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25th October 2010, 17:18 | #21 | Link |
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You can integrate the MVC decoding script into the side-by-side script. The main disadvantage is, that the MVC decoding seems to stop a few frames before the AVC decoding which causes e.g. VirtualDub and x264 to crash short before the end of the decoding. However, if you use single pass encoding, you can ignore the x264 general protection fault and mux it without problems with MKVmerge GUI.
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26th October 2010, 02:20 | #22 | Link |
aka Rabomil
Join Date: Sep 2005
Posts: 82
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I don't mind to use crf encoding, so I tried to merge the two scripts, but without success. MeGUI gives me an undescribed error.
This is the script I tried: Code:
LoadPlugin("H264StereoSource.dll") VideoLeft = directshowsource("I:\BDMV\STREAM\00001.m2ts", audio=false) VideoRight = H264StereoSource("decoder.cfg",135266) VideoStacked = StackHorizontal(VideoRight,VideoLeft) ConvertToYV12(VideoStacked) lanczosresize(1920,1080) Please, help me to correct my script. |
5th November 2010, 03:00 | #23 | Link |
aka Rabomil
Join Date: Sep 2005
Posts: 82
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I have another question about 3D.
One of the 3D techniques/methods is Side-By-Side (SBS). There is full-SBS (3840x1080 / 1920x1080 per eye) and half-SBS (1920x1080 / 960x1080 per eye). I wonder what's the use of full-SBS, when our current televisions can only handle 1920x1080? I can only imagine that the television processes (cuts in two parts?) the bigger than resolution input once the 3d-button has been pushed, to make use of it. Can somebody please explain how SBS works? |
5th November 2010, 09:33 | #25 | Link |
aka Rabomil
Join Date: Sep 2005
Posts: 82
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Thanks for your answer and the link. Lots of interesting information, but I'm still not able to answer my question about the use of full-SBS (3840x1080) on a 1080p (1920x1080) television.
Is it possible that my television (Samsung PS63C7700 plasma) uses 50% of the resolution (1920x1080) per field (120 Hz, 60 fields per eye/second)? |
6th November 2010, 21:08 | #29 | Link | |
aka Rabomil
Join Date: Sep 2005
Posts: 82
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Quote:
Going from 1080p to 720p, using a real 1080p source, will certainly lead to a quality loss. Let's go back to my original question: I wonder what's the use of full-SBS (3840x1080), when our current televisions can only handle 1920x1080? |
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6th November 2010, 21:59 | #31 | Link |
aka Rabomil
Join Date: Sep 2005
Posts: 82
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It's not even close to 1TB for a single lossless movie. Most of the animation movies are not even 100GB when you encode them lossless with x264, using a Blu-Ray as source.
Without a doubt there is equipment that's able to output higher than 1080p resolutions, but that has nothing to do with full-SBS encodes and how they are meant to be processed. This is how I think it works, but because I'm not sure, I want someone to confirm or to invalidate my assumptions. A 3DTV receives a 3840x1080 input @ 60Hz and, once the 3d button of the television has been pushed, outputs it as 1920x1080 @ 120Hz (60 fields per eye / second). |
8th November 2010, 12:48 | #33 | Link |
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I think, full-sbs might be possible if you have an appropriate software player. But here it is also assumed that the player can output it in an appropriate way using HMDI.
Thinking about blu-ray players and streaming clients, I donīt think that full-sbs is the way to go. Furthermore, as 3D-TV also uses half-sbs, I think that this is some kind of pseudo-standard even in the 3D community as long as there is no (free) MVC encoder and an upgraded player that allows to playback MKVs with AVC+MVC embedded. VLC currently even does not even allow anaglyph playback of half-sbs videos, and besides PowerDVD, TMT and Stereoscopic player, I donīt know any other alternative player that is capable of playing 3D content. So I donīt think that there is an alternative to half-sbs in the near future if even half-sbs is currently "difficult" to be played back (for free) in 3D. |
9th November 2010, 12:58 | #34 | Link |
aka Rabomil
Join Date: Sep 2005
Posts: 82
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After demuxing a Blu-Ray with 3D content, the left eye and right eye have completely different sizes. The right eye is about 50% of the left eye. Does anybody have an idea why this is? Is it maybe because, even though it has been demuxed, the right eye is not the same kind of file as the left eye?
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19th November 2010, 01:38 | #39 | Link |
aka Rabomil
Join Date: Sep 2005
Posts: 82
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It's correct that you cannot remux the right eye stream. You have to encode it before you can remux it. To encode it, you need a decoder for it and that's when you use the MVC decoder.
The guide by crl2007 is pretty straightforward. Do exactly what he says and it should work. |
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