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Old 21st February 2020, 17:00   #41  |  Link
StainlessS
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Quote:
only able to address 3,5 GB, right?
32 bit, 2GB for User space, 2GB kernel [theoretical, even if only eg 512MB ram, Pagefile [EDIT: Virtual Memory] steps in].
If app has some flag set [Large Address Aware] then can have 3GB user space [1GB kernel].
Some systems cannot access about last 0.5 GB of RAM for some reason [hardware address mapping I think],
not sure if that affects all systems, perhaps G2K4 likes to chime in.

EDIT: OK, he did go BONG.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

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Old 21st February 2020, 19:31   #42  |  Link
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Quote:
Originally Posted by Groucho2004 View Post
On a 64 bit OS it's very close to 4GB. Nevertheless, you're really hitting that limit.
Never mind I will stay with 64-bit Avisynth.
BTW will you have time to fix the problem with bottom-aligning text in SubtitleEx plugin?


Quote:
Which memory size? Total? Remaining? For the active process I presume?
I meant physical memory but it would be already there if you considered it important.
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Old 21st February 2020, 22:19   #43  |  Link
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Originally Posted by JackBrody View Post
BTW will you have time to fix the problem with bottom-aligning text in SubtitleEx plugin?
I did look at it and it depends on the font size. With smaller fonts there is no problem. I don't know how to fix this, maybe someone with more experience in device contexts and plugin development can have a go (Stainless?).
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Old 22nd February 2020, 18:54   #44  |  Link
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G2K4,
How did you fix the original source, [did you use original Internal.h ? and what fixes for eg LPCWSTR].
I have zero knowledge of that wide character stuff, I've always avoided that like the plague,
[given your profession it is unlikely that you are in the same boat].
I also know little of Std CPP library [never used since about 1997 EDIT: Actually ~April 1996] and absolutley nowt about CPP Std Template Library.
If you post or PM your altered source, maybe I'll have a try, thanx.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

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Old 22nd February 2020, 19:29   #45  |  Link
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Quote:
Originally Posted by StainlessS View Post
G2K4,
How did you fix the original source, [did you use original Internal.h ? and what fixes for eg LPCWSTR].
I have zero knowledge of that wide character stuff, I've always avoided that like the plague,
[given your profession it is unlikely that you are in the same boat].
I also know little of Std CPP library [never used since about 1997 EDIT: Actually ~April 1996] and absolutley nowt about CPP Std Template Library.
If you post or PM your altered source, maybe I'll have a try, thanx.
Here are the sources for 32 & 64 bit. Ignore the 64 bit source, you can't build it with VC. The only changes I made in the 32 bit source are the AVS+ headers including the usual changes (AVS_Linkage, ...). There's no wide character/Unicode stuff in there.

Edit - One more thing: I copied the PixelClip class definition from internal.h since it is not present in the AVS+ headers.
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Old 24th February 2020, 14:12   #46  |  Link
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Thanks G2K4, I've got em, not had time to take a gander yet.
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Old 25th February 2020, 20:22   #47  |  Link
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Mods to previously posted Japanese -> English translation of docs.

Code:
====================================
 AVISynth plug-in SubTitleEx
====================================

Overview
----

AVISynth plug-in SubTitleEx Kai is a subtitle display plug-in for AVISynth 2.5.
There are many enhancements over the AVISynth standard SubTitle.

It was published on a currently closed site called "mVideo Utilities"
Based on "SubTitleEx" created by Basilik Tournadski, Japanese characters are garbled
It has been corrected. In addition, a function to set the presence / absence of line breaks and line spacing has been added.

"SubTitleEx" had source code released in the past, but it is not available now,
It happened that the source code was left in the Internet Archive.
Based on "DVTimeStampEx" that incorporates SubTitleEx's character display engine,
Created one with a function equivalent to "SubTitleEx".


How to use
------

SubtitleEx.dll is added to the "Plugin" folder of the folder where AviSynth is installed.
It can be used just by copying.

All functions of the original SubtitleEx are implemented, and if some "useless characters" are included
A garbled problem has been fixed. In addition, SubTitleEx breaks
Parameters have been added.

SubtitleEx(
    clip   c,
    string text,
    int    "x",
    int    "y",
    int    "firstframe",
    int    "lastframe",
    string "font",
    string "effects",
    int    "size",
    int    "textcolor",
    int    "halocolor"
    int    "spc"
    int    "linemargin"
)


 Parameters of SubtitleEx

  -c          Non optional clip.
  -text       The text to display (Default ""). If you want to start a new line, write "|" at that point.
  -x          The coordinates to display (Default c.Width  * -0.11). If you specify minus, it will be from the right.
  -y          The coordinates to display (Default c.Height * -0.17). If you specify minus, it will be from the bottom.
  -firstframe The number of the first frame to display (Default 0).
  -lastframe  The number of the last frame to display (Default, Last frame of clip c).
  -font       Specify the font name (Default "Arial").

  -effects    Specifies effects (Default "b"). If you specify more than one, write them together.
                     b: Bold i: Italic u: Underline o: strikeOut/strikethrough
                     f  (number of frames in, number of frames out): fade-in / out
                     m  (start frame, start X, start Y, end frame, end X, end Y): motion
                     w  Line breaks with "|" are disabled. (Added by SubTitleEx Kai)
                     c: Center (not sure that it works properly)
                     n: No Anti Alias
                     e: Alpha Emboss
                     s: Alpha Blur
                     g: Alpha Gaussian Blur
                     l: Alpha Laplacian
  -size       Font size (Default 36).
  -textcolor  The text color (Default $FFFFFF). Alpha can also be specified.
  -halocolor  The color of the text halo (Default $000000). Alpha can also be specified.
  -spc        number Specify the character spacing. (Default 0, Added by SubTitleEx Kai)
  -linemargin number Specify the line spacing.      (Default 0, Added by SubTitleEx Kai)

              NOTE, In original SubTitleEx Kai docs,
                  spc and linemargin order was transposed (ie wrong).
                  Effects "s" (Strikethrough) was wrong, should be "o" (strikeOut, as above).
                  Effects "cnesgl" were all missing from doc (well 's' did Alpha  Blur rather than StrikeThrough).
                  EDIT: Above "nesgl" effects should perhaps be mutually exclusive.


Notes
--------


If you do not change the format to RGB32, etc., you may crash.
In this case, convert the format.


license
----------

The copyright and license for "AVISynth Plug-in SubTitleEx Kai" are
Based on the original "SubTitleEx" and "DVTimeStampEx" by Basilik Tournadski.

These plug-ins are copyrighted by Basilik Tournadski and are free software.
Was published.

However, since this plugin is completely unofficial,
Do not contact the original author. Also, about this plugin,
The original author and modified author do not take any responsibility.


Modified author / distributor
------------------

Hoshiken (http://hosiken.jp/)
Updated:
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Last edited by StainlessS; 27th February 2020 at 02:59. Reason: update
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Old 27th February 2020, 02:59   #48  |  Link
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Previous post updated/Added, in RED. [Prev update post deleted, below appended, ie BUMP]

Previously Un-documented Effects, Laplacian maybe does work ok, if big enough.


EDIT:
Code:
BlankClip(Color=$0000FF)
SubtitleEx("STANDARD",x=0,y=0,effects="",Size=64)
SubtitleEx("No ANTI-ALIAS",x=0,y=64,effects="n",Size=64)
SubtitleEx("ALPHA EMBOSS",x=0,y=128,effects="e",Size=64)
SubtitleEx("ALPHA BLUR",x=0,y=192,effects="s",Size=64)
SubtitleEx("ALPHA GAUSSIAN",x=0,y=256,effects="g",Size=64)
SubtitleEx("ALPHA LAPLACIAN",x=0,y=320,effects="l",Size=64)
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Last edited by StainlessS; 27th February 2020 at 03:01.
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Old 27th February 2020, 14:24   #49  |  Link
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StainlessS, thank you for the updated docs. If SubTitleEx Kai is fixed to were it behaves like the original I will add your info above to the wiki.
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Old 27th February 2020, 15:46   #50  |  Link
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There is also difference between the two for Y=0 [original got it wrong maybe], try this with original and Kai dll's.
(Maybe Kai fix for Y=0, broke the bottom align thing)

Code:
#LoadPlugin(".\subtitleEx.dll")    # Original
BlankClip()
SubtitleEx("First line 111111 11111 111|Second line 2222 222 22222 2|Third lineg",effects="sc",size=48,x=width/2,y=0)
return last
I'm takin' my time with this, I wanna understand it before I try to break it

Got to go to pub now.

EDIT:
Original


Kai

EDIT: Oops, labelled wrong, order changed[link names wrong though].

EDIT:
RD, some additional docs and nifty examples in DVUtilities CHM (Compressed HTML help file, search DVUtilities):- http://www.avisynth.nl/users/warpenterprises/
Or Direct link Here:- http://www.avisynth.nl/users/warpent...s_20050717.zip
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Old 28th February 2020, 16:26   #51  |  Link
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Anybody know if SubtitleEx was issued under GPL, or not ?
(Should I add it to the source)
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Old 28th February 2020, 17:12   #52  |  Link
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It looks like some of the Anti-alias code was taken from avisynth source, so I'll add GPL.

EDIT:
Original SubtitleEx contained same subtitle engine as DvTimeStamp, and Kai's version was also based on DvTimestamp.
Internal.h is defo Avisynth, and as DvTimeStamp source subs engine also uses Internal.h so both original SubtitleEx and Kai version must also both be GPL.
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Old 29th February 2020, 01:27   #53  |  Link
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Quote:
Originally Posted by StainlessS View Post

EDIT:
RD, some additional docs and nifty examples in DVUtilities CHM (Compressed HTML help file, search DVUtilities):- http://www.avisynth.nl/users/warpenterprises/
Or Direct link Here:- http://www.avisynth.nl/users/warpent...s_20050717.zip
Thanks, some time ago I added SubtitleEx to the wiki, all of taken from the original archived homepage which is more or less the same as the CHM doc.


Edit:
Quote:
Originally Posted by StainlessS View Post
Anybody know if SubtitleEx was issued under GPL, or not ?
(Should I add it to the source)
Take a look here: https://forum.doom9.org/showthread.php?t=77148

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Old 29th February 2020, 09:17   #54  |  Link
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RD, I did not find that thread, expected name in thread title, and did not examine all Search For Posts threads.
Note, last frame in Kai does not display subs ("<" vs "<=" error).

I think I'm gonna try use avs v2.60 Std Subs Anit-alias substitution, maybe get 2.60 colorspaces available, dont know if I will be successful,
I feel there is just something wrong with the original code (both Basilik and Kai versions), both only use TA_BASELINE relative, not
TA_TOP or TA_BOTTOM relative, anyway gonna give it a try, and if not succeed then go back to original source again.

@G24K, way to go, dumping this on me, "StainlessS might be more used to device contexts" (or words to tha effect), I aint no windows progger and only really had
limited experience with DC in the Clipboard plugin. You knows when to back out of it and lump it on to somebody stupid enough to have a go.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

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Old 29th February 2020, 10:18   #55  |  Link
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Quote:
Originally Posted by StainlessS View Post
...I aint no windows progger and only really had
limited experience with DC in the Clipboard plugin.
Limited experience is still better than no experience. I always hated GDI stuff and steered clear of it.

Quote:
Originally Posted by StainlessS View Post
...You knows when to back out of it and lump it on to somebody stupid enough to have a go.
You could have refused but the goodness of your heart made you do the right thing.
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Old 29th February 2020, 11:12   #56  |  Link
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Soft soap and flannel, blowing smoke up my ass, swivel on this.
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

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Old 29th February 2020, 13:32   #57  |  Link
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Quote:
Originally Posted by StainlessS View Post
swivel on this.
Horizontally or vertically?
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Old 2nd March 2020, 23:44   #58  |  Link
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Quote:
Horizontally or vertically?
Well you could try all 3 X, Y, and Z axis, and choose the one of most resistance.

Would anybody like to try a test version, not sure that it is all as it should be, in particular YV24 saturation (ie ApplyYV24)
Guinea pigs required.

From Antialiaser.cpp
Code:
// ssS: Added. Called only by Apply
void Antialiaser::ApplyYV24(BYTE* buf, int pitch, int textcolor, int halocolor, int pitchUV, BYTE* bufU, BYTE* bufV)
{
	if (dirty)
		GetAlphaRect();
	int Ytext = ((textcolor >> 16) & 255), Utext = ((textcolor >> 8) & 255), Vtext = (textcolor & 255);
	int Yhalo = ((halocolor >> 16) & 255), Uhalo = ((halocolor >> 8) & 255), Vhalo = (halocolor & 255);
	int textTransparancy = (textcolor >> 24) & 255;
	int haloTransparancy = (halocolor >> 24) & 255;
	char* alpha = alpha_bits + validRectangle.top * w * 2;
//	buf  += pitch * ((h - 1) - validRectangle.bottom);
	buf  += pitch   * validRectangle.top;
	bufU += pitchUV * validRectangle.top;
	bufV += pitchUV * validRectangle.top;
	for (int y = validRectangle.bottom; y >= validRectangle.top; --y)
	{
		for (int x = validRectangle.left; x <= validRectangle.right; ++x)
		{
			char tr0, tr1;
			tr0 = div255to64[textTransparancy][alpha[x * 2 + 0]];
//			tr1 = div255to64[haloTransparancy][alpha[x * 2 + 1]];
			tr1 = (alpha[x * 2 + 0] >= 64)?0:div255to64[haloTransparancy][alpha[x * 2 + 1]];

			buf[x]  = (buf[x]  * (64  - tr0 - tr1) + Ytext * tr0 + Yhalo * tr1) >> 6;

			bufU[x] = (bufU[x] * (64  - tr0 - tr1) + Utext * tr0 + Uhalo * tr1) >> 6;
			bufV[x] = (bufV[x] * (64  - tr0 - tr1) + Vtext * tr0 + Vhalo * tr1) >> 6;

// ssS: Alternative test
//			bufU[x] = (bufU[x] * (128 - tr0 - tr1) + Utext * tr0 + Uhalo * tr1) >> 7;
//			bufV[x] = (bufV[x] * (128 - tr0 - tr1) + Vtext * tr0 + Vhalo * tr1) >> 7;

// ssS: Alternative test
//			bufU[x] = (bufU[x] * (128 - tr0*2 - tr1*2) + Utext * tr0*2 + Uhalo * tr1*2) >> 7;
//			bufV[x] = (bufV[x] * (128 - tr0*2 - tr1*2) + Vtext * tr0*2 + Vhalo * tr1*2) >> 7;

		}
		buf   += pitch;
		bufU  += pitchUV;
		bufV  += pitchUV;
		alpha += w * 2;
	}
}
Code:
v1.50Beta mod StainlessS.

Given version number of v1.50Beta
Made output same as original SubtitleEx for y=0 and Y=-1. (Y=0, Baseline of first line of text is at YCoord 0, Y=-1, BaseLine of Last line of text is at YCoord Height-1).
Where "|" inserts a NewLine in text, "||" will now print a single Pipe "|" character, without NewLine.
Add support for all v2.60 Std Colorspaces except YV411.
Decided to go with plan D, ie revert back to original KAI with mods.

It only became obvious what original SubtitleEx intended when rendering multiline where Y=0, and Y=-1 were viewed simultaneously, have implemented as original.

YV24
Code:
#LoadPlugin(".\SubtitleEx.dll")         # Original SubtitleEx
#LoadPlugin(".\SubtitleExKai.dll")      # Kai

#BlankClip(pixel_type="RGB24")
#BlankClip(pixel_type="RGB32")
#BlankClip(pixel_type="YUY2")
#BlankClip(pixel_type="YV12")
#BlankClip(pixel_type="YV16")
BlankClip(pixel_type="YV24")
#BlankClip(pixel_type="Y8")
TColor=$FF00FF
HColor=$00FF00
SubtitleEx(TextColor=TColor,HaloColor=HColor,"First line111111 11111g|Second line 2222 222 222g|Third lineg",effects="bc", size=48,x=width/2,y=0)
SubtitleEx(TextColor=TColor,HaloColor=HColor,"First line111111 11111g|Second line 2222 222 222g|Third lineg",effects="bec",size=48,x=width/2,y=-1)
#info
return convertToRGB32
YV24

YV12

Actually, looks like I got it right, YV24 and YV12 look similar-ish on D9 post, I had not seen them side by side.

G2K4, for compile to x64, need define both "WIN32" and "_WIN64". [EDIT: Ensure version resource shows x64, "_WIN64" for resource compiler]

dll + source + VS2008 project files via SendSpace beneath this post, "SubtitleEx_a26_x86_v1.50_Beta01_20200302.7z".

EDIT: Bottom/top baseline relative stuff
Code:
    const char *s=m_Info.text;
    char *p;
    int currLine;
    for(currLine=0; currLine < LineCount; ++currLine) {
        p=buf;
        while(*s) {
            if(s[1]!='\0') {
                if(IsDBCSLeadByte(s[0]) == TRUE) {
                    *p++ = *s++;            // Lead multi-byte
                    *p++ = *s++;            // trail multi-byte
                    continue;
                }
                if(s[0]=='|' && s[1]=='|') {
                    ++s;                    // Skip escape char
                    *p++ = *s++;            // copy escaped pipe
                    continue;
                }
            }
            if(s[0]=='|') {
                ++s;                        // skip n/l pipe
                break;                      // End of current line
            }
            *p++ = *s++;                    // copy normal char
        }
        *p='\0';
        if (m_Info.org_y >= 0) {
            // ssS: linemargin Takes effect only where currline > 0
            m_pAnti->AntialiserTextOut(buf, x, y + m_Info.linemargin * currLine, currLine);
        } else {
            // ssS: ie for 3 lines then from top, (currLine - LineCount + 1) = -2, -1, 0.
            m_pAnti->AntialiserTextOut(buf, x, y + m_Info.linemargin * (currLine - LineCount + 1), currLine - LineCount + 1);
        }
    }
EDIT: Have not tested multi-byte Japanese type stuff. [have all that weird foreign stuff switched off on my machines]
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"Some infinities are bigger than other infinities", but how many of them are infinitely bigger ???

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Old 3rd March 2020, 15:55   #59  |  Link
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StainlessS, thank you very much for taking the time to do this! Great job, I will test the plugin
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Old 3rd March 2020, 16:12   #60  |  Link
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Thanks RD, think I did/may_have gotten ApplyYV24() wrong, convert YV24 to YV12 and subtract from YV12 version produces visible difference in chroma, I'll try again.
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