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Old 18th April 2007, 16:19   #121  |  Link
Cunhambebe
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This one is not working, definitely:
imagesource("D:\Nova pasta\FightersFinal_FFN0000.tga",0,0300)
ConvertToYv12()
ConvertFPS(24)

Neither this one - says there's an error; it says: Convert FPS requires YUY2 input.

LoadPlugin("C:\avs_plugins\ImageSequence.dll")
CoronaSequence("D:\Nova pasta\FFN.tga",sort=1)
ConvertToYv12()
ConvertFPS(24)

Any ideas?
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Old 18th April 2007, 16:33   #122  |  Link
wonkey_monkey
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converttoyuy2() instead of converttoyv12().

David
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Old 19th April 2007, 03:13   #123  |  Link
Cunhambebe
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Thank you very much David. Now the scrit looks like this:
LoadPlugin("C:\avs_plugins\ImageSequence.dll")
CoronaSequence("C:\FightersFinal\FFN0000.tga",sort=1)
ConvertToyuy2()
ConvertFps(24)

There's a warning: Corona Sequence: first picture found cannot be decoded.

So what? Is there anything wrong with my Targa 32 files?
One more thing: I see a lot of people adding ConvertToyuy2(). In may case (not the case above that is a targa sequence) , when I'm converting from MPEG2 to Xvid, it seems the conversion is made through the Chroma. So, I guess, according to what I've read around here, it is not necessary adding ConvertToyuy2(). Is that OK?

Thanks in advance.

Last edited by Cunhambebe; 19th April 2007 at 03:20.
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Old 1st May 2007, 22:06   #124  |  Link
cwk
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Where is SumStretchFPSMask coming from

Hello all,

I am experimenting with the using MVFps from MVTools within the salFPS scripts in this thread. I cannot get past the call to SumStretchFPSMask. Where does this function come from? I cannot find reference to it in documentation for either MaskTools or Motion.

Thanks,
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Old 1st May 2007, 22:36   #125  |  Link
Mug Funky
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it comes from motion.dll, but i'm not sure if it's documented. it was designed specially for the script function "motionprotectedfps", which salfps scripts are derived (hacked) from

it makes a mask based on possible discontinuities in the vector field, but i'm not entirely sure how it works.
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Old 2nd May 2007, 17:02   #126  |  Link
Clown shoes
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Can anyone suggest the best way to call salFPS3

My current script is;

import("C:\Program Files\AviSynth 2.5\plugins\mvbob\mvbob.avs")
import("C:\Program Files\AviSynth 2.5\plugins\salFPS3.avs")
QTInput("I:\Crossfire\track 1.mov")
converttoyv12()
mvbob()
salfps3(50)
lanczos4resize(width,576)
assumetff().separatefields().selectevery(4,0,3).weave()



I have some particularly difficult 29.97i footage I'm working with,
that involves lots of very fast motion and quick flashes. Any suggestions as to a better script would be greatly appreciated.
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Old 2nd May 2007, 19:57   #127  |  Link
cwk
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Thanks Mug Funky,

I'll take a look.

cwk
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Old 15th July 2008, 23:39   #128  |  Link
Chainmax
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I am getting a "I don't know what WARP means", pointing to line 6 of salFPS3. Also, I am not sure I'm getting its dependencies right, can someone tell me which are they?
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Old 18th July 2008, 01:20   #129  |  Link
Mug Funky
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that "warp" part will be in motion.dll. you could hunt it down and remove it from the script - it'll switch to the default mode "warpfast" which will be slightly chunkier but still good when moving.
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