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21st November 2013, 16:19 | #20941 | Link | |
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UPD: tested right now, seems that this is issue is now gone Last edited by vivan; 21st November 2013 at 16:27. |
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21st November 2013, 23:59 | #20942 | Link |
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Use separate device for presentation is a must for me with nvidia gts250 and 9500GT, without it there's a lot of dropped frames. However an i3m/HD3000 drops a lot of frames with it enabled and fine disabled.
I'm having an issue with 30fps@60hz and madvr. In display changer there's 1680x1050p60, 1680x1050p72, 1680x1050p75 that were setup with cru lcd - automatic standard. The latter 2 work correctly but anytime a 29.97 video is played it always tries to change to 60hz even if it's already at 60hz and enables smoothmotion (it shouldn't) but when a 59.94 fps video is played it won't try to change to 60hz (if already at 60hz) and disables smoothmotion. Any ideas on fixing it or is this a bug?
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 |
22nd November 2013, 02:30 | #20943 | Link | |
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22nd November 2013, 03:04 | #20944 | Link |
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I see, thanks you all for the input. I'd still appreciate if anyone else could tell me their experiences with the option, I'm limited by my own hardware after all.
Also on an unrelated note, any of you guys heard of an issue with madVR where video only appear 5 seconds after even though audio has already started in playback?
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
22nd November 2013, 05:47 | #20946 | Link |
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Interesting Mangix but I haven't had the problem with 60hz until now but did have an issue with 75hz that seems to work now. The problem with 60hz was forced film mode, changing back to auto detect fixed it.
The i3m/HD3000 no longer drops a lot of frames with separate device presentation. I remember reading somewhere (probably this thread) that it reduces the chance of frame drops with a little increase in gpu load or something along those lines. Niyawa, I've experienced the audio playing with no video for at least a few seconds randomly, lately. May be latest deband build or forcing film mode. Sometimes the video never shows and potplayer isn't functional. Closing the player and reopening fixes it.
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 Last edited by turbojet; 22nd November 2013 at 05:49. |
22nd November 2013, 08:44 | #20947 | Link |
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I also use the option "use a separate device for presentation (Vista and newer)" because it always halved the rendering time and produce less dropped frames.
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iiyama prolite xb2483hsu 1080p60 Gamma=2.25 - Intel Core i3-2100 3.10GHz - AMD Radeon HD 6850, RGB 4:4:4 Full range - MPC-HC + XYSubFilter + madVR |
22nd November 2013, 09:50 | #20948 | Link |
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I know that I will go off-topic a little bit with this but I do also know that the knowledge here is far beyond videocard forums. I am running a 4K display device with a Club3D HD7950 card. I configured my ATI control panel to output 3840x2160 (4K)@23Hz. madVR upscales my 2K content to 4K with the JINC3+AR algorithm. This does an outstanding job! This upscaling is the best there is and better then Sony's Reality Creation or Oppo's upscaling tech. The problem however is that I get 'faults' in the content from time to time. Sometimes it is during scene changes or sometimes during scene panning. It is pretty hard to describe the actual problem but think about a cable that is loose. The picture just 'distorts' for some seconds. You see 'bright green/blue distortion lines'. The problem goes away when outputting 1080p from the card. The problem is also not madVR related because it is also there when using EVR. So there is something wrong but I have no clue what. Is there someone who can help me on my way?
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22nd November 2013, 13:07 | #20949 | Link | |
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Now, while playing video with madvr I would expect the card to be working somewhat hard.. so I would think it stays in 3d clock mode. You could monitor your memory clocks using something like hwinfo64 or gpu-z while playing a video and see if clock speeds change near artifacts occuring? |
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22nd November 2013, 13:51 | #20950 | Link | |
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22nd November 2013, 14:14 | #20951 | Link | ||
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I have the exact same experience. I wish I could have madshi input on things like compatibility that option is limited to. If it's just the OS then okay, but I fear there are a few GPUs that maybe don't work well with it.
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madVR scaling algorithms chart - based on performance x quality | KCP - A (cute) quality-oriented codec pack |
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22nd November 2013, 15:04 | #20952 | Link | |
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There was a bug when going fullscreen - madVR behaved as if changing refresh rate, even though it shouldn't, but it's fixed for some time already. |
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24th November 2013, 10:07 | #20954 | Link |
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any tips to get Present Queue buffer to increase please ? I've recently upgraded my 5670 (which couldn't really cut it) to a 7850 - and now the render queue is always topped up wheras before it was struggling
what I don't get is that the Present Queue is nearly always empty. I did a search on here and found similar older posts, but no real solutions. I'm using the smooth motion feature. No matter what I set my CPU and GPU (render) queue to - they are full, yet the present queue is normally 0-8/8 say - sometimes it gets to 1 but most of time stays at 0 I've tried CPU and GPU queues set to be low, and I've also tried >20 - to no avail - in both cases though they are full any ideas please ? |
24th November 2013, 14:04 | #20956 | Link |
Nicolas Robidoux
Join Date: Mar 2011
Location: Montreal Canada
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Mathias:
IMHO the "deblur" you currently use for Jinc3, equal to roughly .98 (which happens to be the same as the default for ImageMagick, by no accident) is right around where "the perfect balance" happens. And this seems to be confirmed by "consensus". However, and I'm pretty sure you've tried some values before (and most likely I've made the same suggestion before, in this forum no less), you could quiet some voices that want "sharper" by allowing smaller deblurs. I'm not sure implementing features to "quiet" complaints is a good development strategy, but just in case... |
24th November 2013, 20:09 | #20958 | Link |
Nicolas Robidoux
Join Date: Mar 2011
Location: Montreal Canada
Posts: 269
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Does anybody here happen to know right off the bat whether doing Lanczos 3-lobe filtering as a "two-pass orthogonal filter" directly in Y'Cb'Cr' leads to clipping in the intermediate step? In other words, is the headroom/toeroom of Y'Cb'Cr' enough to prevent under/overflow in the intermediate step (between the horizontal and vertical passes)?
(I could figure this out with a bit of algebra...) |
25th November 2013, 21:16 | #20960 | Link |
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There's something that's been buggin me lately. I upgraded my htpc's mobo, cpu and ram memory but left gpu which is sapphire 7770 vapor-x. The thing here is that before the upgrade I got repeated or dropped frames every few hours but now madvr stats show it's every 17 or so minutes. What may be the cause? I need to add that I use level 5 settings and I used it with the old slower config.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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