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29th April 2015, 09:37 | #1906 | Link |
MPDN Extensions Dev
Join Date: Apr 2015
Posts: 52
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Using Extensions of commit : bb8b03a3dd470ab64ff4f935022ba53e8af8f8dc (last one just merged 1h ago) I get this error.
I removed the configuration for render script in %localappdata%\MediaPlayerDotNet and still get the error. Code:
TITLE: Error ------------------------------ An unexpected error 'Mpdn.CriticalException' has occurred. ------------------------------ ADDITIONAL INFORMATION: One or more extensions failed to load ------------------------------ c:\Program Files\Media Player .NET\Extensions\RenderScripts\Mpdn.ScriptChain.cs(40,22): error CS0534: 'Mpdn.RenderScript.Mpdn.ScriptChain.ScriptChainScript' does not implement inherited abstract member 'Mpdn.RenderScript.RenderChainUi<Mpdn.RenderScript.Mpdn.ScriptChain.ScriptChain,Mpdn.RenderScript.Mpdn.ScriptChain.ScriptChainDialog>.Category.get' (CSScriptLibrary) ------------------------------ BUTTONS: &Abort ------------------------------ Remove the Extensions folder in MPDN and redownload the Extensions from Github. Last edited by Belphemur; 29th April 2015 at 09:43. Reason: Solution |
29th April 2015, 09:53 | #1907 | Link | |
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Join Date: Mar 2009
Posts: 3,646
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Quote:
I don't think the extra passes really helped much at all picture wise but I have yet to do a proper comparison to know for certain and how SuperRes + NNEDI3 stacks up to using say just NNEDI3 + a sharpen shader or Avisynth. |
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29th April 2015, 10:23 | #1908 | Link | |
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Join Date: Dec 2013
Posts: 753
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Quote:
Passes 2, Strength: 0.5, Sharpness: 0.35, AntiAliasing: 0.25 AntiRinging: 0.5 For NNEDI3 you can probably lower the strength even more, or at the very least lower the sharpness. But maybe you only need 1 pass, it only needs to remove NNEDI3 artifacts and maybe increase the sharpness a bit. Would it be better if I saved the values of passes, strength, etc. separately for each SuperRes variant? |
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29th April 2015, 10:56 | #1910 | Link | |
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Join Date: Mar 2009
Posts: 3,646
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Quote:
BTW what does SuperChromaRes use for upscaling? Thought about adding a NNEDI3 option there? Last edited by ryrynz; 29th April 2015 at 11:05. |
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29th April 2015, 11:19 | #1911 | Link | |
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Join Date: Dec 2013
Posts: 753
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Quote:
It's definitely still worthwhile to include NEDI if only because it is an order of magnitude faster than NNEDI3, and combines very well with SuperRes (with the right settings the result is almost indistinguishable from NNEDI3, despite being almost 2x as fast). I hadn't really though about adding a NNEDI3 / NEDI option to SuperChromaRes. At the moment neither support chroma scaling, I will probably add that at some point, but I don't consider it too high a priority. FWIW you can combine SuperChromaRes with any other chromascaler by simply adding SuperChromaRes after it (unlike with SuperRes). |
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29th April 2015, 21:03 | #1919 | Link |
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Join Date: Dec 2013
Posts: 753
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Implementing SuperRes as a shader or even a sequence of shaders has the problem that it is almost impossible to save any information apart from the original image. You can work around this a bit by using the alpha channel, but not much. So instead of being able to calculate something and use that result in multiple places you will have to recalculate it every time, which makes the algorithm a lot harder to write and a lot slower.
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29th April 2015, 22:48 | #1920 | Link | |
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Join Date: Oct 2010
Posts: 131
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Quote:
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Tags |
direct3d, mpdn, nnedi3, opencl, reclock |
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