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Old 17th January 2013, 04:28   #1  |  Link
atra dies
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Join Date: Jul 2011
Posts: 32
Gamera vs Zigra/Gamera super monster

Shout Factory, or whoever encoded these, did a number on them and I am trying to make a watchable encode.



Is this image way too big? Is this a point resize? Is there vertical aliasing or just horizontal? I say this cause there is are vertical lines that look way too thin for SD.

So far I have this:
Code:
converttoyv12
a=nnedi3(1,nsize=0,nns=4,qual=2)
b=nnedi3(0,nsize=0,nns=4,qual=2)
c=interleave(a,b)
assumefieldbased(c)
weave
#~ turnright
#~ a=nnedi3(1,nsize=0,nns=4,qual=2)
#~ b=nnedi3(0,nsize=0,nns=4,qual=2)
#~ c=interleave(a,b)
#~ assumefieldbased(c)
#~ weave
#~ turnleft
The commented lines are for vertical artifacts. I tried daa but I don't like the artifacts it leaves although it preserves the sharpness of the frame. I think it is better for aliasing and not improper resize. This process softens the video. Is there a better bad resize reversal method. I looked into all the recent antialiasing scripts but I am not sure they were right for this botch job. I just want to reverse the bad resize and not contrasharpen although I may use LSF.

I didn't rip the dvd yet so I just have a couple of screen bmps from dgindex. I put the name of the dvd in case anybody else wants to try to fix it who has it.

original bmp:
http://www.sendspace.com/file/x0ot73

Last edited by atra dies; 17th January 2013 at 09:01.
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