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18th April 2007, 16:19 | #121 | Link |
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Join Date: Nov 2004
Location: São Paulo (Saint Paul) - Brazil
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This one is not working, definitely:
imagesource("D:\Nova pasta\FightersFinal_FFN0000.tga",0,0300) ConvertToYv12() ConvertFPS(24) Neither this one - says there's an error; it says: Convert FPS requires YUY2 input. LoadPlugin("C:\avs_plugins\ImageSequence.dll") CoronaSequence("D:\Nova pasta\FFN.tga",sort=1) ConvertToYv12() ConvertFPS(24) Any ideas? |
19th April 2007, 03:13 | #123 | Link |
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Thank you very much David. Now the scrit looks like this:
LoadPlugin("C:\avs_plugins\ImageSequence.dll") CoronaSequence("C:\FightersFinal\FFN0000.tga",sort=1) ConvertToyuy2() ConvertFps(24) There's a warning: Corona Sequence: first picture found cannot be decoded. So what? Is there anything wrong with my Targa 32 files? One more thing: I see a lot of people adding ConvertToyuy2(). In may case (not the case above that is a targa sequence) , when I'm converting from MPEG2 to Xvid, it seems the conversion is made through the Chroma. So, I guess, according to what I've read around here, it is not necessary adding ConvertToyuy2(). Is that OK? Thanks in advance. Last edited by Cunhambebe; 19th April 2007 at 03:20. |
1st May 2007, 22:06 | #124 | Link |
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Where is SumStretchFPSMask coming from
Hello all,
I am experimenting with the using MVFps from MVTools within the salFPS scripts in this thread. I cannot get past the call to SumStretchFPSMask. Where does this function come from? I cannot find reference to it in documentation for either MaskTools or Motion. Thanks, cwk |
1st May 2007, 22:36 | #125 | Link |
interlace this!
Join Date: Jun 2003
Location: i'm in ur transfers, addin noise
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it comes from motion.dll, but i'm not sure if it's documented. it was designed specially for the script function "motionprotectedfps", which salfps scripts are derived (hacked) from
it makes a mask based on possible discontinuities in the vector field, but i'm not entirely sure how it works.
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2nd May 2007, 17:02 | #126 | Link |
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Join Date: Mar 2003
Location: Shoreditch, London
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Can anyone suggest the best way to call salFPS3
My current script is; import("C:\Program Files\AviSynth 2.5\plugins\mvbob\mvbob.avs") import("C:\Program Files\AviSynth 2.5\plugins\salFPS3.avs") QTInput("I:\Crossfire\track 1.mov") converttoyv12() mvbob() salfps3(50) lanczos4resize(width,576) assumetff().separatefields().selectevery(4,0,3).weave() I have some particularly difficult 29.97i footage I'm working with, that involves lots of very fast motion and quick flashes. Any suggestions as to a better script would be greatly appreciated. |
15th July 2008, 23:39 | #128 | Link |
Huh?
Join Date: Sep 2003
Location: Uruguay
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I am getting a "I don't know what WARP means", pointing to line 6 of salFPS3. Also, I am not sure I'm getting its dependencies right, can someone tell me which are they?
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18th July 2008, 01:20 | #129 | Link |
interlace this!
Join Date: Jun 2003
Location: i'm in ur transfers, addin noise
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that "warp" part will be in motion.dll. you could hunt it down and remove it from the script - it'll switch to the default mode "warpfast" which will be slightly chunkier but still good when moving.
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