is already extremely accurate in a preset colorspace.

This is NEVER the case. Even factory calibrated monitors will drift after 500-1000 hours. making the factory calibration worthless.

The factory calibrations will also not give you the maximum contrast ratio on the display, because you're fighting the preset whitepoint.

Using 3Dlut in general without at-least a colorimeter, is quite silly.

colormunki display or i1dpro, either one works great. It's worth everypenny, watching a movie without a 3DLut, You might as well stop, go outside and exercise, because movies look like crap without calibration.
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Last edited by tp4tissue; 16th April 2019 at 01:02.
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Old 16th April 2019, 12:45   #55759  |  Link
Warner306
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Originally Posted by NM20 View Post
Thanks. I have added the images into the original link, so you will now get a better idea of the settings i am using. I will try the exclusive mode to see if that helps.
I would try removing the 8-bit profile to ensure 10-bits is being selected in the control panel. After that, if neither windowed mode or fullscreen exclusive mode is giving you 10-bit output, you should try another driver.

What driver version are you using?
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Old 16th April 2019, 12:49   #55760  |  Link
Warner306
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Originally Posted by SirMaster View Post
Does anyone know if madVR tone-mapping handles HDR10+? Or should I avoid it and just stick with HDR10 for now. Would there even be a benefit to HDR10+ metadata over HDR10 for madVR's test builds with dynamic tone-mapping?
madVR can't yet use HDR10+ metadata. I doubt there would be much of a difference compared to creating similar metadata with madMeasureHDR. And the live tone mapping already produces results similar to madMeasureHDR. So they should all be quite similar.
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