Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
18th January 2011, 14:22 | #15781 | Link |
Anime Otaku
Join Date: Oct 2002
Location: Somewhere in Cyberspace...
Posts: 437
|
I see. For the time being I use shaders as described in JanWillem32's post to upsample chroma and convert to 0-255 levels. 10 bit RGB would be nice, if it worked properly. If not, no point to keep the option indeed.
__________________
AMD FX8350 on Gigabyte GA-970A-D3 / 8192 MB DDR3-1600 SDRAM / AMD R9 285 with Catalyst 1.5.9.1/ Asus Xonar D2X / Windows 10 pro 64bit |
18th January 2011, 15:35 | #15782 | Link |
Beyond the Corn Border
Join Date: Jul 2009
Location: 4th Roman Empire
Posts: 93
|
The before "Force 10-bit Input" GUI option enabled dithering, making 0-255 Output Range smoother. It did improve things, but it was not a 10-bit thing, just proper dithered 8-bit.
The now "Half/Full Floating Point Processing" includes the same dithering, resulting in the same output as before, making the former option redundant. Just to clear things out. |
18th January 2011, 16:18 | #15783 | Link | |
Anime Otaku
Join Date: Oct 2002
Location: Somewhere in Cyberspace...
Posts: 437
|
Quote:
__________________
AMD FX8350 on Gigabyte GA-970A-D3 / 8192 MB DDR3-1600 SDRAM / AMD R9 285 with Catalyst 1.5.9.1/ Asus Xonar D2X / Windows 10 pro 64bit |
|
18th January 2011, 16:38 | #15784 | Link |
Anime Otaku
Join Date: Oct 2002
Location: Somewhere in Cyberspace...
Posts: 437
|
I have one question: My primary video watching display is my LCD TV, connected via VGA D-15 sub. Obviously doesn't support 10bit RGB. Will I benefit from checking the "10bit RGB output" or I should leave it unchecked?
__________________
AMD FX8350 on Gigabyte GA-970A-D3 / 8192 MB DDR3-1600 SDRAM / AMD R9 285 with Catalyst 1.5.9.1/ Asus Xonar D2X / Windows 10 pro 64bit |
18th January 2011, 17:09 | #15785 | Link | |
Registered User
Join Date: Jan 2010
Posts: 479
|
Quote:
- The Radeon cards always apply dithering after the 16-bit VGA LUT and they can theoretically do it with any RGB input formats. [For example: 12-bit goes on, it becomes 16-bit after the 16-bit lookup (it always happens, even with linear LUT) and then it becomes dithered back to the display output bit depth. According to my experiences, it results in 10-bit effective precision with 8-bit digital output.) I think you should use it if it seems to work. (If it doesn't cause any problems.) Last edited by janos666; 18th January 2011 at 17:16. |
|
18th January 2011, 18:07 | #15786 | Link | |
Registered User
Join Date: Mar 2002
Posts: 2,323
|
Quote:
mpc-hc /regvid but the result is the same ... (with UAC disabled or UAC enabled) There would be a good thing, if there will be an checkbox for "All users" in formats (like in Irfanview installer), which will create a HKLM association (of course, just in admin user mode). Meanwhile I tried Winamp in standard user mode: it doesn't working too ... Any Help? (I know I can manually click all the preferred types, but it's so painful ...) Thanks
__________________
Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
|
18th January 2011, 18:16 | #15787 | Link | |
Registered User
Join Date: Jan 2010
Posts: 479
|
@JanWillem32
Yes, the mixer can output NV12 again. (I just wanted to ask why it is limited to RGB anyway.) But it doesn't accept YV12. Is EVR incompatible with this popular format or is it some kind of MPC-HC related limitation? How lcms works now? Would it be possible to let lcms do the YCC->RGB conversion too? (It can accept YCC ; I am not sure if it can also do the level conversion because it's mainly developed for still image processing where YCC is encoded in full range too.) What about the idea to move the color correction step before the level conversion happens (the level expansion shader applied)? Did you consider to use bigger matrices for the color correction shader? 64x64x64 sounds small for 10-bit output (at least for me). It should be 8-bit, I think. Good to hear that "Force 10-bit input" is disabled now. It was always a confusing thing for me. (How does it really help with level expansion...) I will check how your level expansion shader works. Quote:
Last edited by janos666; 18th January 2011 at 18:22. |
|
18th January 2011, 20:23 | #15788 | Link | |
Registered User
Join Date: Aug 2010
Posts: 576
|
Quote:
my question is: 24 bit PCM and above are basically all going to be equal for me in this case? Last edited by mindbomb; 19th January 2011 at 02:56. |
|
18th January 2011, 20:54 | #15789 | Link | |
Registered User
Join Date: May 2010
Posts: 28
|
Quote:
|
|
18th January 2011, 22:59 | #15790 | Link |
Registered User
Join Date: Aug 2009
Posts: 102
|
I have a huge problem with .mkv's.
I recently bought a Nvidia GT 430, and the x264 qualitys is awful. I get dropped frames now and then. Using EVR-CP, default renderer settings, DXVA with the internal MPC splitter. I tried the recommended renderer settings but I hat a little bit of tearing. Thanks in advance. |
19th January 2011, 00:56 | #15791 | Link | |
*****
Join Date: Feb 2005
Posts: 5,647
|
Quote:
What MPC should do is: 1) Create private file association GUIDs (HKCR\mplayerc.extension) for each file extension. Preferably also a different one for the x64 build. 2) Register player capabilities (HKLM\Software\Clients\Media\Media Player Classic\Capabilities\FileAssociations). This allows creating file associations through the "Default Programs" functionality of Windows Vista/7. Those apply to individual user accounts and it works for limited accounts as well. It creates references in HKCU\Software\Microsoft\Windows\CurrentVersion\Explorer\FileExts\ 3) Optionally create a global file association (HKCR\extension, pointing to the private GUID), with backup of previous association. These things are best handled in the installer, since that allows proper cleanup during uninstall. Doing it through command line should be fine as well, since then there also is a command for undoing. If the above is done, then removing the file association stuff from the GUI is a good idea imho. Selecting of the playback framework (DS, QT, RM) could be moved to a new page, where those options are also less likely to be overlooked. Maybe one day if I am really bored I will work on implementing the above. If you are looking for an installer that works properly now, then I can suggest the K-Lite pack. It allows installing only MPC-HC if that is all you need.
__________________
MPC-HC 2.2.1 |
|
19th January 2011, 01:45 | #15792 | Link | |||||
Registered User
Join Date: Oct 2010
Location: The Netherlands
Posts: 1,083
|
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||
19th January 2011, 02:42 | #15795 | Link | |||
Registered User
Join Date: Sep 2009
Location: Sydney, Australia
Posts: 1,073
|
Quote:
Quote:
Quote:
Last edited by namaiki; 19th January 2011 at 03:01. |
|||
19th January 2011, 03:00 | #15796 | Link |
Registered User
Join Date: Nov 2009
Posts: 327
|
Speaking of the mixer, I've noticed that the EVR OSD always reports "Mixer output: YUY2" on my system, while most screenshots show "Mixer output: RGB32". Can you explain what the "mixer" is and whether or not my videos are being converted to YUY2 somewhere? If this is the case, then it obviously makes no sense to do RGB conversion in ffdshow as a I currently do.
|
19th January 2011, 04:18 | #15797 | Link | |
Registered User
Join Date: Aug 2010
Posts: 576
|
Quote:
|
|
19th January 2011, 04:19 | #15798 | Link | |
Registered User
Join Date: Oct 2010
Location: The Netherlands
Posts: 1,083
|
Quote:
video bitstream -> decoder -> mixer -> renderer -> presenter -> video card output video bitstream: contains binary data decoder: Converts to the native 4:4:4, 4:2:2, 4:2:0 structures and with 8 to 16 bits per component per pixel, then lines that data up into a suitable surface format, such as NV12, YUY2 or AYUV. mixer: Convert one format to another format that the renderer can use. Ideally it should provide deinterlacing, chroma up-sampling, level expansion, color conversion to RGB, and output bit depths of up to fp32 per component. renderer: Take the raw image from the mixer, scale and position it relative to the screenspace, adapt other image characteristics to the display output and possibly do some special effects. presenter: Stacks the layers from the different renderers (main video, subtitle, OSD) on top of each other, times the images to the presentation time and exports the image to the correctly initiated video card to output. The main renderer and presenter have been improved far beyond the previous 8-bit limitations. The decoders should simply be ready to write images on a surface format that matches the layout in the video bitstream. The mixer handling is very weak at the moment. It's completely stuck in 8-bit, that causes big rounding errors when doing deinterlacing, chroma up-sampling, level expansion or color conversion to RGB. The deinterlacing and chroma up-sampling functions don't even work properly at all. On top of those problems, the internal software codecs will always select YUY2, even on input of 4:2:0 or 4:4:4 format video. That's just wrong, so I disabled YUY2 as a mixer format in favor of RGB32/X8R8G8B8 (slightly less wrong, as it still has bad rounding issues). At this moment I can only advise to use limited range (Y' at <16,235>, Cb and Cr at <16,240>) NV12 as a format for 4:2:0, 8-bit encoded video, and let three pixel shaders handle chroma up-sampling and level expansion in the renderer stage. The DXVA decoders will already correctly select NV12 as far as I know. Try one of my builds to test it. |
|
19th January 2011, 04:23 | #15799 | Link | |
Registered User
Join Date: Sep 2009
Location: Sydney, Australia
Posts: 1,073
|
Quote:
I'm on Windows 7 with one of those integrated Intel High Definition Audio things. Does MPC Audio Renderer appear in the menu: Play-> Filters? If you click that, there is an option to enable/disable WASAPI in newer builds of MPC-HC. Last edited by namaiki; 19th January 2011 at 04:25. |
|
19th January 2011, 04:44 | #15800 | Link |
Fantasy Codecs writer
Join Date: Nov 2007
Location: Yang Zhou,Jiang Su,China
Posts: 392
|
can not compiled mpcresources.sc.dll by last mpc-hc svn 2865
Microsoft (R) Windows (R) Resource Compiler Version 6.1.7600.16385 Copyright (C) Microsoft Corporation. All rights reserved. .\mplayerc.sc.rc(1841) : error RC2104 : undefined keyword or key name: PS:but compiled mpcresources.tc.dll is ok! |
Tags |
dxva, h264, home cinema, media player classic, mpc-hc |
|
|