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8th November 2017, 14:18 | #15281 | Link | |
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I have encountered a bug in 1.21.1. Sometimes when I'm editing a job when encoding is running, the job that is starting will be transposed with the job that I'm editing. I need to close RipBot264 and go and edit the jobs.list file to fix what was replaced. The bug changes the job number along with the job name. Putting the information back into jobs.list allows me to get the job back that was transposed. BTW, absolutely phenomenal job with the new version of RipBot264 and Avisynth MT. I'm now seeing about 30fps when using mdegrain instead of 5fps with my setup. |
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8th November 2017, 17:00 | #15282 | Link |
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Btw. How many fps do you have in my benchmark http://forum.pclab.pl/topic/1184884-x265-FHD-Benchmark/ on that AMD Opteron?
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8th November 2017, 22:26 | #15283 | Link | |
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Server 1: CPUs: 4 sockets, AMD Opteron 6172, 12 cores each proc, 48 cores total. Devuan Linux Windows 10 VM running under QEMU KVM with 44 cores Benchmark Results: 2 x AMD Opteron 23xx (Gen 3 Class Opteron) @ 2.1GHz ( 22C / 22T ) encoded 2500 frames in 172.67s (14.48 fps), 7025.74 kbps, Avg QP:37.21 Server 2: AMD Ryzen 7 1800X Eight-Core @ 3.6GHz ( 8C / 16T ) encoded 2500 frames in 108.78s (22.98 fps), 7025.74 kbps, Avg QP:37.21 Server 3 and 4: Dell R610s 2 x Intel Xeon X5550 @ 2.66GHz ( 4C / 8T ) encoded 2500 frames in 197.02s (12.69 fps), 7025.74 kbps, Avg QP:37.21 Not so sure if the benchmark is a good test for that many cores or not. When using the distributed encoding, I give the Opteron server 4 instances to fully utilize the system. Before 1.21.x I had to give it 6 instances. But I'm so impressed with Ryzen. That single CPU is pretty much doing half as much work as that quad AMD for most tasks. But with mdegrain2, the Ryzen is matching the quad AMD. |
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9th November 2017, 12:02 | #15284 | Link |
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Benchmark uses 5 instances of x265. CPU usage should be at 100%. (prease verify)
I'm surprised that 44 cores @ 2.1 GHz gives only 14.5 fps. That's basicaly Intel Core i5-7400 @ 3.5GHz ( 4C / 4T ) level !
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10th November 2017, 14:48 | #15285 | Link | |
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I've been thinking I may move the VM to another one of my servers and I may reload the Opteron server with Server 2013. Another project for me. |
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12th November 2017, 10:17 | #15286 | Link |
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Hi Atak - Thanks so much for this software. Without software like Ripbot offering distributed encoding - encoding in H265 would be pretty much impossible with current consumer grade hardware.
One request - are you able to add the option to choose no audio tracks in Batch mode? I like to deal with audio tracks separately and mux them together after the encode. When using batch mode, the option to choose no audio tracks doesn't seem to be there?
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12th November 2017, 19:24 | #15287 | Link |
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Is it possible to get .wav output from a DTSHD-MA track in an .mkv file?
Atak, each time I load an .mkv video with DTSHD-MA audio into Ripbot for encoding, the audio track straightaway encodes itself into a FLAC file. Is there any way I can change that behaviour?
I prefer what Ripbot does with blu ray discs, where it provides the option to decode to .wav or use the core or keep the track unchanged. In mkv files with DTSHD-MA, Ripbot doesn't offer me any option; it straightaway encodes the DTSHD-MA into a FLAC track. I wish I had the option to decode to .wav and then encode into AC3 or keep DTS core, basically use the same options which we can use in encoding blu ray discs. I know that I can encode the FLAC into an AC3 but I'd still prefer if Ripbot offered me all the options it does with blu ray discs even when I am encoding an mkv or a BDRemux with DTSHD-MA audio. If those options are available and it's just that I haven't yet figured them out, I'd be thankful if you could point me in the right direction about configuring those options. |
13th November 2017, 14:34 | #15288 | Link | |
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13th November 2017, 15:40 | #15289 | Link |
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MDegrain UI Request and Distributed Encoding Issue
Hi Atak,
First the UI Reqeust. When using MDegrain, is it possible to add two arrow boxes like you do for HQDN3D? One for selecting what level of MDegrain, 1-3 and another one for the thSAD value and perhaps have the arrows change the value up or down by 25 or allow you to just type into the box the value you want. Also, as a general usage for HQDN3D, I found that setting the temporal value as half of what the denoising value and rounding down give me good results. So 4422, 5522, 6633, 7733, 8844, etc. Now about the Distributed Encoding (DE) issue. I've extracted a couple of clips that show the problem which can be downloaded from here: https://cloud.chrisdos.com/index.php/s/gm6HakAT9J2WLr7 During the camera panning there are several skipped frames when using DE. At first I thought the issue was relating to degraining while using DE and I tried quite a few options but the problem was still there. On a whim I turned off DE and then the skipped frames where no longer an issue. Is there anything I can do to help with the debugging? Do you need access to the original source file? |
13th November 2017, 16:21 | #15290 | Link | |
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Quote:
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20th November 2017, 22:19 | #15291 | Link | |
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Where to download?
Quote:
Thanks again |
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21st November 2017, 09:51 | #15293 | Link |
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Are you still on virtual machine?
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21st November 2017, 10:04 | #15294 | Link |
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You'll have to download that available version, make sure auto updates are enabled, and then run the program which will download the updates, and they will be installed the next time you start the program, and it should be up to date...(you should see the update notice working, as Ripbot starts)
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22nd November 2017, 20:07 | #15296 | Link |
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This is not an "issue" as it is regenerating the info.txt, and it is just slow on your machine. I'd rather it didn't if it did a check for info.txt but at least it always does which saves me when a few random jobs don't have the info.txt for some reason.
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24th November 2017, 06:43 | #15297 | Link |
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Ended up throwing in the towel as it really looks like I encountered some kind of KVM bug with the storage. Reloaded the whole system bare metal with Server 2012 R2. Still getting some thing set up before I start testing. Disk access seems far better now. So hopefully the slowness will be gone. Ran the x265 benchmark and it's only using about 20-30% of the system.
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24th November 2017, 13:14 | #15298 | Link |
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Testing performance on virtual machine is pointless.
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24th November 2017, 17:30 | #15300 | Link |
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mp4 fail on 1.21
Hi. I have a problem with 1.21, all mp4 files i throw at it fail after copying the file to the shared folder (right at the start of encoding), with
Exception EFOpenError in module EncodingClient.exe at 000241AE. Cannot open file "c:\temp\ripbot264temp\job1\info.txt". The system cannot find the file specified. This happens with all mp4s, and only with mp4s. If i throw mkvs at it, it works fine. I took a look at the mp4getinfo.cmd that gets created in the job folder, and there is an issue with it (at least with it, havent checked others). The command it runs, if i run it at the command line, outputs its result to the console, not the file. If i add "2>&1" at the end of it, then it sends its output to the file. I assume the info.txt file is then created from info taken from the mp4info.txt file, and this is the root cause of the problem. Example: (from mp4getinfo.cmd) "D:\Desktop\RipBot264\Tools\mp4box\mp4box.exe" -info "E:\OldJ\conv\FILE.mp4" >> "C:\Temp\RipBot264temp\job1\mp4info.txt" results in a 0 byte mp4info.txt (and a missing info.txt). but running instead "D:\Desktop\RipBot264\Tools\mp4box\mp4box.exe" -info "E:\OldJ\conv\FILE.mp4" >> "C:\Temp\RipBot264temp\job1\mp4info.txt" 2>&1 creates a proper mp4info.txt file. Apparently mp4box is outputing to stderr instead of stdout, even if its normal output (there is no error, the file is perfectly fine). Again, this happens on ALL mp4 files i throw at it. I'm running the program as downloaded from the first post. This did not happen with 1.20.1. Thanks for a great piece of software. fK Last edited by forkicks; 24th November 2017 at 17:31. Reason: typo: had->add, 2nd edit: sticky fingers |
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264, 265, appletv, avchd, bluray, gui, iphone, ipod, ps3, psp, ripbot264, x264 2-pass, x264 gui, x264_64, x265, xbox360 |
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