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9th July 2010, 01:35 | #1981 | Link |
RedDwarf Fan
Join Date: Jun 2005
Location: United Kingdom
Posts: 198
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I've noticed that when using DGMultiSource in both AvsP and MeGUI, GPU memory never gets released until the application is closed. Selecting release all videos from memory in AvsP doesn't free GPU memory, only closing the tab or AvsP releases the memory.
If I open a video using AvsP and resize the window to x2, it uses more memory, if I then resize it again either up to x3 or back to x1, more memory is used and so on and so on until the only option is to close AvsP or the tab (script) to release the memory. That's very inconvenient when looking through a video file. I wasn't certain whether this was purely an AvsP problem but the fact I experienced similar things with MeGUI suggests it's not. My Video card has 1GB of memory so I have more room for such memory leaks than some but it still gets very severe. |
9th July 2010, 02:45 | #1982 | Link | |
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Quote:
Consider running a secondary Nvidia card only for decoding alongside your main ATI card (if that is what you decide upon). |
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9th July 2010, 02:46 | #1983 | Link | |
Mr. Sandman
Join Date: Sep 2003
Location: Haddonfield, IL
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Quote:
The most probable and logical change would be moving toward OpenCL (that is also very similar to CUDA), but im not Donald, so i dont know what he wants to do and if it is doable. That said, you should wait for an "official" answer from Donald. Edit: he was faster than me... so you have your answer.
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9th July 2010, 11:15 | #1986 | Link | |
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Posts: 40
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Quote:
MKV Sample (2MB) |
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9th July 2010, 14:20 | #1987 | Link |
Registered User
Join Date: Jun 2010
Posts: 2
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about "__aud__"
Hello,neuron2
I can't get a string of audio path by using "__aud__". This situation have been continuing since dgdecnv2015. I couldn't get dgdecnv2014, so I still use dgdecnv2013. Dgdecnv2013 is fine, about the situation. Please check it. I attached an avs file about the situation. |
9th July 2010, 15:05 | #1988 | Link | |
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Quote:
Investigating. Use trim until I release a fix. It only happens in some cases at end of file. |
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10th July 2010, 02:50 | #1990 | Link |
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It's written on a piece of paper called my "to-do list".
@all We have good news on the memory leak problem. Nvidia came through yet again in a fabulous manner. My secret contact O told me how to use "floating contexts" to dissociate the CUVID object creation/deletion from the invoking threads. Without that it didn't work because the creation and deletion was done from different threads, which was virtually forced upon me by the Avisynth architecture. Now I can hit F2 in VirtualDub until the cows come home. Say your goodbyes to the CUVID Server. He has served us well but must now move on to the quantum vacuum. May he serve in peace. A test version is imminent. @OK Your bug is fixed. @kebulek You're up next. |
10th July 2010, 13:08 | #1993 | Link |
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Join Date: Oct 2008
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I've got another mystery - just made some testing with XviD and picture resizing directly with DGTools.
Code:
LoadPlugin("C:\Program Files\DGTools\DGMultiDecodeNV.dll") DGMultiSource("E:\video.dgi", deinterlace=1, resize_w=624, resize_h=352).Trim(0,153290) Code:
LoadPlugin("C:\Program Files\DGTools\DGMultiDecodeNV.dll") DGMultiSource("E:\video.dgi", deinterlace=1).LanczosResize(624,352).Trim(0,153290) So is there something wrong with internal resize or it's a VD bug? Last edited by kebulek; 10th July 2010 at 22:39. |
11th July 2010, 08:55 | #1996 | Link |
Acid fr0g
Join Date: May 2002
Location: Italy
Posts: 2,582
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I jumped on MeGui wagon. I suggest you to do the same as it is much more complete and you can train to use it as in near future I suggest you to use the x64 version too. It is much faster and stable.
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11th July 2010, 10:17 | #1997 | Link |
Join Date: Mar 2006
Location: Barcelona
Posts: 5,034
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I'm a bit at a loss here. Why do people use these buggy "GUIs" when the DG tools do (almost) everything for them already? All that has to be done in most cases is to feed the script into the encoder.
I'll try to keep my opinion about the "GUI designers" to myself, many of them don't know squat about programming that goes beyond putting some fancy dialogs together in Visual Basic. So, what am I missing? Is it really so hard to create a batch file (considering the countless examples that can be found here on Doom9)? Or is it about calculating the bitrate? Multiplexing? Just curious. |
11th July 2010, 12:06 | #1998 | Link |
Acid fr0g
Join Date: May 2002
Location: Italy
Posts: 2,582
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Personally I edit the avs by hand BUT I can't remember every x264 switch I need AND I can't stay at home to manually wait to launch the next job.
To sum things up: create x264 command line and batch it. Stop.
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11th July 2010, 12:57 | #2000 | Link |
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Well if i prepare my Cue with MeGui (latest Dev Build and DGTools NV 2019) and DONT use Cuvid Server it crashes badly on after adding to cue and trying to create the 2nd AVS with the AVS Script Generator. DGMultiSource isnt yet working good. if i check "use Cuvid Server" all is working as expected.
Also.. if one AVS using DGMultisource is playing in Mediaplayer i cannot open another one (Cuvid Deode error, no video...crashing BOTH then).. Edit: Ahem sorry for mentioning "the GUI".. but in fact it also happens w/o it... Chris |
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