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13th January 2010, 11:06 | #963 | Link |
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Hi neuron2, A little bug (feature request).
Load a MKV and select audio demux. Select the stream. Replace the automatically generated filename with whatever (no extension) and dgnv doesn't automatically add the extension back when saving. So if i'm demuxing audio from myrip.mkv, dgindex will open the filesave box with myrip.ac3. If I decide to change then name to a-better-rip, dgindex doesn't add the extension for me cause i'm lazy and I end up with a-better-rip file instead of a-better-rip.ac3.
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14th January 2010, 11:46 | #964 | Link |
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Hi Neuron2,
First thank's for the great NV Tools. Blue - Ray encoding time is still a pain in the ass, but less.... I have one big wish, and one problem: At first, please stick your head together with all the other bosses and make it possible to run your tools inside Staxrip. The other thing is, since I canged to win7 64bit, i have problems with the licence file. After every reboot it seems to be invalid. up to now I generated 5 licence numbers, so the end is near.;o) Any solution? Is this an UAC Problem? Thank for help, Daniel |
14th January 2010, 15:48 | #965 | Link | ||
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Quote:
I will have access to a Win7 machine in a while, at which point I can investigate. Quote:
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14th January 2010, 21:40 | #967 | Link |
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Hi Neuron2,
Thank's for reply. About this staxrip thing: Normaly i use dgmultidecodenv.dll, so there is no need for the server. I don't know mutch about the new staxrip build, cause i paused for the last 2 weeks..... But I know Multitask was very close to the problem. Is there any breakthrouth? Anyway, i know, the staxrip treat would be the better place for that, but is there any howto for the changes I have to make in Staxrip to make it working? actually i'm working with version 1.1.4.1. If it's workin for you, plz tell me the secret screws i have to turn. ;o) regards, Daniel PS: have mercy with my lousy english |
14th January 2010, 22:39 | #968 | Link |
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@Desaster Dan
I'll get a Nvidia card tomorrow so yes, we are working on it.
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14th January 2010, 23:00 | #969 | Link |
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14th January 2010, 23:46 | #970 | Link |
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@neuron2
once you running on Win7 @ stax76 installs his new nvidia gpu maybe together you guys could come up with a solution with unloading AviSynth scripts from the gpu's memory cause to me it seems that script calls fill gpu memory eventually causing further calls to crash the gpu but progress sure is being made
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15th January 2010, 00:47 | #971 | Link |
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Somebody recently posted in a MeGUI thread using only 3 instead of 4 memory slots helped making NV tools work.
I'll have a card shortly, it will be: G512P Sparkle (R) 9400GT 512MB DVI/TV I'll test it on Win 7 Ultimate 32bit, I might also be able to test it on XP since I should still have my old XP partition. If it's related to the memory on the card, how about then testing source files with smaller resolution?
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15th January 2010, 01:10 | #973 | Link |
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Single instance, yes. I'll be running it with a debugger tomorrow.
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15th January 2010, 03:40 | #974 | Link | |
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I have it fixed and will release a build tomorrow.
Quote:
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15th January 2010, 16:17 | #976 | Link | |
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Quote:
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15th January 2010, 22:27 | #979 | Link |
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You're no such thing. It's a question of tracking down what may be affecting your installation.
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16th January 2010, 13:17 | #980 | Link |
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I have got a mpg source (Pirates of the Caribbean Dead Man's Chest) that is causing DGToolsNV to crash at save but DGIndex seems to process just fine.
It was created by extracting the mpg from the mkv that I created using MakeMkv. (Done this way as Anydvd -> Dvd Decrypter Ifo Mode would cause audio sync issues) I can PM you a link to the first 50mb of the file if you wish (used Cuttermaran) Thanks Neil |
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