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1st February 2014, 14:29 | #22301 | Link | |||
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1st February 2014, 15:43 | #22302 | Link | |
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Curious, madVR wouldn't be able to use SLI/Crossfire, would it? Like, stacking another 260GTX in my case or something (my brother has one as well)
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1st February 2014, 15:54 | #22303 | Link |
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R U guys sure the 260GTX won't do NNEDI 2x with 16neurons? For SD film material that is (height <=368) this HD6570 will do NNEDI 2x 32neurons/SM FRC off/Spline64AR/random dither.
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1st February 2014, 16:15 | #22305 | Link |
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My GTS 250 can't do NNEDI 2x 16 neurons even for 25p SD material. Doesn't even come close really. A GTX 260 isn't a big step up so I'd assume it couldn't handle it either. I doubt newer nVidia drivers (once they've fixed the OpenCL <-> Direct3D interop) would help with such an old card.
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1st February 2014, 16:23 | #22306 | Link |
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Me, right? Easy. ErrDiff is too demanding, but I'd still go with NNEDI 2x in this instance if it wasn't. Seems like the image is clearer to my eye. My profile goes with Jinc3/AR when height>400 and it appears softer in comparison, but maybe that's because it also turns SM FRC on.
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1st February 2014, 16:26 | #22307 | Link | |
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However, on my display Random Dither raises the black level noticeably because it's a full array local dimming LCD. (rather than edge dimming) The difference between totally black, and not quite black is obvious in a dark room. I don't expect that the difference will be so stark on other displays though. You might see less noise in the image, but I don't know that it will be a dramatic change. |
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1st February 2014, 16:27 | #22308 | Link | |
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I can do 16 neurons, but the difference vs Jinc3 AR is not really visible. And 32 neurons are out of question. ~200 framedrops per minute (edit: actually, per 10 seconds) are a pretty good indicator - and that's without error diffusion. Also, sacrificing smooth motion for NNEDI is kind of useless. Judder or slightly blurrier lines, comes out pretty much same.
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1st February 2014, 18:46 | #22309 | Link |
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I have a video where quadrupling luma is beneficial, it's a very crappy 240p video. The difference is not huge but there is less ringing and aliasing. I only use it if scale factor is 4.0x or bigger so NNEDI3 quadruples only very low resolution videos. Last edited by Werewolfy; 1st February 2014 at 18:48. |
1st February 2014, 20:04 | #22310 | Link |
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I use madVR almost exclusively for anime, and I've been testing the NNEDI3 luma doubling since it was fixed to work with older nVidia drivers. I have a 2560x1600 monitor so any 720p source should not need any additional luma upscaling after being doubled to 1440p. However, when comparing NNEDI3 32/64 neurons even to just Lanczos 3-taps, there is virtually no difference in image quality. Only by inspecting screenshots of the same frame can very slight differences be seen. Is this normal behavior? When using NNEDI3 to double a 480p source and then Lanc3 to upscale the rest of the way, the improvement over standard upscaling is immediately noticeable before even looking at comparison screenshots, and honestly I was expecting something similar from 720p sources.
Here are comparison shots from a few sources: http://minus.com/mXvSgpkaLG5Dj [edit: added a set of images where I found NNEDI3 doubling does visibly improve the quality of 720p, but I've found that to be rare, at least with my test files] All images were taken with smooth motion and debanding on. (Ignore the large frame drop counts in some of them; I get massive frame drops on all videos regardless of rendering time if the windowed overlay mode is disabled, but I can't take screenshots otherwise.) Last edited by Kalanoch; 1st February 2014 at 23:45. |
1st February 2014, 20:32 | #22311 | Link | |
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What NNEDI3 cannot do is magically give you back any picture details. What it can do extremely well, though, is to scale your source to your desired resolution (or near it) when playing with the upscaling factor, and depending on your other settings, with very few negative side effects (basically, removing any aliasing). So it seems that you found some examples, where NNEDI3 still does what it should do, but the subjective "wow" effect isnīt as heavily pronounced as in other samples. Thatīs why you seem a bit disappointed and I concur. NEEDI3 does an extremely good job on very low resolution sources, where there either already is a lot of aliasing present and/or there would be additional aliasing after scaling with a sharp upscaler (at least from my limited testing). Finally, the improvements you see for your last 480p sample shots are a lot better than some of your 720p examples, because there is a lot more aliasing present and there is a lot more scaling going on when you scale it to 1600p fullscreen. NNEDI3 is really showing itīs strengths there, itīs quite impressive how almost any aliasing is magically gone. Quadrupling may be even better on that sample (but you need to try yourself). Just FYI, I also found that NNEDI3 chroma doubling seems not to be worth it, but I am still testing. NNEDI3 4:2:2 -> 4:4:4 (chroma upscaling tab), however, gives really impressive improvements on some samples. I really like switching between 16 -> 64 neurons (because thereīs often times a really huge difference), while everything over 64 shows only very small improvements in the samples I tried. So, when I want performance I would pick 16/32 and if I want absolutely max. quality without pushing my GPU to the absolute limit (to leave some room for other processing and some breathing room) I stop at 64. Last edited by iSunrise; 1st February 2014 at 21:23. |
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1st February 2014, 21:51 | #22312 | Link |
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so ive been lurking for quite some time and ive noticed the addition of NNEDI3 and image doubling and opencl error diffusion , up till now ive used mitchell-netravali for image downscaling+scale in linear light and for image upscaling Jinc3AR and for chroma upscaling as well Jinc3AR , so what can i do with a gtx titan card and good ol 314.22 drivers over here that makes sense , thanks in advance guys
i mainly use this setup over here http://imouto.my/configuring-potplayer-for-gpu-accelerated-video-playback-with-dxva-or-cuda-and-also-high-performance-software-decoding/ Last edited by sexus; 1st February 2014 at 21:55. |
1st February 2014, 21:59 | #22313 | Link | |
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As far as 720p goes, it is true most of my files have very low aliasing to begin with, so I searched for one that had visible aliasing to see if NNEDI3 doubling made an improvement, and this is the best I could find: Lanc3: http://i.minus.com/ivfhq0DvDEbvw.png NNEDI3 32neur: http://i.minus.com/ibf8wPdbjBmw6n.png Aliasing is most noticeable with Lanc3 on the dials of the stove and the lines of the sink next to it, and NNEDI3 doubling does remove it. |
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1st February 2014, 22:09 | #22314 | Link | |
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This is similar to the reason why, prior to NNEDI3, I've historically preferred and recommended Catmull-Rom for 4:2:0 -> 4:4:4 chroma upsampling in madVR for HD content. For chroma, ringing is more of a problem than aliasing and Catmull-Rom is the most mathematically accurate for 2x scaling compared to the other bicubic resamplers. Even for SD content with poor chroma quality, the difference in aliasing wasn't great enough in 0.86.11 to use something else full-time. Now that profile support exists in madVR 0.87, a lot of possibilities open for fine-tuning settings based on resolution. I think there is no question that the benefits of NNEDI3 favor low resolution sources most. As source resolution increases to 720p and beyond, while it is still usually a net positive increase in quality in some way, the processing power requirements become prohibitive very quickly. Edit: Kalanoch, you have the right idea with your reply to iSunrise above. Didn't see it until I had already written this based on your older post. That's what I get for taking a 10 min break in the middle of writing. Last edited by cyberbeing; 1st February 2014 at 22:25. |
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2nd February 2014, 00:06 | #22316 | Link | |
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You also shouldn't forget to round using the distance in linear light, which favors darker pixels. Actually this is the part where transforming to LL YCbCr would make a difference, since this will effect which of the possible RGB values is closest. Last edited by Shiandow; 2nd February 2014 at 00:24. |
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2nd February 2014, 00:30 | #22318 | Link | ||
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For example at my 720p settings: If I disable SLI I get 38ms rendering times, 84% GPU0 (1071Mhz), 0% GPU1 (324Mhz). If I enable SLI I get 84ms rendering times, 79% GPU0 (1071Mhz), 30% GPU1 (836Mhz). Oddly while in SLI mode the memory usage of both cards is identical but the memory controller for GPU1 is idle. If I force a SLI rendering mode (AFR1 or AFR2) I get similar performance and horrible flickering (the second GPU's frames are black?). This flickering has happened with all versions of madVR I have ever used when forced into a SLI rendering mode. I am using Titans and running drivers 327.23. Quote:
I needed to setup profiles but for <720p I use: 32 neuron NNEDI3 chroma 4:2:0 -> 4:4:4 128 neuron NNEDI3 luma doubling if scaling is >= 2.0 32 neuron NNEDI3 luma quadrupling if scaling is >= 4.0 Jinc3AR image upsampling (very small performance hit relative to lanczos so might as well) Catmul-Rom AR+LL image downscaling For >= 720p I use: Same as above except 64 neuron NNEDI3 luma doubling if scaling is >= 2.0 No trade quality for performance options. Smooth motion on when watching 24fps on a 60Hz display. Last edited by Asmodian; 2nd February 2014 at 01:32. |
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2nd February 2014, 01:35 | #22319 | Link | |
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what happens if i just set everything to 64 neurons according to some members here 32 is different as in not acceptable compared to 64 neurons and 128 is abit too sharp then again , from what ive been reading , would like some thought on this, and what do you mean by
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Last edited by sexus; 2nd February 2014 at 01:41. |
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2nd February 2014, 02:11 | #22320 | Link |
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I am just wondering if there's proper mobile video card that is capable of these heavy load of GPU of madVR. Do you guys have any recommendation for a specific laptop for htpc purpose? Usually I can easily find some for game purpose.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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